Nonlinearity of the original writers always adds hassle sequel, especially if some of the actions a gamer can seriously affect the game world. The plot further suggests two things - that we do not pass the Red Corsair authorities and in the end chose the emperor. Corporations have lost their former influence, were forced to unite and get out of long lines, temporarily keeping neutrality.
The war continued with strangers, but soon they turned all the activity and began to retreat on all fronts. But the reason for that was not the military successes of people, but a new threat - Angoriantsy. Honestly, all these powerful ancient race procedure tired, the more it was created in an apparent rush to the script does not give them any motivation of behavior. Where did they come from, why they are so afraid of strangers, what to do on their flagship E? The game does not answer to any question, instead, slipping one behind another fierce battle and ending in the spirit of a cheap sci-fi series.
 | |  | For each sector were not too lazy to come up with descriptions, but they have nothing to do with what is happening. | | The first battle with angortsami very sobering and makes use of mercenaries. Otherwise they will not survive. | Other parts of the story like a bad retelling of "20 years later, Dumas: Beginner path to poverty, the main character suddenly gets an offer again to participate in, quickly collects old team and restore order in the galaxy. Ridiculous dialogue and create unpleasant voice included. The promised freedom of movement of star systems and side jobs, which could correct the situation, only add irritation. In the first part in any observatory or plant we were waiting for the interesting quests, and now the only active objects in the sector - trade and patrol stations. Giving up the first reward selected rescue capsule with their colleagues and the pirates and the traders - buying and selling equipment and get the most optional quests.
The most profitable "job" - delivery of cargo to any location. As a rule, on the other end of the galaxy, and sometimes even with the return. It looks like this: checked with the card, moved to the adjacent sector, accelerated the time, flew to the portal has been moved to the next sector ... Repeat ten times, and then - the flight back, during which there is no no-che st. Is that the pirates will attack sometimes. Most worryingly, for the transportation of the goods paid half as much, but for less tedious "hack-work", such as patrol - in the best case, about fifteen thousand. Is this a bug or a designer's idea, but the result is the same - you want to fly a fighter of new generation (whose prices are measured just six digits), hired couriers.
 | Mercenary's worst enemy |
In addition to problems with the game design, the project lacked the technical shortcomings: glyuchaschie scripts, unresponsive interface, not working skills of heroes ... And the main thing - crashes into the system, albeit rare, but at the same time adversely affecting the last save. In the absence of avtoseyva doubly unpleasant, so make a copy.
 | |  | A rare example of nonlinearity - here again we suggest to choose the part of corporations or the military. | | Stakes are not much different from the others, except that we are helped by the battleship. | It is a vicious circle - the main story if you want passes for several hours, only here neprokachannym heroes on rusty pelvis in the final mission to do nothing. And, like it or not, shook sector with a cargo of uranium on board will have more than once. A type a few orders at once and run them on the path we are not allowed, though it would save on part of difficulty.
The only reason the game does not deserve a low rating - inherited from the original good-looking engine, tactical combat and role-playing system. Fighters have added to landfills and show off shiny surfaces, the presence of the ship-based two pilots with their own characteristics making it a full participant in the battles, and battles themselves are no longer minor skirmishes - the brawl involving three dozen ships are now commonplace. In addition, you can use mercenaries, up to nine allied fighters.
 | |  | Forget about multi-tasks of the first part. | | Pirates are out of luck with teleportation. Though they, too, and six. | Ship base of the new models faster, and thanks to the pilot-gunners turret and more - kusachie "the original and easily cracked down on an entire squadron of pirates alone, while the co-pilot 'system provides reliable operation of the boards and defense. But replenishment missiles at fighters remaining in the same uncomfortable, and with the flyby of obstacles still not all smooth - watch the clumsy attempts to dock to the station or get away from it - is still fun. In addition, the rate of accompanying base units, apparently, is the old model, and often "Star Wolf" strongly pulled forward and remain without cover.
With the passage of not feeling that things were going to do differently, especially the plot, but the creators had to finish the game in great haste. How come when the finished engine and half year development - remains a mystery.Although the example of Star Wars: Knights of the Old Republic 2 has proved that this happens and a lot more budget and capabilities. And just like The Sith Lords, the first part of the fans still buy and will be continued, not without pleasure. Others - is strictly optional.
 | Next Generation |
Fighters of the fourth generation are available only at the very end (although, because of price rather than the lack of commercially available), but it is for the better: a pair of monsters with five (!) Heavy guns and three rocket launchers for the one-stop destroying the frigate angortsev, to say nothing about any type of rag-tag pirates.
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