 | Meet: the main character of the game. Has no idea what awaited her in the future. | It was some time after the great game The Neverhood, a Russian developer has not yet abandoned their attempts to conquer the world with their own crafts from clay. Offhand can recall "Plasticine Dream", a computer version of popular in the former Soviet cartoon "last year's snow was falling," Plasticine Kama Sutra "and" Operation "clay". Combines all of these games are not only the world, consisting of a homogeneous mass. All attempts to create a successful project, except maybe the "Operations" clay "can be considered a failure. Western developers, this issue is not so interesting - for the last ten years can only remember a cute arcade game Platypus.
A little more than a year has passed since then, as Akella and Trickster Games announced the game about the adventures of a girl, some incredibly trapped on a mysterious island. The result of the work of previous artists quenched "plasticine" hungry audience for years to come, so the "Sea Adventure" did not cause the buzz. The game remained almost unnoticed - a rare player to set them aside Titan Quest or Darkstar One, and look at the obscure game with a strange name. Moreover, considering the box, he stumbles on the warning: "For junior and secondary school age, which is also able to scare off some potential buyers. Trickster Games staff wants to correct: "Age does not matter." "Sea Adventure" will be a good holiday for both children and their parents. And not only for them, and even for those who played exclusively in FEAR or Prince of Persia, - an excellent opportunity to relax from the blood and violence.
 | |  | Do you think this boat? It seemed to you - it's bathroom. | | Be careful: some towns it is easy to overlook. | Landfills are not in vogue, and the beauty of the picture depends on the art masters lepivshih malleable material - that 10 years ago that 20 plasticine does not change its properties. But despite this, the picture plays a role: how stuff is made characters and the world is far more important story component. In graphic terms are okay: Trickster Games (its staff, incidentally, has slightly more than ten people), even in some experts have surpassed Dreamworks Interactive - The Neverhood world is perfect, but gives minimalism, and "Tanita offers a bright, juicy picture is not just a huge number of objects on the screen, with a huge number of animated objects. And two big differences: believe me, no clubs beautiful sprite smoke in Quake 4 (it seems the developers finally learned how to draw it) or polygonal trees Oblivion does not compare with sweet, trembling in the wind plasticine bushes.
It suffices to stay longer to look around and realize that the whole world is alive: that's swaying grass, running across the sky clouds, and here (look, look!) Life of their own frogs, fish, midges. All these details emphasize the love of developers to its own offspring, and most importantly - able to awaken in each player a small child. And apparently the game does not look so crudely, as if before we remake "last year's snow was falling, but not so sad and dirty as in" Operations "clay". And none of those games was not possible to give a careful consideration of the resolution 1280x1024, so that even the owners of 19-inch monitors will be on your screen, nice picture.
 | |  | Captain - one of the few characters who will meet you on the path. | | Even the clouds in the game stuff is made not as horrible: if you look closely, we can note that they resemble the inhabitants of this world. | Plot we are pleased with infrequent, one feels that here he was invited, but he popped in for a minute and almost immediately vanished: even the little that is in The Neverhood, - a real epic compared to the "sea adventure." Tanita, read at your leisure magazine about distant countries, plunged into the arms of Morpheus, thanks to which she sent to the South. But the thing - the way the plane crashed into a cloud, and the girl gets on a strange island, where the evil usurper turned everything in any one clear it was created. So here is straightforward, the author gave vent to their imagination and dazzled all possible, that only came to mind. In the course of play the player faced with riddles, puzzles, mini-games, but with the plot it is connected weakly. In other words - it might not be playing absolutely nothing to lose.
No story - no logical sequence of actions. Trickster Games will not refuse to ingenuity, but it happens that hair-raising even for experienced players. In addition, some puzzles on the complexity dramatically outperform others, and it is more reminiscent of Torin's Passage, when the game is well positioned as a purely childish, but to solve some puzzles to puzzle had sometimes even parents. Apparently, and Sierra, and the Trickster Games have not tried to find a middle ground, understanding: if the game carried away adult players - will be all by yourself, if fans of virtual entertainment smaller - it will help my elders. What - if so, this is a truth.
The Neverhood was treated kindly by critics - to find the abusive review, it was necessary to try: everywhere and very often "recommended", "Our Choice" and other medals. "Sea Adventure" falls short of estimates, close to the maximum, but to call a game bad language does not turn - nice, short, stuffed with a great sense of humor and a great soundtrack adventure. And, most importantly, let us remember that The Neverhood created a team of professional animators (even pointing out that they did not have previously engaged in such things), and the development of "Tanith," ventured a small and unknown startup company.It is for this reason, "Sea Adventure" - really an adequate response to the old lady The Neverhood
 | A Beautiful Day in the Neverhood | You can not hold back and the first game world of plasticine - The Neverhood, which was created by Douglas Ten sang (Douglas TenNapel - by the way, he drew Earth Worm Jim) in the form of 17 small plots of plasticine, which had already figured the protagonist - stamp (clayman - "plasticine man," Eng.). These small works of art in 1988 and were the basis of future game The Neverhood (1996), to which a hand specialists Dreamworks Interactive, and Microsoft. Branding had to deal with a lot of fun puzzles as you progress through revealing the secret of the creation of the world The Neverhood. As they say members of the Development, spent about 3.5 tons of plasticine. Should I play in a plasticine quest a decade ago? Yes! The joy of fans was indescribable when it was announced the release of the second part adventure plasticine man. But the delight of the fans died down a bit, was enough for them to know that the game will be released only on the PlayStation One, and then completely extinguished: Skull Monkeys was just a 2D-arcade stigma in the title role.
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