Severe, is not it? Well, without further preliminaries are responsible for the bazaar. Action Engine is bound to the entourage "era crimson jackets, with the help of three threads of-shnurochkov. Very flimsy shnurochkov.
First - videotsitaty (excellent, by the way, the quality) of the movie, anticipating each mission. With prostetskim plot jobs that fit into the two proposals on the loading screen, they are not connected in any way. Objectives such as "Defend old chap, until they drag money initially amusing, except that instead of riot police and gangsters could shoot the alien mutants, and little would change. Yes, and skills such as "Vampire" or aura, worsening the accuracy of enemies, look somewhat out of place.
 | |  | The mission of "Mole" - crazy arcade fun. flamethrower - a definite Editor's Choice. | | Sprite effects will not spoil the sense of action-holiday! | Second - the music. Developers have relied on a specially licensed for the game "patsansky" rap group "Godmother Family." Matter of taste, of course, but the recitative unhurried about Bro - absolutely not the kind of music for action games. In my opinion, for the creating mayhem on the screen would come up slaughtering more metal.
The third - the characters. The choice between the characters in the film, "staropochvennikom Sergei and neozapadnikom" Simon, affects the appearance of the model, which we manage. In a game without a thoughtful story of their characters, of course, were not disclosed. Well-hidden differences did become known to us: Simon stronger, but has less experience, and Sergei Conversely, weaker, but is pumped faster.
 | |  | Ah, more would slow moving projectiles! | | Bro no slo-mo does. | However, distract from the film and look at the gameplay. Look without tears in patsanski. Still would be ahead of us attempt to transplant Crimsonland in Russian gunshot suhoglinok! For those who are not familiar with this textbook 2D-action, explain: on glavgeroya from all cracks crawling monsters and rush to tear it runs on a small map and fire back, collecting bonuses, gaining experience and developing skills. Courage to rework the classic, almost perfect gaming experience is to be commended, but now with the embodiment is not going smoothly. Spoils bad initiative unreconciled game balance. In the game, the original, except the player, fired only "bosses". From their "bullets" could and should have to avoid, and that's fine animated overall arcade action. Here there is a long unsold PM almost every enemy and it is impossible to dodge the bullet, even during bullet-time. All maneuvers are reduced to keep the enemy off the screen and shoot in their clusters, focusing on mini-map. And once you lose sight of them, they will not shoot, becoming too easy prey and a source of safe receipt of "authority" and khalyavnykh flow.
But if you accept and adopt the "Russian Crimsonland» as it is, you can find in it some truly explosive moments. It is worth playing at least for the opportunity to burn Kamaz from the flamethrower.
 | Got something to treat? |
To our greatest of regret, the recent quality of the code, issued by domestic igropromom, leaves much to be desired. But the play "Dead Man's Bluff" is possible without the patches. And if you run still having trouble, turn «DirectX7» in audio settings.
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