At the end of Crisis Core main character dies. If you do not know, to take up it does not make much sense - all the best that the new game strives to offer, will pass you by. Furthermore: if you do not know - you are not logged Final Fantasy VII, which is inexcusable for any person, somehow interested in the Japanese RPG. But for many (millions!) FF VII - not just one. " She - "is the same." The closest. Most dear. It was with her - with her world, her characters - warmest memories are connected, delight, joy and experiences. In terms of plot, it is still considered the best among the numbered "Finalok.
But "an extension" to this subject, which appeared much later than most FF VII (after the merger, and Square Enix), fans have embraced controversial. Some even spat on the movie "Advent Children» (Advent Children), berating his passion for action, rather than characters. Dirge of Cerberus gameplay compared to other shooters can be called unless the mediocre, and the idea of unknown soldiers from the ground many considered far-fetched. With the new part of the Compilation of Final Fantasy VII is not all too rosy.
 | Razrabotiki | Yoichi Wada, president of Square Enix:
"We are straining brains, wondering what will sell and what not, but winning the jackpot is still very difficult. And even when we find the answer, trying to squeeze all the juice. The most obvious example - Final Fantasy. If we just sell each of them, it would be a total of 12 products. We also need to think that we can do to get on the show more profit. We divide the consumer for his age, occupation or race, but by thinking. And trust that captures their heart is the concept of the game world. So we sell is exactly what they like to fly over and over again. "
Hajime Tabata, director of Crisis Core:
"The idea of DMW came up with Nomura-san. While the game has a strong action-items, we did not want to Crisis Core has become mainstream fighters, had to be something that would please the fans and RPG. Therefore, we introduced the system of DMW, privnosyaschuyu element of luck that would allow players to overcome the difficulties arising from having spent enough time and effort. We believe that the resulting battle system is very diverse and exciting, despite the fact that the game has to control one character. "
 | |  | In the exhibition hall of the corporation can see models of all vehicles used in FF VII, - from the motorcycle and buggy to the space rocket. | | That Zac, whom we see early in the game, just ridiculous.Fortunately, his personal growth more than noticeable and quite still good shows. | Impressions from the Crisis Core full of contradictions. On the one hand, it is stunningly beautiful. Scenes on the engine, you can enjoy forever. Takeharu Ishimoto music - how to rework the original papers by Nobuo Uematsu and his own compositions - is consonant with the spirit of the game and, indeed, very good in itself. Voice acting is not great, but also with the movements of the lips of heroes remarkably similar. Menus look catchy and stylish. Character design - in the best traditions Tetsuo Nomura. And, like in Dirge of Cerberus, visiting familiar places to shiver pleasantly. Midgar, Dzhunon, Costa del Sol, Gongaga, Nibelheym ...
On the other hand, there are so many "buts". Too much to justify all its responsibilities in Crisis Core of hope. How many millions of people like you think you bought a PSP just for the sake of returning to the beloved world of FF VII? And how many of them disillusioned, having become acquainted with the game, patiently waiting for good four years? We tend to assume that many. And we can explain why.
The game's plot, such as fans need to know and so - at least, a good half of it. Tu, which tells how the young recruits Zach was promoted to Trooper First Class, he met a girl, flower girl Iris as friends with the future hero of FF VII Cloud, on developments in Nibelheyme and tragic death of Zach on his way to Midgar. There are more important details, trivia, staged scenes - and then Crisis Core does not hit the face in the dirt. Moreover, sometimes it can be very offending player for a living - to take the same scene of farewell before leaving for Nibelheym! Zach promises favorite to return quickly, he is confident that it will be just another routine mission - but we know that all is not what we know: his fate is sealed ...
In other words, fanservisom in Crisis Core is all right. The only thing - many episodes, including the notorious incident nibelheymovsky noticeably distorted, so that unscrupulous fans who know the FF VII by heart, can easily be satisfied.
 | FINAL FANTASY VII: In the same paragraph | Free mercenary Cloud Strife, a former soldier of the first class megacorporations Shin-Ra, the pressure Tify, a childhood friend, joined the terrorists, fighting with the corporation. The fact that Shin-Ra transforms into electricity the energy of Mako, which is the lifeblood of the planet. By accident, Cloud meets a florist Iris, which is representative of the last race of the Ancients. Iris Corporation steals in order to conduct experiments, Cloud and company rescues her. At the same time in the building of Shin-Ra is a bloody massacre, the survivors claim that the killer was a Sephiroth, a legendary soldier who for five years now presumed dead. Cloud tells the story of brothers in arms about how he served with Sephiroth. Five years ago, they visited the corporation under orders of the reactor Nibelheyme, the hometown of Cloud, where Sephiroth learned the details of its origin. It turns out that it was artificially cultivated with cells Genova - fossil organism, endowed with phenomenal abilities. Upon learning this, Sephiroth went mad and slept Nibelheym, went into the reactor to its "mother", meaning with her to take over the world, which, he believed, belongs to them as "family" on the right (Sephiroth mistakenly revered Genova representative race ancient). Cloud, according to him, fought with him in nibelheymskom reactor - the outcome of the battle he did not remember, but Sephiroth has since not been seen. Agreeing with Claudio, that fool is a threat to the planet, the company pursues the latter to the Temple of the Ancients. There is covered with black material, which allows to call Meteor and destroy the world, which set out to make a Sephiroth, I expect that in this case he will get all the Mako energy. Our heroes manage to first get to this matter, but Sephiroth, subordinating the will of the Cloud makes that give the most dangerous artifact. Iris leaves the team, trying to single-handedly stop the madman.Catch up with her can now only in the abandoned city of the Ancients - but, alas, too late to save the sword of Sephiroth. Resigned to loss, Cloud goes to the Northern Crater, where it appears that all this time, a team of heroes is not pursued Sephiroth as embodied therein Genova. The real Sephiroth all the time was in the crater. He speaks with Claudio, arguing that the memories of the last false. Cloud is looking for support from Tify, but can not find. As a result, dark matter remains in the hands of Sephiroth, and he calls a disastrous Meteor. Cloud is experiencing a serious injury in connection with the Mako poisoning. After the earthquake, Tifa and Cloud are in the Mako together, and the girl finds out in podsozdanii Claudia, how does it actually is. So, he was never a soldier, his memories indeed false, because five years ago in Nibelheym with Sephiroth arrived soldier named Zack. Cloud was there, but hid her face under the mask of the ordinary, ashamed of his eyes seem to typhus. Duel in the reactor Zach lost, but came to the rescue Cloud defeated Sephiroth superhuman effort, throwing him into the abyss of Genova. So Sephiroth and got into the flow of Mako, who brought him into the crater. Zack and Cloud over four years of experiments were carried out: they were exposed to Mako, they were inoculated cells Genova. Strong Zack survived these tests and eventually escaped with the other. Gentle Cloud lost his mind, taking stories talkative Zak for their own memories. At the entrance to Midgaru escapees caught up with Shin-Ra army, Zack was killed, and Cloud - disregarded as not dangerous. The famous sword was replaced by Zach owner. When Cloud regains the memories, Genova no longer has dominion over him. The company goes into the crater, Genova wins and Sephiroth, Meteor with the same short shrift the planet itself.
 | |  | Zach resting on the beach. Suddenly out of the water jump Genesis-divers! And as he grabbed a beach umbrella and began hitting them! Yes, developers are being bullied. | | Fan Sephiroth Zack arranges for questioning. One clear - from her know about the attack that Sephiroth learn a little as five years? | However, the expected storyline about Zach and his friends in Crisis Core is not limited. The main role assigned to the Soldier-renegade Genesis (the same one G from Dirge of Cerberus, which "plays" a famous Japanese singer Gackt Kamui). His story is as indistinct as ambitious. Characters act illogically, motivation change one to another like a glove, but still excessively conceited. Quotes from the play Loveless (mentioned in FF VII, but here has adopted an entirely different hue) are a good half of the vocabulary of the Genesis. In other words, all that is in Crisis Core is not directly related to FF VII, - a crime against common sense.
And with the gameplay is also trouble. The combat system is reminiscent of "redacted» Kingdom Hearts - with disabled leaps, without being able to rotate the camera in action and, most importantly, without a Reaction-teams. Circular arena of small size, limited invisible walls; on it - Zac and a few monsters. Button "square" - somersault to the side, the main means of protection, "triangle" - the block, helping out when the outburst can not be avoided. "Crosses" - an attack. The purpose can not manually select, Zach run to the monster, which looks at the moment, and hit him. Because of this, problems may arise with the choice of targets, because the turn in the direction you want the enemy to make sure that it appeared the cursor - not the same as that of this very quickly select the enemy on their own. And the attack in Zach's only one, it's a combo of a few blows, we will contemplate throughout the game. But thanks to Reaction-teams battle in the already mentioned Kingdom Hearts 2 look amazing - almost like in "Children of Advent." And now we are somehow re-observe a monotonous swinging a sword.
There are, of course, other types of attacks, but to use them to procure and equip the relevant matter, so spend the points AR every time - that is, they have equal rights with magic. Mother, I must say, really a lot, but here are a few useful one. Gravity, removes a quarter or half of HP's enemy. Treatment. Barrier that reduces damage received by Zach. Finally, obscenely powerful punch towards the end of the game replaces the attack with the sword. Everything Else - tinsel, without which you can safely do without.
 | Vote | Voices of the majority of heroes Crisis Core gave the same people that have articulated and children coming with Dirge of Cerberus. Cloud, Tifa, Reno, Rude, CSC, Hojo, Sephiroth and Zack himself retained their old voice actor. Party Cissna performs Carrie Savage (Shirley from Tales of Legendia and Lyon from Suikoden V), Andrzej - Josh Gilman (Delacroix from Chaos Legion), Lazard - Stefan Marx, before this role receives only the third plan. Iris got a new actress Voice - Andrea Bowen. And instead of Kamui Gackt Genesis performs the role of rookie Oliver Quinn. And finally, a drop of irony: as you may recall, the script Dirge of Cerberus (which we did not fail to praise for the successful development of the ideas of the original) wrote not Kadzusige Nodzima, screenwriter Final Fantasy VII. But the authorship of a crowded indistinct pathos Crisis Core belongs to him.
 | |  | "Protivosoldatsky glance." Developers bullied? | | Mini-games: cut with a sword missiles. Who is it just invent? | However, all this is rather a play at a level of Hard. On Normal Crisis Core is passed through a monotonic swotting on the attack button and episodic treatment, the whole system is a combination of fabrics, providing access to new skills and pump characteristics Zach, is completely unnecessary. But not if you decide to take an optional mission.
Why, think of why you would want them to go, we can not. Yes, to each of them screwed (most "far-fetched") some semblance of a plot. But there is nothing of value. Even the missions are directly related to the FF VII (the war with Vutaem, beginning a career as a hunter Yuffi for mothers), performed so poorly that fit to burst into tears. The gameplay is there is to find the boss, followed by his slaughter. In all three hundred missions. Three. Hundreds! Decoration for all these missions - at least a dozen. Unnecessary battles along the way to the boss - at every step. Is it all boring - the description can not be. Some advocates of Crisis Core are trying to appeal to the portability of PSP, noting that the mission is ideally suited for five-minute workouts in transport - but might as well close your eyes and count sheep. Sense exactly the same.
And, incidentally, of the battles. In Crisis Core is not happening is the standard "a few steps." Indeed, as mentioned earlier, they require a "scene" of a certain size, which in the narrow hallways, for example, will not fit. So in these very corridors of the battles will not, though burst - but to each fork, each turn, each more or less the general area we are guaranteed to be awaiting the company of monsters. And the battle is activated whenever a character stepping on this same invisible "arena". Imagine the situation: Zach goes to the chest. By the way - a fight.After the fight, he makes a small step in the wrong direction - literally shifts per pixel - and then making a step back again, after a moment, gets on the same "arena", where he was again waiting for these same enemies. And on the way back from the chest - again. Horror? Formally, the lack of variety of monsters there, but the story almost always have to fight with people - or the soldiers Vutaya, or clones of Genesis. Boring.
 | COMPILATION OF FINAL FANTASY VII: Did you know that ... | In 2002, Visual Works (a company created by well-known spots for Squaresoft) Final Fantasy VII used as the basis for the presentation. The project grew, soon in its orbit were developers FF VII, but in the end it turned into a full-length movie is an extension of eminent RPG. Originally, "Advent Children" was supposed to fit in 20 minutes, then - in an hour. The film is kept putting it off, and when he did, was released in Japan on Sept. 14, 2005, its duration was already 101 minutes. Advent Children was warmly received by critics and fans. DVD-version sold around the world with a circulation of 2.5 million copies; supplemented Blu-Ray edition is expected later this year.
Although the "Advent Children" is considered the first draft of the "Compilation", an initial episode of the game Before Crisis: Final Fantasy VII appeared on Japanese mobile phones before the movie premiere. Total for 2005-2006 was released 24 "major" episode Before Crisis, which tells the story of the war, the Turks with Vutaem before the events of FF VII. From time to time and "extra" episodes; output of the last of them (dedicated to Reno) just coincided with the premiere of Crisis Core. It shows the well-known events from the perspective of the Turks. Alas, Square Enix has not voiced any plans to translate Before Crisis in English.
Tetsuya Nomura suggested that the AC (Advent Children) and BC (Before Crisis) «Compile and complete, but the producer Yoshinori Kitase were much more far-reaching plans. So, long before CC (Crisis Core), at the end of 2006 saw the release of the draft DC (shooter Dirge of Cerberus: Final Fantasy VII and its mobile offshoot Lost Episode), which we told you in "SI» № 220.
Hajime Tabata said that was late, and Crisis Core - not the last part of the "Compilation". This is not surprising, because Yoichi Wada, president of Square Enix, believes that the TV series based on the Final Fantasy VII should live up to the twentieth anniversary of the original. We are waiting for announcements?
 | |  | Like the original FF VII, Sephiroth Cloud takes off into the abyss. OVA Last Order, Sephiroth where he jumped down, now we can confidently assume uncanonical. | | Something here for one more than the odnokrylogo psychopath. Away from my Nibelheyma, Kamui Gackt! | And Crisis Core is full of useless mini-games, tasks in the spirit of "aport!" And other tinsel, thinner and without that is not the best gameplay. The local "stelsovaya" mini-game in general is breaking all records irrelevant: what was in Fahrenheit, compared with it - this Splinter Cell. Authors Crisis Core is a lot to learn from the original FF VII, in which the mini-games have been made much better.
And even with these tweaks, Crisis Core takes only a dozen hours. It's probably for the best - repetitive fights not have time to get bored. If you take over the mission from which we have so assiduously discouraged, the duration of the game will grow as four times.But in the same proportion as decreases, and the pleasure that of Crisis Core is available.
Mention of the most unfortunate idea of games we have left for last. As you can see the screenshots in the upper left corner of the screen is constantly spinning roulette. She called DMW, and from it in Crisis Core depends ... yeah pretty much everything. Formed in a number of three Ones in battle? Get invincibility! Three identical portrait of characters? Limit-activated ability. Or summon-monster arrives - if it is suddenly replaced by a person portretiki heroes. When drop two identical faces, the game stops, and starts the so-called phase modulation - and that's only if this phase of the case will provide three "sevens", Zack gets the level. Only in this way. They say that the game is invisible counter experience, which boosts the loss of the "777", but in reality it goes another way: You can earn three levels in five minutes, then reboot with the last Save, and get not one for one and a half hours at the same conditions. The flow of matter is the same: the phase modulation should be equal numbers corresponding to the number required in the matter outfit Zak. In other words, you have every chance to watch the most difficult to cut the monsters and do not bleed at all. And you can come to the boss, accidentally get invulnerability and encourage some of Odin into the bargain - just so, in the Pike. The desires and actions of the player does not depend on anything.
 | |  | Awful nice surprise, of course - when the tape hits the very Zak. | | That same scene. Goosebumps. | What do we get the result? Beautiful, entertaining blockbuster. Combat system quite affordable, yet undue reliance on the case. Boring and monotonous gameplay. The plot, touched a chord with fans of FF VII, and at the same time, append their history, to praise that does not work. The most terrible thing, of course, is this: if in the future awaits us remake popularly beloved Final Fantasy VII, it almost certainly will rewrite the script according to the new lines, which appeared in Criris Core and even less scrupulous Before Crisis. And then we will have a legal question: whether it was necessary that this "compilation"?
 | Expert opinion |
 | Denis «Spaceman» Nikishin - Portrait of a potential buyer of the game: an old fan of FF VII (and especially the Sephiroth), offset dōjinshi of male strong friendship and would sit day and night in the halls of slot machines "patinko. Unfortunately, I do not fit any of these items. Although, of course, the PSP game has no competition. 6.0 |  | Eugene Zakirov - Not necessarily a fan of FF VII, to admire the SS. Nevertheless, it is for them, for people with a magnifying glass studying the passage of FF VII in the "Great Drakone", it would be the best gift on earth. Colorful, affordable, all grown fond heroes. But a revamped with a modern twist soundtrack offset Gackt.9.5 |  | Natalia Odintsova - Fans of FF VII strongly recommended: look at humanizing Sephiroth, reread joyful letters from the supporters on the eve of a trip to Zach Nibelheym and empathize with the protagonist of the novel florist Iris. Gameplay is simple desperately, more than a hundred side missions are bored in the first twenty. 7.5 |  | Sergei Tsilyurik - Probably not worth it to go through all three hundred missions. Initially, the impression was quite a to "eight", but the more I played, the less the Crisis Core liked. Now even think to go back to it, it hurts. And despite the fact that I went through FFVII good 22 times and is always ready for the 23rd expedition. 6.0 |
 | One of the missions puts Zach against thousands of soldiers. As possible after its passage to believe in ending the game? |
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