EverQuest II: Echoes of Faydwer

EverQuest II: Echoes of Faydwer
Mysteries of Nektulos Forest behind gnolls clan Tresnolapov defeated, Pillars of Flame studied far and wide as heaven Kingdom. Fans of EverQuest II are ready for the next tests, which they expect to add new Echoes of Faydwer.

At this time, SOE has departed from the tradition of making addons exclusively for high-level characters. Echoes of Faydwer will be able to fully enjoy both beginners and long-time subscribers to EQ2. As you know, for all the players' never-ending journey "began on a small island, where the instructors are acquainted with the basics of gameplay and gave unpretentious setting. Now there's a choice: more home area was the forest city of Kelethin (Kelethin), located on the new continent Feydver (Faydwer). Just walk along the platform located on the branches of gigantic trees, and touched the magic, filling all around, you realize how drab and unprepossessing was a rocky island "newbies". In addition, Kelethin you will not explain where to go and what to do all the basic skills are invited to learn during the passage of exciting quests.

EverQuest II: Echoes of FaydwerEverQuest II: Echoes of Faydwer
Thus seen Kaletin designers. But in the real game here is much livelier. In Echoes of Faydwer magic and miracles are everywhere. Even this mushroom is not simple, but telling.
In addition to standard races now have a new - Fairies (Fae) - a tiny fragile wings, and an inborn talent for magic. They like to poke fun at everyone around, and consider the forest their home Feydvera. Over time, the characters of this race will take a new shape, which significantly increase the speed of movement and ability to soar allow them to jump from any height without much harm. Since the fairies - being naive and kind, to play for them cmogut only those who chose the bright side. The citizens of Freeport (Freeport) try iridescent wings will not succeed. However, both that and the other, this restriction does not prevent you from completing more than 350 new quests and explore another page in the history of the world Norrath (Norrath). For example, you can find out where the gnomes have taken place, and who built the majestic Kelethin.

Veterans of the first EverQuest remember that the gods in it play a significant role. Over time, citizens of the warring city-states of Qeynos (Qeynos) and Freeport have lost faith, because the higher powers have ceased to show itself. And in the Echoes of Faydwer they are back. Depending on which side you play, you can choose a specific deity. The bright side for the worship of Tunare available, and Kvellis Mithaniel Marr; dark - Innoruuk, Cazic-Thule and Rallos Zek. And those who adhere to neutrality, will offer prayers Solusek Ro and Brellu Serilisu. To receive an award from the higher powers of Norrath (blessings and miracles), we must first earn their position. This is achieved by completing quests, and the sacrifice of valuable items.Points location - it's kind of currency, for which the faithful can gain new skills, high level potions and stuff.

EverQuest II: Echoes of Faydwer Racial abilities fairies
EverQuest II: Echoes of Faydwer
  • Evasive dive (Escaping Dive) - lowers the probability of enemy attack all nearby group members.
  • Fire Fairies (Fae Fire) - The following three attacks fairies inflict additional fire damage.
  • Air dodging (Aerial Dodging) - +5 to defense.
  • Glide (Glide) - allows you to jump on the fairy.
  • The magic of the fairies (Magic of the Fae) - +3% for energy.
  • Flight of Fairies (Fae Flight) - increases the speed of movement in combat by 5%.
  • Protection from Poison (Toxic Protection) - improves resistance to poisons.
  • Sleight of fairies (Fae Dexterity) - +5 Agility.
  • Mystical teachings (Magical Teachings) - +5 to skill Sage.
  • Knowledge of the Forest (Forest Knowledge) - +5 to skills joiner.
EverQuest II: Echoes of FaydwerEverQuest II: Echoes of Faydwer
Not all opponents will have to face, made ​​of flesh. The developers promise more than 40 new species of monsters. Such a beauty, we have not seen before.
Changes have affected and crafts. In addition players have the opportunity to learn two new professions: the engineer (tinkerer) and Technomages (transmuter). The first is capable of doing different things: from trinkets that give a small bonus to artifacts, reviving the owner after the death of the second - to disassemble the valuables on the materials from which they were created, and then use the resulting resources to create jewelry that will improve the quality and the magical power of things . For example, metal studs on the armor will increase its strength, and enchanted embers attached to the sword, will add to the fire damage each strike.

The complexity of the new raid instances in order of magnitude than previous ones. One of the easiest dungeons - The Secret Shelter freethinkers - now is not immediately amenable to even the best PvE-guilds. And the coolest bosses - Vuoshi, Tykvoglavy rider and Avatars - while generally remain unbeaten. However, the rewards for their destruction is appropriate: the new kits of the legendary and epic armor valuable reagents, etc. In general, many of the locations appearing in the expansion are already familiar to veterans of EverQuest for the first part. SOE has returned to Norrath Butcherblock Mountains (Butcherblock) and Stimfonta (Steamfont), locking Mistmur (Mistmoore) and chessboards. The new graphics performance they look at the procedure more attractive. There were also old enemies such as Meyong Mistmur and Orcs-Kostolomov.

EverQuest II: Echoes of Faydwer Something about Feydvere
EverQuest II: Echoes of Faydwer
Feydver is home to many races of Norrath: dwarves, wood elves, dwarves, forest vampires, fairies and many others. Its name from the continent was the high elves, who moved to the land after the death of their native forests Elddar (Elddar) in Antonica. According to rumors, Feydver become a haven of two ancient creatures of Norrath: Vampire Meyonga Mistmura and the last surviving member of the race Cage (men-fish), named after Finingel Autropos.

EverQuest II: Echoes of FaydwerEverQuest II: Echoes of Faydwer
Orc Bonecrusher - the old-familiar for the first EQ. Once upon a time it looked different. Woushi - one of the most powerful dragons in the game. Deal with him until he could no.
To make the characters even more unique, the developers have entered in the complement of Alternative Points of achievement, which, starting from level 10, are distributed between the two branches. One belongs to a class, the other - to Division player. Changes have affected, and magic. Druids get the spell transporting an unlimited number of players to the rings of Druid (these ancient sculptures located around the world Norrath, from Antonica and ending mountains Stimfonta), and wizards can summon a group of one of its members who is far away. The game has a lot of other innovations. Characters have the ability to wear cloaks emblem guild, guild level of the bar has risen to 60, adding new collections ... This is enough to take you another six months in advance. And there, staring, and new adventures podospeyut.

EverQuest II: Echoes of Faydwer Russian version
Patriotic localization Echoes of Faydwer should appear in stores by the end of the Christmas holidays. Assumed to produce two complete. First, the cheaper (350-400 rubles), will be sold at Jewel-box and contain only self complement. It is designed for experienced players. The second consists of a complete set: EQ2 with all additions, a month of free game and a hefty instruction inside the DVD-box. But for this New Year's gift for beginners will have to shell out for about 700-800 rubles.

EverQuest II: Echoes of FaydwerEverQuest II: Echoes of Faydwer
One of the new zones Village of Somborn - a small village with a handful of NPC and quests. A new horse to get it, will have to try very hard.
Of course, without a fly in the ointment could not have done. SOE is still unwilling to optimize the game engine, although it is far from ideal: at maximum settings enabled the shadows, he still is able to kneel down any PC. It remains unclear, and the apparent reluctance of developers to improve PvP-system. Do not argue, in the expansion, new PvP-awards and titles, but the implementation of the combat system is still limping, but the arena, designed for fighting players as empty as before. There were in Echoes of Faydwer and without errors. For example, one of the magic class is capable of producing fantastic damage, killing even the most powerful bosses of a pair of fireballs. Because of this, many of the guild had no clean up efforts of many dungeons and collect trophies. Another bug allows you to raise your character options to unimaginable heights. On the other hand, it is nice to know that the Russian release of the game are annoying missteps (like many others) will already be fixed with patches. Come soon, the installation of Echoes of Faydwer in EverQuest II servers Russian speakers scheduled for mid-late January.

EverQuest II: Echoes of Faydwer Previous additions EQ2
  • The Bloodline Chronicles (March 21, 2005) - the first expansion of the game as a module of adventure. Added several new zones and a number of quests in the plot which is fighting with vampires.
  • The Splitpaw Saga (June 28, 2005) - the second module of adventure, where from 20 to 50 levels of untied bloody war with the gnolls clan Tresnolapov. Added 2 new dungeons, and dozens of quests.
  • Desert of Flames (September 13, 2005) - the first full-fledged addon in the spirit of the Arabian Nights, greatly expanding the world through four new zones: Shivering Sands, The Pillars of Flame Ruyarka cliffs and majestic city Madzh'Dul. Players were able to execute a long series of quests for legendary weapons (the so-called "line of Peacock") and fight with each other in the arena. Maximum character level rose to 60.
  • Kingdom of Sky (February 21, 2006) - second supplement, which appears Kingdom of Heaven - soaring high in the sky a chain of islands. Planck-level had risen to 70, and the players were able to perform a series of jobs "Qeynos Claymore", consisting of 29 quests, and requires at different stages by a group of comrades, or even a raid. Also, the game finally gets a full treatment PvP - Players can attack each other in virtually all areas.
  • The Fallen Dynasty (June 2006) - the third adventure module that adds 7 unique zones located on the island of Mara. Eastern themes with Japanese villages, Tanaan cursed city, a few new epic quests and dungeons, as well as many other improvements could take the players before the Echoes of Faydwer.
EverQuest II: Echoes of FaydwerEverQuest II: Echoes of Faydwer
Fairies just looking frail and naive. In fact, they can be very dangerous. Partake of the beautiful is never too late. Another memorable place EQI.
EverQuest II: Echoes of FaydwerEverQuest II: Echoes of Faydwer