"Come on, lazy brutes, or you want to live forever?!" - These words of an unnamed sergeant, allegedly, the U.S. Marines could serve as an epigraph to Warfare. Performing each new job annoyingly imposingly command, we vlyapyvaemsya in remaking worthy of a good thriller.
Our today's arena - the Middle East. We in Saudi Arabia. Give this poor country, freedom and human rights, despite the stubborn resistance of the local population. Yes, we are modest heroes in a beret, right there, accept the values of democracy, and along with nine grams of lead each of whom they are not satisfied.
Gives us the command of some greedy company: 5-6 infantry divisions, a few armored cars, and sometimes a tank or APC. We protect our soldiers, and they gradually learn to become steeper and steeper so. Say, the personnel of any vehicle that has survived several skirmishes, just like gold, and in hot battle in both eyes must look to our Marines covered up the crew of a damaged car - experienced fighters cost dearly. And with armored vehicles - to hell with it, will give new: taxpayers (U.S.) endure.
 | |  | "Dear mother! I am writing to you out of this godforsaken country, where there is only sand, the Arabs and the Kalashnikov rifle. We defend this freedom and democracy of this wild people. And the pictures - our cap picks up troops for another march on the protection of human values ... " | | "I think the colonel's birthday ... or someone has overlooked the staff - two reinforcements for the day - it's cool! We flipped on the separation of rangers, marines, engineers, and even anti-calculation. " |
Those heroes that will move us into the inferno, choose for yourself. You can take a risk veterans or newcomers to type - would be enough places and points. These same points - a kind of credibility from his command: the faster and less painful, we chopped cabbage in everything that moves, and perform the task - the more points you'll find you guys but the more expensive pieces of iron and thus lose - the more disappointed guide. On the whole - we see the classical scheme of the campaign, more familiar to Panzer General.
Picking up the troops for the next mission, click "Finish" button, and exerted on the tactical field. Usually we need to save some good sheik, Defuse bad minefield or to ensure the promotion of columns with fuel and ammunition. In general, the usual work for a local conflict with no front and rear, and the war - anywhere.
 | All around the kolkhoz, everything around me | Not the uh ... the tradition of ethical computer vargeymov - drag that is bad - for some reason is very loved by developers. Here and in Warfare can be captured enemy equipment deserted when the personnel of either fled or destroyed.
It looks pretty nice: the destroyed tank or armored personnel carrier is capable of burning for some time, and while he did not go out, climb up "the cabin" is impossible. Able to cope with the technique, of course, only fully manned with the soldiers of the driver ... Merge multiple incomplete commands to dial the crew of the tank-strewn battlefield, alas, will not work.
You can get hold of and heavy infantry weapons - tied grenades, machineguns and sniper rifles. And grab those or other trophies are only capable fighters units, which is necessary under these weapons state. They can easily pick up and domestic good (made in USA), and alien (well, of course, made in Russia - a minute of advertising!).
Scripted thriller Mission organized perfectly. To begin with - most of them are psychologically constructed, like a scene in a good blockbuster. We blithely go on tanks and infantry fighting vehicles on the road ... sounds disturbing music ... and suddenly pop up evil Arabs! And let us thrash on! We also owe a debt remains. They crawl and climb on all sides, shake, burn tanks ... cover? No! Quietly, caps will not be! Seemed to be consoling, the game throws us reinforcements - throws up firewood in the fading battle, instilling new hope. Great Horse is different - from flying the "good decks" causing pinpoint strikes on civilians, and ending with the opportunity to choose, what is the "reinforced" its veterans.
And in the course of the fighting we did not leave feeling that is a real war. In the words of the notorious Buttercup, "about the war any more than a brothel on fire." Well, in this case, we feel it the hard way. At the command always occur some troubles - the helicopter shot down at the wrong time and the Sheikh will carry unclear on anything, then a dozen rebel tanks on tiptoe prokradutsya in town that we should clean up, and suddenly kaaaak jump! In short, this whole mess authors recreated the game masterfully.
 | |  | "After smashing about thirty thugs, our guys took up the clearance of roads, although after us it still is unlikely anyone will go - because there is nowhere else ..." | | "Fortunately, we were rescued in time turntables, sent a surprisingly good command today! Here I am wondering just why this show is positioned as a "clearing of the road"? " |
Although, of course, there are spots on the sun. Mission reconciled terrific, mood swings, dynamic combat environment, everything is fine ... But it's hard script without any signs of AI, but because we are quietly starting to do the "correct" the passing game ... The second and third time ... Alas, alas. On the third you feel like a hero "Groundhog Day" - five, six, now will tank, seven, eight, crossing the road, nine - have gone our helicopters, it sounds funny phrase that has already pulled out ... Sorry. Indeed, sorry.
Especially because the atmosphere of the game with integrity, "boevikovaya" style is completely exposed. Here and the wonderful "breakers" replicas of soldiers who hear me, giving orders - that his "two minutes of work," they "are transported to the evening." What to say about the dialogues. In general, the mood of the game creates a great, it just spoils the passage of a tough scenario.
 | Doctor ourselves and chinimsya | Special article in the game - recovery units on the battlefield. Put in order can be everything - people and machines. And for the technology have a stock of repair materials - what problems, hangs in the tank a few spare bronelistov, climbed yes and weld new ones. Everybody else does! Although, of course, a car (especially the "Humvee") can bring to such a state that the colander and bodge something already will not need. Clearly it were, it concerns only minor damage - well there, the wheel of change, to restore the truck on tracks ...
Roughly the same story and the wounded. If the unit while not under fire, but in a quiet and secluded spot - hit pretty quickly recovered and returned to duty. This information should be thrilled our Ministry of Defense! Potential adversary has mastered the regeneration! Actually, sorry - the evacuation of the wounded could be an important part of tactics to ensure our young company commander's objectives.
The company commander economy But enough of the lyrics. So, at our disposal, a company with reinforcement units. "On the job" we have the right to take a certain number of units - say, one tank, two infantry fighting vehicles, three armored personnel carriers, a couple of jeeps, four infantry squad (and the infantry is not enough, as it quickly comes to an end).Marines have different specializations: for example, rangers are good against enemy infantry, besides able to storm the building, the Marines - generalists, in addition, there are engineers, essential if you want something to clear mines or mine, and special anti-tank and anti-payments and, finally, snipers.
Of course, all these units is good old principle of "rock-paper-scissors", but by itself it is not bad. Sorry for the other - from the time of Close Combat Snipers, and similar narrow professional players take quite rare, because "slots" for the compounds, they occupy the whole cell, and bring benefits to less than full-fledged department. In Warfare, where we have severely limited the number of units that can take with you is even worse: from the pathetic four cells give a sniper or the anti-settlement - an insane waste.
 | |  | "Near the village, my mother, we came across a group of Russian armored cars ... Mom, unless the rebels are BTR-s? .." | | "Finally, after a hard fight, we bring peace, prosperity, freedom and democracy in this country! They say tomorrow will be no clearing, and patrolling ... Oh ... " |
This brings to mind Warhammer 40,000: Dawn of War? There's a simple infantry squad can be strengthened heavy weapons. And how exactly - decide for yourself. Here and there, Have we the right to attach a part of support to the usual infantry, could have been, and the recruitment of troops for an operation to save, and auxiliary units to do much more in demand.
The remaining units as usual - jeeps, armored personnel carriers, infantry fighting vehicles and helicopters. In the voluminous list of equipment should be specially noted one iron horse, named in the description, nothing less, "plowman heroic war" - lightly armored jeep Humvee. I do not know, so he plowman in reality, but the player is obliged to take some of these vehicles for each mission ... And, I think - especially in order to get the cons, because tillers are always burning. Even if in the rear dzhipiki pripryachesh - wild Arabs specially jump out and still they slept.
 | Ammunition in reserve | Yes the bullet shells are counted meticulously, that, mindful of the number of our units, in principle, fine. We can order individual units to save those or other types of ammunition. It is even so important in modern tactics, smoke grenades, without which the bare desert terrain just anywhere.
Of course, such an order to stay in the battle without ammunition, does not happen, but every exotic, like anti-tank rockets, ending with a depressing regularity. Of course, trying to line the tank with a rifle - it zryashnoe. For armored enemy equipment need more full-fledged "goodies".
Very simple and interesting scheme replenishment of ammunition: Marines automatically equips them to the max, got into the armored personnel carriers. Tankers are much worse - they need a special machine supplies. Fortunately, this car does not leave on the cutting edge of the tank - enough to put him in the woods, to give an order to supply, and all are within a certain radius will receive a full load.
For dollars! For Bush! Controlled the game convenient: everything is simple, everything in its place. We are entitled to ask for each unit on the command bar type of failure (open or solid) behavior - aggressive, normal, defensive; separately can give orders to the use of shelters - and infantry zalyazhet, and will only move on all fours.
In general, normal, good management ... Is that now the younger commanders did not take the initiative (to a place or out of place) - do not rush for no particular reason to attack, they can not be pressed to the ground heavy fire, and withdraw themselves they do not know. And if the initiative is irrelevant until fairly exotic beast in our vargeymah, then for sure without deviation or total demoralization of modern combat is impossible to imagine. In spite of a fire, your Marines will go forward in obedience to orders, and stupidly die for guns. Sad.
By the way, the lack of good moral impoverished and tactics - soldiers is all the same (as opposed to technology, of course) from the rear to shoot at them or the enemy from the front - the location of shelters, alas, are not important. But the dynamics of the battle is simply gorgeous! The battle is fast enough to not have time to be bored, as in the Close Combat, but the troops and did not perish from the ant genocide, as in "confronting". The result is a gameplay similar to the Company of Heroes or Dawn of War - and quickly, and manage the troops has enough time without giving a pause so long cherished.
Eulogy Let the game and will not open anything particularly new in the genre, but it touches directly and does not let go until the end of the last, the twelfth mission. Quickly forget that democracy bear another unhappy soul and start rooting for the ordinary American boys, who, besides democracy weightless, pulling thirty pounds of equipment, and to his misfortune came under your start. The game is very colorful, and in all things, and things like that rarely indulge planners - here and excellent graphics and excellent animation and great music and unparalleled dialogue in a spirit of: "Hey, land! Officer of health to you! All Hands washed? ".
 | *** | I had to watch as a gamer taught others to play in Warfare: «soooo ... Now you take the right ... to be careful, then they ambush, good, come on ... attention, there is BTR ... But then you capture it. Now once! Now we go for this house ... and tell them to go.Fence? That's it, that the fence - look how beautiful they leap! "
They are really nice jump over the fence - I have jumped eight times before I naglyadelsya.
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