Wolfhound: The Last of the kind of Grey Dogs

Computer games are of three kinds: good, bad and the movies. The game "in the film" brutal approach to conventional estimates yardsticks: the parents were doing it in a hurry, hoping to attract buyers rather than the final product quality as a wave of interest in the picture. There are, of course, exceptions such as some games for "Star Wars" or "Lord of the Rings," published long after the original films, but they only confirm the general rule. The company Central Partnership, which released in theaters fantasy thriller "Wolfhound", agreed in seem to take, if not the quality, quantity, and beat "the squares". As a result, the shelves were "Wolfhound: Revenge of the Grey Dog," "Wolfhound: Way of the Warrior" and our present experimental - "Wolfhound: The Last of the kind of Grey Dogs."

Wolfhound: The Last of the kind of Grey DogsWolfhound: The Last of the kind of Grey Dogs
Enemies have burnt native hut, killed his entire family ... I'll show those "Preved!"

What came out of it

Received generally not as bad as it could, though at first it looks very harsh. "Wolfhound: The Last of the kind of Grey Dogs" meets the player's lack of an intro or audibly narrated history. Instead outright the task: to kill a certain man-eater. Quickly discover that you need to do pokromsat several tons of his minions.

It should be - so it is necessary for hacked through the Diablo and its many clones is not a question. First battles look quite sad. Puny hero long rides around the enemy, trying to impress them in some soft seat - while the player is not required virtually no intervention at all, unless you have to regularly water the ward Healing Potion that he does not skopytilsya.

Wolfhound: The Last of the kind of Grey DogsWolfhound: The Last of the kind of Grey Dogs
It is not broke Wolfhound anger - just raised the level. And in the evenings, at rest - a fascinating lecture about sexually transmitted diseases.
However, as on stage by role-playing system, the gameplay becomes more interesting. RPG - it is in Africa, RPG; the process of pumping and collecting all sorts of useful stuff in battle, still addictive. Characteristics of the hero is traditionally divided into role-playing options: strength, agility, fencing skills, and so on. There are also perks that influence primarily on the efficiency spetsdeystvy caused in combat function keys F1-F8. The magic of our hero-melee is not available, and instead of the fireball and the vortices he uses combinations of mass destruction. There are only three: spetsudar, which is applied in a jump, and enemies are weaker, "shall" immediately, a series of strikes increased power of one opponent, and a series of shocks that affect multiple opponents.

After securing the right sword, able to store energy, we can learn one more trick: Sticking a sword into the ground, causing a shock wave, killing the death or at least confusing others down. Spetsudary not "free": they require a fair amount of endurance - a local equivalent of mana - in addition, need some time to achieve readiness for the new application, so that continually press F1-F2-F3 will not work.

Wolfhound: The Last of the kind of Grey DogsWolfhound: The Last of the kind of Grey Dogs
A set of perks. Who is not grounded - I do not fault!

Simulator of a circular saw

As a result, numerous upgrades typical battle with hostile mob is starting to look like this: a sword into the ground - a shock wave - all fall down - a combo on finished the bodies lying on the ground - Combo of the few who tries to stand - final razrubanie to jump very strong, bude this turns out to be. If the enemy is very much the process is repeated two or three.

Unfortunately, the tree of skills very quickly, "rests on the ceiling, and development stops - the game simply nothing more to offer than endless Rubilovo on the same circuit. New veshchichki also not particularly inspiring: after finding the miracle of the sword of interest to other weapon disappears altogether: bows and arrows of little use, all sorts of bronetrusy quite monotonous. By the way, you can not go through the corpses, instead, a relatively small number of things fall out of enemies on the ground. At first it's annoying, but later begin to understand the idea of ​​developers: opponents so much that if a Wolfhound had the opportunity to loot, 90% of the gameplay would have been devoted to the collection of scrap metal and transport it to the point of reception. Instead of villains fall out, usually money, and potions - that comfortable, but boring.

Enemies themselves are left mixed impression: some of them look quite good, despite the shortage of landfills, while the appearance of other causes not so much disgusted as puzzling - it is not clear that this is at all. In addition, the priestess of dark cults, more similar to modern "women of easy virtue", or executioners, dressed in suits a la sadomasochistic "not particularly fit into the concept of" pagan fantasy. "

Wolfhound: The Last of the kind of Grey DogsWolfhound: The Last of the kind of Grey Dogs
Basta, beetles! Ran all the dances! Werewolves - one of the most intelligent opponents in the game.
A couple of "warm words" I want to say about the engine. The picture he paints, it looks quite nice, but it is often observed in a variety of artifacts: that some object shimmers unnatural color, the piece does not redraw the image - not to mention the fact that the will of all the designers periodically filled with obscure yellowish light, that must, appear to symbolize the change of time of day. Especially engine "likes" the corpses: downloading "conservation" can be seen as stiffs standing. That they formed as they should be, to shoot game with a "pause". In addition, from time to time can be observed both at the sight of dead bodies "materialized" out of nothing.Well, "a snack": the richly littered with corpses scenes of the game shows fewer frames per second than Rainbow Six: Vegas in a minute thought.

But the most important deficiency, which, as we hope, publisher and developer will soon be removed by the patch, is the instability. From a certain point "Wolfhound" begins to take off in Windows each time you try to go underground or to another location on the global map. Therefore, those who are not configured to restart the application (and sometimes more than once) for each visit to the cave and exit, we advise to hold off buying games before the corresponding "patches".

Wolfhound: The Last of the kind of Grey DogsWolfhound: The Last of the kind of Grey Dogs
Yeah, and they forged some reason, super-mega-ring. Know-know. Rogues for some reason all the time choose atamans aunts with the biggest ... virtues.