If I had a million dollars, I would not spend it on building overseas metropolis. However, with the money, issued at the start of the game Tycoon City: New York, nothing else can be done. Have to play by the rules.
And the rules are simple. Snapping at passers-by, or on residential buildings, learn the needs of the population. Find the space and build the necessary institution. For each building are assigned "points to improve, which can be spent, for example, the purchase of signage, green space or the installation of air conditioners. All these expenses are aimed at increasing the attractiveness of the building, increasing its capacity and expand coverage.
 | |  | The screen can simultaneously be around hundreds of pedestrians. | | Of residents can find out all the details. That girl goth. | Mission here as a potential (opportunities Eng.). Job is very varied: to provide housing for students to become "king of night life" by developing a network of restaurants and clubs; receive the street, which will mummers during Halloween. Fulfilling the mission, you get points to improve, as well as "bonds for the construction of tourist attractions. Of course, personally to build Empire State Building, will build a lot of the standard five-story building, which, without signs of each other is not so easy to distinguish.
So beloved by many tycoon-simulator game on prices and wages is left behind. Recruitment is also outside the scope of your competence, with the exception of workers involved "in order to improve." Constructing a restaurant, you can not personally joined the staff of head waiter or a cook, but you can "buy" extra waitress or a violinist - standard, without being able to select from a list of candidates of different class. Probably from some "leverage" was abandoned in favor of clarity, that at first glance at the building once it was clear what his level.
 | |  | When I build institutions once seen a few, it is interesting to local residents. | | "Introductory" to the assignments provide a very colorful personality. | A clear advantage - entertainment. Let the houses look like cardboard, and residents - puppet, but a smooth transition from close-up hurrying on her way to a pedestrian view of the city with a bird's-eye charms.
With control of the camera connected and interface flaws.The buildings are invisible from the inside, but if the camera is in one of them, you can not select another home until they change the point of observation. Conversely, if you choose one establishment, and then clicked on another list, the camera will move to a new building, but the chosen will be old. Imagine what confusion arises if they are both the same type.
But in general, the interface is simple and straightforward. The main criticism lies elsewhere: Tycoon City: New York - a simulator of a specific city, and if New York you are not interested, Moscow, Saratov and Ulan-Ude, alas, no build.
 | Big city life | The game has two modes. In one you open a New York district by district with the growth of your business and assignments. The second you start the already seasoned mogul and have at your disposal once the entire city. However, places for building missing in both cases.
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