Wizard's World

Wizard's World
Under the category "Online" we begin to talk about as popular entertainment, like browser games. Recently, they bred an unprecedented number of thousands of people spend their days and hours and spend insane amounts for virtual items. We decided to explore the most famous projects.

The simplicity and magic

Browser-based multiplayer games - a frightening phenomenon and also affects a large scale. Until all of us to reach horrible rumors of a madman, spending in these - for free! - Play a huge amount to virtual things, in fact gif-files enclosed with them indicators. Moreover, ratings and more attendance of some of these projects simply staggering: tens of thousands of visitors a day and hundreds of thousands of registered users. Let us see what was going on, good, one of the most successful browser games in our market, Wizard's World, recently reported about the registration of the anniversary 750000th player.

Wizard's WorldWizard's World
Points of character development can freely invest in the figures and to take back. "She threw up her hands and shouted out the spell. roaring magical flame struck the monster, incinerate it in a jiffy! "
The first - the most correct - impression of the Wizard's World formed directly when entering the game, when you see the chat in half of the game window. Here, like the infinite program "Dialogues about fishing, not for one second stop discussion fights monsters, storms and other things in the same spirit. Impression strengthened if the view information about a certain character: next to the "easy" for the frequent display in battle, gif-image - click "more", usually containing a large photograph of a pretty girl with a bouquet or a guy on a mountain bike - owner of the account. Completes the picture of a suspicious order to the chat - communicate with all friendly and without the filth. We conclude: partly Wizard's World - a tool for communication.

Each of the light-hearted chatter of people always sees the right half of the window, where the actual game. From the global map of the city (of four cities), strewn with links are part of the location, you can get to the arena or in the bank, to storm a castle or in a nearby tavern, a store or workshop ... In each city, about two dozen of these small towns, moving according to which players get to the fun, serving a good opportunity to chat on the left. Members shall enter into clans, dress from one shining armor in the other, using a simple system of crafting create things on occasion send each other gifts (like a bouquet of flowers or a beer), choose and buy a house in the suburbs. But most of the time, of course, are fighting for.

Wizard's WorldWizard's World
The peaceful life of the capital of our country, the city-hero Aradona. A lively dialogue does not stop at WIW for a second.
The combat mechanics in a Wizards World is simple enough to understand a beginner, but not primitive - the outcome of battle depends on the "steepness" of the character, and from the event. The first ten turns (turn-based battles), the opponents of "beating" each other incantations and "converge". Then go "in the melee." Technically - the player simply chooses each move, to stand up and shoot (in the case of spells), and then - to be beaten and put unit (melee). Of these battles, "blocks" are going to bigger fights. Options for rules of combat, several, so that we can find a fight for every taste. Also plenty of reasons to war: a few times a week go tournaments with prize pools in the play money at any time to fight in the arena, the whole company to go into the assault of one of the densely populated by monsters, castles.

From time to time in the Wizard's World are so-called "Mission" - game events with a unique scenario, the outcome of which depends on the further development of the world. For example, two of the four cities not just appear in the game, but were repulsed by the players during the many days of storms. Now one of them an army of bots trying to destroy the building, allowing players to "come" and "leave" from the city. Destroy, - sorry, the zone will be cut off from the rest of the world to the next mission ...

Wizard's WorldWizard's World
Perhaps here lies the secret of the project. I do not recall any client MMORPG, where they can "turn off" the whole area just because the players of its "lost". Described above - just a complex website, but its users, it seems, is not worried that they play in the browser window, rather than on the modified engine Unreal. Perhaps because sawing game window in the same proportion to the chat and the "fantasy world "- and there is a formula for success Wizard's World.

Wizard's World The attraction of unprecedented generosity
In fact, in the Wizard's World is not four, and five cities. The fifth city, Elemian - closed play area, made by special master, who wished to remain anonymous. City and its supporting server was running for 28,000 dollars. Enter into it can only friends and clan mates owner.

The most expensive set of armor in the Wizard's World, «The White Unicorn", is worth 95,000 rubles. Zone "Castle White Unicorn" is available only to holders of this kit, even though the other paid services, of course, more democratic.

Pump a character in Wizard's World can never paid for the game. However, it is much harder: a character with a "free" things are always weaker character, dressed in a "purchase".

Wizard's World
When you play in a browser-based MMORPG, the main thing - the imagination.