Click on the gas - to hell with this Newtonian physics! If you can not drown the pedal to the floor, then why would all need this spaceship? You can do a rocking-chair and vitamin drinks in a glass room temperature, so as not to get sick, the climate, without pressure drops, a crystal coffin. "Sir, I see you!" - "Similar".
When you turn on afterburner, the ship begins to shake the small, white dots of dust rushing at us faster and faster. It does not matter, why in the space so dusty. Can assume that it is created on-board computer graphic graphic display of speed on the windshield, made to the pilot is not distracted by the speedometer. Or that it spilled spice, followed by just about fly space navigators. What difference does a wonderful world, and we are with you - too much proof of that.
 | On the fourth attempt | Domestic developers in general are very fond of kosmosimulyatory, that's just the genre refused to answer them in return: the dustbin of history have thrown a lot of games, each of which has been unhappy in its own way, whether it is completely devoid of at least some of his own face Homeplanet, blockbuster and medialyubimets Parkan 2: Lada Racing in Space "or" Tomorrow War: The Great reinventing the wheel ". Somehow could not believe that team-debutant cope with obstinate genre. And they handled effortlessly, and as long as you harvest the trigger ion, photon, or some kind of more guns, making an enemy fighter in a large Bengali petard, it seems that there is nothing easier than to make an interesting space. Here we are, here they are and a lot of space around, which can be caring? Yes, no, all happy kosmosimy equally happy. The game resembles the same time many eminent predecessors: Freespace, Wing Commander, X-Wing. If these games come out once a month, the Chronicle ... "could be accused of lack of originality, that his own ideas (as they are, and very successful) is not coming to the fore. But we need good games, but the one who reaches for originality, at any time to pull out of the basket drive "Tomorrow War".
 | |  | Most often in the line of sight is any planet, but fly to it we can not, so no one will release: it is necessary to defend from the group as a leading insistently calling back. | | Volley from the ion gun. The game contains a large set of barrels with different characteristics: energy, rate, extent of damage to shields, armor, etc., which allows you to customize the main weapon for his temper. |
Transience of life In detail to understand the causes of galactic conflict is not very easy.History of any confrontation all the more confusing, the longer the warring parties know each other. It just seems from what the causes of war were woven into a tight ball, and that if a good draw ... in fact it is the Mobius strip, and no matter how much pull up the root causes do not get to the bottom. Because only one reason - either we or they, and while both sides would not last a whole, nothing will change. So the helmet on his head and a fighter, but there really is a recognition system "a - a stranger, and I can not go wrong. RED SQUARE, obvodyaschaya enemy ship - like a red rag to a bull-fighter. "We work officers!" - Hisses leading into the headset. You love your job?
The mechanics of the fight carefully calibrated and deliberately simple. Power supply to the boards of two positions: the nominal and enhanced in the latter case, the player almost invulnerable, but in this mode, the weapon is on such a starvation diet that our ship is harmless wagtails. Angular velocity rather small, so that the battle is based on centuries-tested principle of "Carousel." And the mechanics of it is that we do not necessarily manually select each of the following goal (then on the screen indicates the point of pre-emption - where to shoot, to get to the enemy). Quite quickly get used to take pre-emption on the eyes, shooting offhand and not checking the hit descending layfbara on sighting, but in bursts in the energy shield of the enemy. Return cosmic cowboys, simple joys of outer Redneck.
 | |  | The game contains both the view from the cab, and a third person. Both convenient angle, but it appears to kosmosimah less than desirable. | | Enemy ship turns into a bunch of fire. Very inspiring sight. |
Four pilots and mouse A curious detail: the management of our ship involved the mouse wheel, and a rather unusual way: it sets the speed of the ship "default", acting as a kind of trim speed. Habitual same movement keys, or very quickly disperse us into full speed (W), or stop the movement of (S), but once we release them, the ship will once again move with the speed set with the mouse wheel. The first time, this control system seems unnatural, but then to her not only get used to, but the cables, especially when you start maneuvering for short-term rate of dumping, which is very useful in the melee. Of course, the key is to match our speed with the speed of the target, is also available. You can assign it to a "gap": the guarantee of misses in the heat of battle.
Our companions indestructible. Do not be afraid, no cheating, just that they are very careful - as soon as they fall under a hot fire, which resulted in an energy shield gets severely damaged, they go out of combat. And all the maneuvers, they reported on the radio, so to keep a finger on the pulse, it is necessary to monitor radio traffic. By the way, after many zavarushek leader level on the radio said: "Mission accomplished, and no casualties." This suggests that the loss of one of the companions would have led to the failure of the mission, but in a game this never occurred. Escorted vessels perished in order, our fighter and at all the other world has long become familiar, and colleagues continue without misfires perform military duty.
The reverse side of rationality of your teammates is obvious: they are under no circumstances will linger in the inferno, and because some situations require - for example, during an escort ship when the defendant undergoes a massive attack of the enemy.So we have to geroystvovat yourself, but not for whether we come here?
 | |  | So looks like getting into our vehicle - a charge the enemy spreads. The flash is sometimes almost completely obscures the review - but did not notice fire is simply impossible. | | Rings of distant planets, the giant stone objects - it's time to feel like a grain of sand in the desert of the universe. |
Flashes in the dark If desired, the plot of the game you can not pay attention, passing dozens of pages of diary entries, historical archives and other reference books. In this case, it will be difficult to understand the relationship between different races, places and events, keep an eye on, talking about what many members of our combat missions. But even if all this will remain a mystery to us, the spirit created the world, oddly enough, even penetrate through the veil of utter ignorance. Feeling that we are not in vain, not just so that everything that happens to us and our brother-soldiers - part of something big and important, comes immediately and remains with us until the end. In the world begin to believe when there is no way to cover his eyes.
Cosmos XT - the space of darkness and shadows. In style it is more like X3: Reunion: dark silhouettes of the ships, vague shadow of the big stations, sometimes the light will open our eyes covered with paint Barely aboard sailing past the transport, but then again the shadows, silhouettes. This creates a special mood, also helps to hide the poverty of the local polygonal ships - still in our time is so minimalistic portray kosmotehniku not accepted, and the same X3: Reunion looks like an order of magnitude smarter, just no comparison. On the other hand, graphic spartanstvo strikes mainly during the plot rolls on the engine, and during the game we did not before, because it is important to the quality is not as many models as pyrotechnics. And with the last game has everything in order - the destruction of downed enemy ships is presented with such fanfare that he was proud the destruction of even the most defenseless opponent razvedkorablya: extends the inertial motion of an enemy piece of plate breaks a string of bombings, leaving a bright cloud of fire, until finally vanish into nothingness a bright flash of the final rupture. Mission accomplished, checkpoint.
 | |  | Our current enemy is far superior to us in speed. By the way, the enemy willingly use maneuver boom'n'zoom ... if you let them do it. | | Close combat with the enemy, far superior to us in the combat power is about this situation. After this very pleasant to look into an abyss of pure space. A black one. Such security. |
Hangar 18 No money in the game there - we came here not to trade, and in general, commodity-money relationship is bad for karma, and interfere with focus on the essentials. Just as our military successes give us new guns, new missiles. And personally design the ships that are causing, this is the same mechanics, right? It suffices to show him what we want - a slow but well-protected machine, fast and nimble, but rather fragile fighter or something in between.
Certainly before the first mission you are limited to general guidance, because she wants rather plunge into the hot furnace, and not to compare the performance characteristics of dozens of units. But after the first heavy dust-when done reboot about as much as a shot down the enemy's ships, that's when you get back to the garage and will carefully consider the configuration by selecting a ship under its own style, trying to gain by trying one combination, another ... And in addition to using those systems that offer the game, we have the opportunity to design their own devices.
Implemented as follows: any unit, which we deem unnecessary and that we use in the future are not going to, you can make out the details. The number of items that we can thus disposed of, limited to three in one sitting. And from the resulting parts we can design your own instruments, referring to the table where it is said, on what characteristics of the vessel will affect the use of existing parts. This allows you to very precisely fit the ship under their requests, and the number of different design variants are already defies calculation. And best of all, this system does not lead to game imbalance.
Unfortunately, the hangar is not possible to save the configuration file of your battleship for subsequent quick access and comparison with others their own designs. Now have to write separate configuration: the name of units derived features: vehicle weight, power board, the degree of recovery, the power of the power plant, cooling system efficiency, etc. etc. It's unpleasant, but it's not the biggest trouble in the game.
Failure Premature birth - serious thing. The game is too early was born, she had not really completed yet, so overflows with endless heaps of errors, mostly small and insignificant. But there are so many that do not notice them there is no way.
The game eats up the whole replica of heroes, when in total silence fall out on the screen subtitles unspeakable phrases, and sometimes included a replica in the middle or at the very end, the hero utters a few last words. And then the endless typos, sometimes very curious properties: the same type of ship is called something in Russian, then in Latin. In some episodes of the game without any apparent reason, loses its sharply in performance, turning in a slideshow.
But the funniest mistake - this is when the middle of the mission suddenly completely denies targeting system. You frantically hitting the button target selection, but nothing happens. Precious seconds are pouring into the abyss, like sand through his fingers, and you're desperate, trying to find a dark silhouette of the enemy on a black background, to distinguish the desired vehicle from a dozen others, then do not lose sight of him, fiercely hitting rockets at point blank range (because they no longer know where induced). Bug, a decent designer finds.
Impression is pretty spoiled. And still play terribly addictive, and is interesting not only for the first time to pass the mission, but also for the fifteenth time to start from the same checkpoint, trying to wriggle out of very hot dust-, - because the classic space can not dispense with such situations - and this is our unit is again in the thick of battle ... I am, a gun, has a purpose, and together we make up one whole. Unity and, dammit, fight.
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