Now it is safe to say that Warhammer Online - one of the biggest gaming events of the past year. By and large otherwise could not have been - over the game worked real masters of their craft, in its based on perhaps the most vivid and rich in impressive detail of the fantasy universe (if you do not understand all the subtleties of the relationship of orcs and dwarves, see our special material next door), and game mechanics was to absorb the principles and philosophy as much desktop Warhammer - the most successful vargeyma in the world. On the other hand, and purpose of the creators of the WAR itself, was not some, but "to beat World of Warcraft». For all the impossibility of obtaining an objective result of this match (WoW already "veteran" and in any event expire before the modern rivals, but WAR, by contrast, has just come out and as with any online game, will be adjusted and presented in a state of combat effective no earlier than year) now we can still determine what is really new could bring Warhammer Online to our with you favorite genre, but at the same time figure out whether it solved a few problems a year later, that is, Will we end up a perfect game, as promised to the sorcerers of Mythic.
"Okay, let's try the hard way" I must admit that if the developers studio like Mythic its novelty shake our industry to its foundations, they did not choose the easiest way. In essence Warhammer Online still a classic MMO-game being built on the formula "created by the players against the developers of content." By subscribing to the game, we're actually buying a subscription to an attraction, and developers will take the responsibility to regularly entertain us with new carriages, banked turns, roundabouts, trampolines and "loop". Players in this situation can only come to the creators of harvested game sites and perform pre-specified action - on the same principle working WoW, EverQuest 2, and countless other MMO-games. Besides playing in our fantasy setting - in this genre is also already the good old tradition. On the other hand, precisely in such a game has a chance to be understood and to gain the attention of millions of subscribers, in fact, beat World of Warcraft in its field.
It must be admitted that the attempt came an impressive - in fact almost in every little aspect of Warhammer Online is markedly different from its predecessors and, as a rule, the better. Everything here is simpler, sleeker and more fun.And the organization of the world, and combat mechanics, and the process of studying history and playing the plot - things are a bit unusual and, anyway, nice is different from what he had seen before. At every step you feel that game does not "level", and "best." And the most surprising - at innovation (which we doubt, we explain in this material) is a common vector: they reduce the distance between the entrance to the game and getting fun - the side of gameplay, for which we are sticking in online games. Whatever the fate Warhammer Online, its great historical merit to modern gamers and their descendants in the fact that it is a huge battle-hardened hammer blow to the grind, the routine, monotonous leveling, scourge of the modern MMO-games. What's really there, let's face it: the gaming world a better place because Warhammer Online.
Sea fun The coolest and, in general, the most visible focus of Warhammer Online - how to organize our stay in the game world. Creators of the game in his infinite wisdom, have offered us a four game instead of one - and switch between them when we want, the game just gently pushing us to a change in activity. Result for any veteran of online gaming is obtained simply stunning: you swallow level by level, zone of the zone, it is not tired of what is happening!
The names of these four pairs of pedals, each of which takes us on its way: the traditional PvE-quests, public quests, scenarios and open PvP. There is another surprising element, but of him we are not to confuse you, talk later and separately.
So, of course, like any normal computer role-playing project, all play areas are full of characters, eager to give us some instruction. Bring it, kill it ... quests are arranged in a captivating story lines, which in turn fit harmoniously into the epic story of confrontation between order and chaos, but it's not the point. The coolest is that we have a choice of three types of quests, each of which is enough to pump the character to the maximum level (40 th at the time of this writing, to raise bar in supplements developers say uncertainly). The game in general is divided into three theaters of hostilities, even at the three major wars: The Empire vs. Chaos High Elves vs. Dark Elves and Dwarfs vs. Greenskins. So, to any one of these lines, you are bound only in the first half the game, yet get out of the zone for beginners. Otherwise, as soon as you find that, for example, substitute the Quest Giver and torturing prisoners of elves you got bored, you can safely leave the area and continue in another. Find the NPC, are responsible for transporting your character from region to region, is a snap, and soon the large-scale military actions take the whole guild variegated Warriors: Elves treat haositov and goblins, which in turn cover the black orcs.
Simple joy Next in order, but not least (on the importance we would put him in the first place) the invention of Mythic - public quests.Just think: it's massive, built on team play a fun, accessible to all, and almost anywhere in the game, it does not require active communication and, more importantly, to engage in that (and get out of that) at any time! What a crushing blow to the raids and instances, sitting in the livers of a whole generation of players! Just in case, tell the public quests related to the rules: in the camp near your faction standing NPC, issuing a reward for being in the county public quests - that its function is limited. Public jobs - are small-reaching one another scene, where players have to consistently perform multiple tasks. For example, killing 100 common monsters, then kill 20 more monsters stronger (usually leg-up, go to the victims) and finally - to fight the boss. The first step can be performed as long as you want, others are restricted by time.
Participating in public-quests, you get a special kind of glasses that allow you to receive awards and the NPC in the camp. All public quests are divided into chapters, and to earn points for rewards of this chapter, you can do any of the quests from any place. However, for the most persistent and hard-core there is a second group of awards: the end of each "public" contribution of any member of the cunning principle is evaluated in accordance with it are given bags filled with loot, sometimes ordinary, sometimes extremely rare.
Finally, in such a situation actually a collective game, for which all the brewing and occurs spontaneously: that's running to you and decide to do immediate public quest. Runs another player and see that 50 out of 100 of the first wave of monsters who had already killed, and connects. Runs another one: Wow, the guys here have already reached the second level! And you have three! Sometimes the whole process participants are not spill over and a couple of words, but less than a collective and multi-user, he does not get from this.
We forgot to say: Public Quest often have between the camps of the two warring parties, giving each one its own set of tasks, thus pushing their foreheads. Dwarves - kill orc NPC, green-skinned - dwarven. What starts here!
And here's the irony: these wonderful rules when you're always one step away from a fascinating collective Rubilovo, which also always available in several versions - this is the fact that Warhammer Online provides routine instead of "pharmaceutical mobs", the most boring of all possible in the MMO-game activities! In our opinion, here at Mythic clear victory.
Such work - to kill enemies The main form of PvP in Warhammer Online - the so-called scenarios. Principal - because they can get anywhere on the game. You simply press the button "join scenario", and once recruited a sufficient number of participants from both sides, the script starts, and you will be teleported to the starting position. Every time a person wants to take a break from quests, and earn experience at PvP, the solution is in the upper right corner of the screen. By and large scripts - this is a rough analogue of the battleground of World of Warcraft, but they are much, much more. They are divided into several groups according to the levels permitted in these groups of characters, so that the first scenario - simple fun for beginners, and later require a really good understanding of the mechanics of combat and features the characters. This brings us back to a small but cool features: through the characters in the script can not run.This turns the whole process of collective PvP - finally "tanks" can actually obscure the mages and healers, and the words "front line" no longer an empty phrase. Almost all scenarios for all classes of characters to win crucial to feel that same front line and select it in the right place for yourself.
In the "Age of Reckoning" war between rival factions of players and the promotion of storylines (also related to the war) bizarrely intertwined. For example, in general, all activity, whether ordinary or public quests, winning in a script or just stabbing at some crossroads between two warring camps, are summarized in the graphic impact of the parties in the region. In the case of a significant advantage in favor of one of their players who play for this side, get more experience, lower prices in stores and other pleasures. Thus, virtually any activity in the game, from hunting zverushek before storming fortresses, and somehow keep it closer towards the ultimate goal: to dislodge the enemy from the region, and then another one and then from the next, to reach its capital and burn it to ashes ! Extremely pleased that this feeling is really always retained - without it the game of the Warhammer can not be considered successful.
By the way, actually on the storming of the fortress. The funniest thing in them that, despite all their epics, the army of a few dozen people, and siege machines under the walls, boiling tar and ballista on the towers, despite all the reverence with which relate to assault the players themselves, the mechanics of the process is the same simple, as in ordinary public quests: current challenges and progress of each party is always shining in the corner of the screen to join the process at any time, and after the enemy will be broken and the fortress vzovetsya our banner, among the participants will compete for the traditional bags of loot . Never before has the epic battle were not so accessible. By the way! For killing other players and other achievements in the field of PvP issues a separate experience points for that you get some levels - and now these same levels allow you to fly especially cool things that are sold at special merchants in the captured fortresses. However, like everything else in Warhammer Online, the alignment of PvP-career mixed with other aspects of the game - for example, all of the sets of armor (Found set gives additional bonuses) you receive a variety of ways. One sold in the shop after reaching a certain level, the other drops as loot in a public quest, the third - the storming of the fortress ... Willy-nilly, you have to diversify his game, and eventually even if you prefer, you can not call it boring.
The gameplay is not for everyone All this material was conceived with one goal: to present a look at Warhammer Online, not distorted veil novelty and adjusted after a couple of months of monitoring the project.One of the most interesting discoveries made by our editorial board at the end of this month, was the fact that the above-mentioned aspects of the game, only on the description of which we now turn vbuhali three hardly take half the time spent by you in Warhammer Online, if you're not going to drive to maximum level, and try to play carefully, studying the game world and vchityvayas in its history (in-store game will go with a fully localized dialogs, so you can enjoy, and high-flown expressions of elves, goblins and unconvincing chatter). At first glance, this game is nothing to learn: a relatively small area, the experience of making fairly simple, and by doing all the quests in the zone, you can safely move in next to new victories and awards. But in this mode, you whistling to the maximum level for some 2-3 months and find that you absolutely nothing to do. Is that all? Meanwhile, in Warhammer Online provides another, quite stunning way of spending time, which, however, not every fan of the modern MMO-games can appreciate: you can do to postpone pumping and earn fast aging shmotok aside and do produce useless, but fun prizes. We talk about the rewards for the completion of Tom's knowledge (in the English version - Tome of Knowledge). From the very beginning of the game, even for the most trifling their achievements you suddenly start to receive awards and titles. "Posted by 25 friends," died from the hands of a witch-hunter "," kill 100 spiders "... If you open the window of Tom's and go a little further into the issue - makes a startling discovery: to everyone, without exception, type monsters, locations, character is screwed a whole line of unusual tasks such as studying the habitat, or by a particular character, making you earn just meaningless awards and make available new jobs. It turns out that for every map there are about a dozen little things to which you can not give any quests, nor any other power, except for your own curiosity, and each of them is still worth it to find it. Dvarfovsky sunken ship, swam to where you get the text of his dramatic death. Fireplace wall, behind which is hidden crystal skull, when activated gives tips on finding other hidden locations. Grazing in the monster aside, for the murder of which give a token that allows you to buy in the capital of some cool trophies, decoration of your character ... The Abyss of content designed specifically to satisfy your desire to learn more about the game world and make contact with him even a bit nicer .
Multi-faceted personality Character development is divided into many small, but extremely exciting pieces. In fact, instead of pumping mechanism we propose several. Three, maybe five ... Depends on the method of calculation. First of all, the character is generally familiar to World of Warcraft or Age of Conan three tabs "majors", pumping one of which you strengthen one of the groups of skills, but if you want get new abilities. If desired - because each of the following points can be embedded or in further strengthening the line, or in the purchase of a skill to which you have grown. It is noteworthy that the bulk of the skills you get is not pumping through one of the lines - they just bought from NPC-coach! Thus, on the one hand, each character is unique and boasts a pair of unique to his tricks, and another - focus on any one of specialization does not preclude a wide range of other skills - are you just are not as strong.
To the level earned in PvP (if you forgot, this mode of "player versus player", in other words, an open confrontation between the characters), attached is another, entirely new skill tree, this time mostly passive. Increase this figure to increase the one to get more gold from slain monsters, earn more experience in PvP - the plan of improvement can be done with his character here.
But that's not all. There are awards for the completion of the above-mentioned Tome of Knowledge - nice things like reducing the radius at which you notice a certain type of monsters.
Moreover, earned such a variety of ways improvements can be divided into four main types: passive skills (just make you stronger in some way), active skills (press a button - hitting the enemy in the face), tactics (something like passive skills, with the difference that you can activate only a limited number of reinforcements), and the ability of activated upon reaching a certain level of "morality", growing, when you take an active part in the battle.
At first glance, all terribly confusing, actually you get instead of one line of character development and management of several more simple, but completely different. As a result, every character is absolutely unique, and the player receives an unlimited scope for vyiskivaniya winning combinations of all these numerous and active at the same time mechanic.
Here to stay Traditions Dark Age of Camelot (Mythic and it is here borrowed the lion's share of decisions) is surprisingly harmonious lay on the universe of Warhammer - we have not only endlessly fascinating, but almost all over the ground-breaking game, even though at first glance looks like Warhammer Online classic MMORPG. No, now she can not seriously compete with World of Warcraft (if you really really decide who is cooler) - the game has just started and while the attention of its creators getting any more mechanics than the game world. But we can already say with certainty that it can survive many, many of his contemporaries.
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