EverQuest 2: Sentinel's Fate

EverQuest 2: Sentinel's Fate
EverQuest - «Santa Barbara among the MMORPG. Strictly speaking, 16 additions to the EQ and 6 - to EQ2 can not argue with the 2137 series of the famous soap opera, but within the genre command respect. Last but not least thanks to frequent updates EverQuest universe is one of the most-developed online worlds, but directly affect the mechanics of the game add a little - SOE prefers to focus more on content.

For this reason, we will not describe in detail all the innovations Sentinel's Fate (they will appreciate the only fans that game and so will buy), and concentrate on the main features of the add-on and show you what EverQuest 2 may be interested in new players now, after five and a half years after exit.

Obviously - the quest, as eloquently title says, not without reason pereinachennoe players EverCamp, - some rare monster needed to perform tasks required to wait for hours. But of such things in light of recent updates have to remember less and less, and get to the highest level - just think, the 90 th! - Can be much faster than they were five years ago - before the 50 th. Even with the purchase of add-ons (Blizzard, do you hear?) Do not have to suffer: SOE, following a long tradition, not only gives new subscribers 30 days free game, but also includes the cost of the box the previous additions.

EverQuest 2: Sentinel's FateEverQuest 2: Sentinel's Fate
Payne - the first town where you will, being in Broken turn, starting area additions Sentinel's Fate. Inhabit it, mostly scholars (by the way, this race can be chosen at character creation) - and they make the initial assignment.

Simplification

The whole history of EverQuest 2 - the swan song of old school and hardcore: presented to the players in the image of a stern janitor with a broom, over time the game has become a good friend who lets us virtually everything. Tough penalties for the death of a character? Canceled! Almost impossible to swing alone? Increase the number of solo quests, and simplify the group. Tricky multilevel system for creating objects? Let things are straight out of resources, avoiding the creation of separate parts. Travelling takes a long time? We introduce a system of portals, allowing access from one point to another world for a couple of minutes. Location is too barren and memorable details do not shine? Stumble around sights that even the "Lord of the Rings Online" obzavidovalas! Character simply is flooded with job? We make the quest chains, giving the player only a few active missions. Once embarked on the path of simplification, the brainchild of SOE year already competes with World of Warcraft, but hopelessly behind in popularity. After all, despite the "okazualivanie», EverQuest 2, it remains fairly trivial for an average player who does not want to spend more hours in Norrath or two a day and head to score a dozen questions related to leveling, production equipment and finding rare monsters.

EverQuest 2: Sentinel's FateEverQuest 2: Sentinel's Fate
Appearance is very different locations even within the same zone. In the "classical» EQ2 was not like this. Here the forest edge is barely visible in the left central part of the adjacent screenshot.
EverQuest 2: Sentinel's Fate History Everquest 2 for 5 minutes
08/11/2004 Exit EQ2. 50 levels for characters, tons of group quests, complex raid content - a real MMO old school.

13.09.2005 Desert of Flames. Increasing the maximum level to 60, PvP-Arena, the ability to climb vertical walls.

21.02.2006 Kingdom of Sky. The maximum level of 70, the introduction of the achievements and experience for them, points of achievements can be spent on purchasing skills of the character. Starting PvP-servers.

14.11.2006 Echoes of Faydwer. Added new achievements, game race (the fairy), two handicraft profession, a vast continent with a bunch of bands. Now you can worship one of the gods, receiving bonuses.

13.11.2007 Rise of Kunark. Increased level of the bar 80, another game race (sarnaki), a mythical weapon. Locations in this and subsequent supplements a bit, but their size is significantly increased.

18.11.2008 The Shadow Odyssey. Added two deities, new developments and relevant skills, as well as many dungeons, more familiar to EverQuest.

And repeat

In contrast to the terse words Kvestodatel WoW, people here tell interesting stories, but often do not give a hint on where the job is executed, causing the wind circles on a map or look for an answer on the forums. However, in comparison with the monumental quest classical »EQ2 (for example, to find the runes for the study of the dragon's tongue, cleverly hidden around the world) this is progress. How and what to pump up to a maximum level really alone. But these colors EQ2 will play only in the group: to justify the words in the title of massively multiplayer genre, SOE will again offer an excellent dungeon and raid instances. Here it really starts hardcore: most reydyaschih guilds go for "skins dragon" almost every day, spending the game in 3-4 hours. But what is in store add more constrained in time players?

EverQuest 2: Sentinel's FateEverQuest 2: Sentinel's Fate
EverQuest 2 - the only known me a MMO, where you can battle both on my own two feet and not getting down from the "horse" (in this case, the driving cat). Skills at the same time are available the same. Each add-one SOE invents new kinds of "taxi". Previously traveled to the griffin, flying carpets and the clouds, horse, lizard, hot air balloons.This time will be cut at the expanse of flying saucers.
The catch is small: a few areas (although very large) and three hundred to four quests, designed for characters level 79 and above. Raising the bar, the developers once again accelerated pumping, making high-level content is readily achievable even for beginners. And so the players have something to boast of, there is a list of achievements - as much as you do quests, zones explored yes the monsters killed. Just like in WoW, although the very concept of progress appeared in EQ2 even three years ago. Then started PvP-servers, and then, finally, the game has been a field of battle: now the war with the other characters can even residents of PvE-worlds - before they were available only to a duel. The popularity of "battleground" is open to question: at the time of writing they have not worked, and the population of servers until full swing masters PvE-content, because ultimately, the EverQuest 2 Main - Dungey and quests, and PvP is only a small supplement. Maybe this is the reason a relatively small popularity of the game?

EverQuest 2: Sentinel's FateEverQuest 2: Sentinel's Fate
Another sketch on the theme: «MMO - it's simple and understandable." In EQ2 all about the battle group, such as in raids focus has to "instrument". Despite the age of five, the game engine, creaking and puffing, gives a good picture. But only if there is very rapid, even by today's standards, the computer.
EverQuest 2: Sentinel's Fate About Us
1999. SOE launches EverQuest, which for five years was the most commercially successful MMORPG in the U.S.. And even now, EQ alive all living things - for eleven years history of the game came to her 16 add-ons.

2004. November 8 took the commercial launch of EverQuest 2. It is noteworthy that 15 days after the U.S. entered World of Warcraft. EQ2 did not survive the competition, but has acquired a considerable number of fans.

2006. Launched two Russian server EQ2 (now three of them). Initially, the delay between the release of updates in the West and Russia was 1-2 months, but two recent additions came in one day with a worldwide release.