Lead and Gold: Quick and the Dead

Lead and Gold: Quick and the Dead
The hardest part of LaG - find someone to play with. Most often, get to the servers that graze a couple of players, no more.
Lead and Gold - stillborn game. No sooner born, she had no time to utter a sound, came down into the pit of oblivion, an excavator dug intergalactic called Bad Company 2. Who cares about your cowboys, when we've got a few months authentic war?

Lead and Gold - a game-loneliness. With every desire to play is almost no one: the levels of running a ridiculous amount of enemies, who, instead of killing each other, trying to find each other - rather big map here. I have met several times with a player named Igromania Magazine, run hither and sad in a cornfield, and I am confident that our objective colleagues write about the game is the same: even though the filling Lead and Gold, with minor exceptions, consists of sunny landscapes and dusty towns of the Wild West, in this game is cold and empty.

Again

The game is based on the scheme, much like Team Fortress 2: blue and red, the four class archetypes, a few more or less traditional modes of play, adapted friendly surroundings.

In the early rounds and in front of every revival is invited to choose one of four characters: a hired killer, the trapper, the shooter and assistant sheriff. The first painful shot from a shotgun and has a bullish health, the second death kills the sniper rifle, and the third runs quickly and cheerfully shmalyaet a revolver, and a fourth - a simple black man, by good fortune coming to the party-Confederate Southerners with a gun at the ready.

The key idea here, anyway, is not up in arms and not the amount of health, and special-abilities, sole and unique for each class. This piece is called "synergy" and works in passive mode, without requiring activation, and in general any involvement player. For clarity: roughly speaking, the "synergy" - a banal "buff" is familiar to everyone who has ever played a MMORPG. Each fighter exude a certain aura of his class, in varying degrees by providing support to militant comrades. If you play alongside trapper - increases chance to inflict critical damage to the enemy, and if the shootout proved to be close to the assassin - received a bonus to armor, etc.

Lead and Gold: Quick and the DeadLead and Gold: Quick and the Dead
For a man, the first time including a game-class shooter will be the most optimal choice. Even grabbing a bullet and fell to the ground, can provide quite convincing resistance abuser - as long as he grasps his head in the control group.

Do Not Want

As Lead and Gold - fun, in general, the empty and useless, "synergy" this - it seems that the only way to get users to engage in team play, because, unlike Team Fortress 2, the local classes are completely self-sufficient and their representatives can throw into battle without support from other team members.

Speech about it: if TF2 even the most tenacious and strong machine gun without a physician - nothing more than a big, loud and slow the target, then the Lead and Gold this is not - all the fighters move quite quickly, shoot quite accurately and in no hand-outs from mates do not need. In the end game, positioning himself a team shooter, converted into maloobyasnimuyu leapfrog: having observed the behavior of team-opponent, it is easy to guess that nobody cared and synergy, and everything else - people running around, shooting and generally behave as they wish, through the some time this farce they are bored and they leave one after the other server.

Lead and Gold: Quick and the DeadLead and Gold: Quick and the Dead
Revival often occurs right under the noses of the enemy, and it is terribly annoying. Do not have time to say "mama", as shlopotal shot in the face. Barring anything supernatural, we will present tolstyachku surprise.

Baker Popov

Any mode in this game ends the same: after a few minutes after the start of the round people close their eyes to the victory conditions and start stupid pysch-pysch-postrelushki. And regimes are not different from the canonical anything that might attract the attention of experienced players in multiplayer battles, but the name: "Robbery" - a variation on capture the flag, but instead of the flag bag of gold, "a powder keg" - a banal interpretation of "assault "from Bad Company 2, only instead of explosives and transmitters should be using the aforementioned barrels blasting wooden hut, etc.

In fact, all the Lead and Gold - a collection of variations on popular themes, the key point here - the word "together". And in most cases appropriate parallels with the well-known story about a cockroach instead of raisins.

Lead and Gold: Quick and the Dead

Greed ruined fraera

Generally, not very clear for whom the Swedes did Fatshark this game. Fans of Call of Juarez is unlikely to be satisfied with the overall simplicity of what is happening on screen, fans of Team Fortress 2 will see in the Lead and Gold mediocre clone of your favorite games, and, cynically, spitting, back to his main hobby. Everyone else here has nothing to do, too, because "everyone else" now play either in Bad Company 2, or in Modern Warfare 2, and in the Lead and Gold are innovations not found.

In a sense, this game - fun for the poor: when you buy through Steam, it costs much less than the same BC2, which makes it attractive for a number of players. Another thing is that the miser pays twice: save on BC2, buying Lead and Gold, - got Team Fortress 2 made in China. In addition, all other disadvantages, the Lead and Gold there is another huge flaw: it fails to entertain the player. If after a couple of hours in the Bad Company 2, get up from the computer happy and cheerful, with a head lomyascheysya from the impressions you want to share with friends, Lead and Gold with every moment is becoming increasingly enrage. After you exit the game you want to immediately have a drink, smoke and go for a walk.

Lead and Gold: Quick and the Dead About Us
2008. In Stockholm (Sweden) founded Fatshark.

2009. Together with BITSQUID begins work on the engine StoneGiant, which will be used in future projects.

2010. Comes Lead and Gold, the debut Fatshark.