 | |  | Round screens healthy variety gameplay. Not all the same ball for the rectangular field to chase. | | To kill every boss need to use a specific tactic. This, for example, to turn upside down, changing the gravity. | Among the video game "Breakout" - an unexplained phenomenon. Since the last century, their gameplay has not changed one iota, but driven by the racket smashes the ball painted bricks with the same fervor that was 30 years ago. The secret is simple: being one of the founders of the current geymindustrii, "Breakout" are casual games that will please both fans of The Sims, and hardcore MMO-raiders.
If the first simulator of a ping-pong depended heavily on the technical capabilities of the equipment (eg, PONG racket do not reach to the edge of the screen due to an error in the circuit chips), and now the creators of such games are limited only by your imagination. Who said that the field must be rectangular, and the playground - only move left or right? Shatter breaks not only blocks but also the stereotypes: on one level racket is on the left of the screen and moves up and down, on others it goes in an arc, and the ball flying inside the circle. Due to frequent changes in locations even levels with classical layout did not have time to get bored, but the game captures not only the design.
 | Music Space | A significant share of success must Shatter the original soundtrack: written specifically for the game safely prevents electro music with the glam-rock, seasoning a dish with bright bass lines and distinct shock, managing to sound fresh and not causing a desire to turn off the speakers. Not surprisingly, the original compositions left a separate plate. Of the 13 tracks that are available to listen and if you want to buy on sidhe.bandcamp.com, frankly monotonous received only a theme, sounding during the battles, with all ten bosses - the sound of electronic drums, dolbyaschih at a rate of two hundred beats per minute, I could not endure . Other tracks fit the game at 111 percent: especially pleased with synthesized female vocals and guitar riffs. The author of the soundtrack is a Module, it is New Zealand's multi Dzheramia Ross (Jeramiah Ross). His solo-project of musicians founded in 2003 and since then, apart from the soundtrack to Shatter, has released 4 albums and 4 singles.
Inhale-exhale One of the key elements of any "breakout" is the control of the ball: bonuses increase the size of bats or alter its shape, forcing the ball to stick to the racket or to change the speed of flight. Instead, Shatter give control gravity, pulling or pushing the ball and all the objects on the screen.The necessity of bringing his arm across the table is not saved, but allows you to adjust the trajectory of a ball on the fly and shoot down the otherwise inaccessible blocks. They are here a great variety: some nailed to the screen and humbly await their fate, others fly freely in space and also respond to changes in gravity, others are themselves magnets attract or repel the ball. Drive him into a small gap between the blocks, expertly controlling gravity, and then in one fell swoop to break the whole wall - aerobatics and a real pleasure.
 | |  | Sometimes the blocks are easier to pull and break the backboard racket than to try to get to every ball out of bricks. | | In the "infinite" mode, you can score points until they run out of life. | Collection of fragments into which the broken bricks, replenish stored energy racket. Is the energy - you can include a shield and close to falling blocks that would otherwise shoot down the racket from orbit. If you catch enough objects, the game will launch a powerful wave of debris, missiles, smashing everything in its path - is usually enough to destroy all the blocks and go to the next test. Although this is a strong word: the levels in the campaign is extremely simple, and lost lives (if the ball flies off the screen) immediately fall out of the broken blocks as bonuses. Even when losing a flight can be extended by choosing a classical «continue» and lose all points earned. However, in the story missions do not need them: This mode is designed to acquaint players with the mechanics of Shatter and simultaneously push the ten unique boss. Each of them has weaknesses that need to punish the ball, or bomb the missile strike - nothing complicated, just an additional opportunity to practice management, changing the gravity and simultaneously dodging the lasers and other troubles that are the bosses of methane in the racket. Here you can enjoy plenty of soundtrack (more about it in the sidebar) and enjoy the local beauty. Each of the worlds is unique, and although the schedule is hardly modern, and some locations are too colorful, Shatter pleases the eye.
 | |  | Transitions between screens are made in the form of flying in a strange world. | | The bonus level to earn points, as long as possible chasing three balls in an empty field. Extra lives here. |
 | Ping-pong for all | In 1972, Atari founder Nolan Bushnell (Nolan Bushnell) has given the company's engineers Allan Alcorn (Allan Alcorn) warm-up assignment: as before Allan is not engaged in the development of games, he was instructed to make a video version of ping pong. The result of the leadership of Atari so pleased that the corresponding gaming machine was immediately placed on the market called PONG. It is believed that the game was the first commercially successful project and gave a start geymindustrii.By the end of 74 th Atari has shipped more than 8,000 machines PONG, and 75-m released a home version of the game called Home Pong: in the first predrozhdenstvensky season have been sold all 150,000 boxes produced. But competitors are not sleeping, klepaya numerous clones PONG, and in 1976 Atari retaliated, firing Breakout.
It first appeared, without which the modern game is inconceivable given subgenre: rows of colorful bricks that need to break through ball, beating his racket. Screens on the slot machines (as in the PONG) were black and white, and to paint the blocks to the display surface was glued with colored strips of polyethylene. Levels in the game was only two. Breakout later ported to the platform Video Pinball, Atari 2600 and Atari 5200. Since then, the West all the games of this subgenre arcades are breakout-clone. But we stuck another name - "Breakout".
On the slot machines Arkanoid appeared in 1986, compared with Breakout was just a cosmically cool: full-color graphics (actually 16 colors, but who then cared?), Seven kinds of bonuses (extra balls, increase the size of bats, a laser for shooting bricks etc.), and 33 levels with a boss at the end. Arkanoid out almost every imaginable home platforms at the time, including the Commodore 64 and ZX Spectrum. Apparently, due to this word "Arkanoid" is a household (as a "Hi" or "diapers"). Although the original is the name of the spacecraft, from which runs the main character (the same racket, by the way, her name Vaul). So there.
Jump Skokie This Challenge starts at the other six modes. Which strategy will defeat all the bosses in the shortest time? How to score maximum points, driving three balls in an empty field? What to do to win the "endless" game? And if it is limited to five minutes? The last two options available yet, and co-op mode for two players! On-line table of records are full of wanting to get at least a hundred of the best, the bill goes to the hundreds of millions of points, and bosses have already defeated in less than five minutes! Going on the warpath, remember everything you learned in the story campaign - to catch the bonuses received by the doubling of points and an increase in the number of fragments, smash blocks of the rocket and immediately restore energy, collecting the fragments? Or to release immediately all the balls, catch «unstoppable ball» and destroy all the bricks in one fell swoop? Matter of personal preference.
 | |  | Often from flying debris in the racket can dodge, and they collapse, before reaching the edge of the field. | | These masters of the game can run several balls (each ball is worth one life). Score as quickly as possible, but to lose - too. | Regardless of the tactics you'll want to play again, and then the second and third, each time adding a personal record of a couple of tens of millions. This is the case when both the process and the result brings satisfaction - both dead in the massacre of Plants vs. Zombies. Monotonous in something again, but damn exciting - probably throwing coins into the slot machine Breakout 30 years ago, the players feel the same.And though since then published a lot of worthy projects, and Shatter can not boast of dozens of unique levels Ricochet Lost Worlds, or a variety of opportunities Break Quest, the game miraculously keeps the screen on. These and valuable.
 | About Us | 1997. Wellington based company Sidhe Interactive, in the early years of its existence, entirely dedicated to games on other people's brands. For example, one of the first projects was the Barbie Beach Vacation.
2005. On the PSP goes GripShift - the first game of Sidhe, based on original IP. Two years later appeared GripShift for the PS3 and Xbox 360, but to us at the light never looked.
2010. Now Sidhe is the largest igrostroitelem New Zealand, the company employs about a hundred people. In addition, Sidhe - a licensed developer for all modern gaming platforms Sony, Microsoft and Nintendo.
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