Emergency Mayhem

Emergency Mayhem
With the change of generation consoles are increasingly in the news announcement flashed high-profile projects from top designers who promise to overturn well-established genre on its head, sell the game multimillion circulations and generally make the world brighter. And it happens that a stream of brilliant, shiny, expensive development on the shelves breaks a small, modest, unremarkable game that is proving to be a pearl and relentless devourer of free time. Emergency Mayhem could be precisely this, if only it were not for a thousand and one "but" that cause or fiercely hate her, either openly yawn of boredom.

Emergency Mayhem offers the player to tackle the problems ... no problems of a big city! In the modern metropolis after an hour does not go to somewhere that does not burn anything, someone swallowed a fly or a prison near your house does not run away dangerous criminals, now idly strolling through the streets and cheekily stuck to passers-by. The city is divided into four fairly large area and is the proud title of Crisis City. The player must choose, on behalf of a Salvation Army (fire, police, ambulance) to help local authorities to reduce the rate of insanity. This choice determines some game points, but the difference is negligible, and the decisive factor is likely to become a personal preference - someone fun to chase criminals, and who put out the fires.

Emergency MayhemEmergency Mayhem
Emergency Mayhem was supposed to come back in 2005 on the Xbox and PS2. But its publisher, Acclaim, went bankrupt and the rights went to Codemasters, which is vouchsafed to reanimate the project only two years later. In such a situation it is necessary to think not about how to call in on a shining circle, and that it would be great to go back for ten seconds: Timer will not wait, time will end, and here he is, Game Over.
The order is induced as follows: being in the car player, driven relentlessly counting down the clock, riding through the streets and looking for a point marked by an icon on the map. It is - or mission, or mini-games, which reduces the performance indicators of panic, madness and chaos. If the mission is "to get from point A to point B, very rarely - to get care, without breaking load of hot donuts. With mini-games more interesting, but not much - almost all of them primitive and go instantly. If desired, you can try separately, and with four friends at once.

And everything is bad, but just the town looks like a colored cardboard collected from the park geometric shapes in the face of pedestrians scared to look, and the only assistant in the navigation arrow provided, however, are too often wrong to trust her. Fighting with a timer tiring after an hour the game when it becomes clear that nothing new - no mini-games, or missions - not to be expected. The fact that the game is sold at a lower price, sympathy is unlikely to add: Emergency Mayhem gained would be far more popular in the vast XBLA or WiiWare, where the requirements for graphics are not so high, and the monotonous gameplay part apologizes inexperienced developers.

Emergency MayhemEmergency Mayhem