Earnestly trying to explain such a low score (after all, five points with a smooth gradient in four and a half, we did not put every game), just move on, forgive me unmerciful readers directly to the dissection. For our table, when compared with the hits of the genre, doubtless dead.
 | |  | Playing for the commando presented an infinite shootout ... | | For a journalist importantly - time to surrender the material. And have time to recover. | Thus, the stiffness in Without Warning begins with the story. Jammed up holes words of banality, lack of fantasy and psevdozlobodnevnosti leave more grandiloquent with our counterparts. Main problem - an acute lack of anything like an intelligible development, there is no arrangement of semantic accents, life, finally! Yes, we were asked to look at events from six different points of view (three of them - special forces, three more - the hostages), but the psychological stress, alas, does not even smell. Add are not well developed the characters and the complete lack of originality at least in anything, and at the output we get the best tool for yawning.
Another (not the last, but this is enough, believe me), a fatal illness Without Warning - chronic lack of drive, the sparks that can ignite a player. It should be fun to try not to sleep on the first level: you have plenty of namuchaetes management and as a consequence, several times perish in the very beginning of the first mission, which, according to the rules of etiquette should be learning. Otmuchili own - welcome to paradise to shoot with a yawn. After the first few levels of the game appears too easy, boring. Avtopritselivanie squeezed here, as in Dead To Rights, does not cause the expected puppy enthusiasm, but apart here and there, terrorists patrol choke like bugs, but irritating gamers grouping and its inability to act together. Marred, however, and all other vital organs Without Warning. However, zombies can also play basketball ...
 | 12 hours, how life is lived |
The popularity of the show "24", illustrating the 24 hours of life of employees of a special department of the FBI, in due time create a stir in the offices of Circle Studio: time interval Without Warning - 12 hours, for which the gamer should have time to perform all tasks of the game, having been in the skin of six characters.
 | |  | Private security - is, of course, not special forces. But not with the keeper ruzhishkom! | | During the development phase plot, the concept and taught us a picture of optimism. Alas, the rates for "dark horse" did not materialize. |
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