EverQuest II: Deserts of Flames

EverQuest II: Deserts of Flames
Relentlessly scorching sun against the backdrop of crystal clear skies and endless dunes of the desert giant, fantastically beautiful oasis near the crocodile-infested rivers, an ancient city on the shop floor from morning till night, a lively crowd buzzing offsuit, a flying carpet, genies, dragons, ancient legends and bands hunt to adventure travelers and money ... Thanks to the efforts of Sony Online Entertainment stories Scheherazade become a reality. Albeit in virtual reality.

In the ten months after the release of the original developers of EverQuest II "fed" fans of the game are small add-paid ones - adventure packs, which are distributed exclusively via the Internet. Supplements were prepared to be extremely "delicious", but the high-level characters have been difficult to sicken like a mini-additions. Especially for high-level'ov SOE prepared a special dish - a full-fledged add-on EverQuest II: Desert of Flames.

EverQuest II: Deserts of FlamesEverQuest II: Deserts of Flames
Drove through the streets of an elephant ... With similar types should keep an eye on.

One Thousand and One danger

Hurrah, finally can break out of the ostochertevshego Kinosa / Freeport. To get into the new city Maj'Dul (Veterans of the first EQ, remember the Island of Ro?), Must find a magic carpet in any large village - it takes us straight to their destination.

Maj'Dul - the best illustration for the renowned collection of ancient Arabic folklore, "A Thousand and One Nights": harsh guards on a flying carpet, bazaars, colorful tents and crowds of fantastic creatures from legends of the Middle East and Asia. Newcomers should be wary of the local NPC: they represent a real threat! Any type of trash thieves and swindlers trying podnachivat players in the aggressive action - go at them on occasion - and easily get a dagger Intermedia blades. East - a tricky business!

EverQuest II: Deserts of FlamesEverQuest II: Deserts of Flames
And it you do not spit? Magic mat in action.
The city is divided into spheres of influence between the three clans - the warlords, huckster and lawyers. At first they relate to your character is neutral.But once you take the side of one faction (for the sake of quests and a variety of goodness) as the other two will write you a list of its enemies - be ready for a surprise attack!

Outside Maj'Dul herds of new monsters (sand goblins, harpies, nagas, lyudoyaschery) - keep your eyes open, aggressive monsters became even greater. Generally, one in the desert is better not to go - a solo passage is given now significantly more difficult, however, additional complexity is compensated by an increased amount of exp for singles.

EverQuest II: Deserts of FlamesEverQuest II: Deserts of Flames
Cobra unquestioningly obey his fakir. Is that right, perhaps posimpatishnee will ...

One thousand and one level

DoF is focused exclusively on the characters level "who are over 45". Very strong opponents, challenging quests, designed to group the passage - even beginners should not meddle. Incidentally, levelcap (maximum level) had risen to almost unattainable mark of "60", but after a 50-level range of experience is filled with the speed of movement dvulapoy turtles.

The developers decided to make some changes to the system of skills in almost all classes - nothing revolutionary, fortunately, did not occur (the balance of majors in the original EQII and so was quite shaky), but "professional division," began to feel much stronger. Everyone cricket stick to your hearth - well, quite logical.

EverQuest II: Deserts of Flames About Us
American studio Sony Online Entertainment has many years of competing with the South Korean NCSoft for the title of market leader in online entertainment - the winner in this debate so far could not be detected. During its existence, SOE was noted by those unqualified hits like EverQuest, EverQuest II, Planetside, Star Wars: Galaxies. The company recently acquired the rights and The Matrix Online.

EverQuest II: Deserts of FlamesEverQuest II: Deserts of Flames
Lives well brother-rabbit. Invisibility in action.

One Thousand and One fight

I remember in EQII scolded how much in vain for the lack of PvP, although this alignment has its pluses: for example, gaming community differed rare bonhomie and a sense of reciprocity, since the real rivalry between the gamers were not. In DoF PvP yet appeared. But do not count on massive battles between evil individuals out of Freeport and dobryachkami Kinosa. Clarify relationships with other players can only Arena in Maj'Dul.

You can choose from three modes of competition: Deathmatch, Team Deathmatch, and Destroy the Idol (the warring parties have to destroy an important artifact of the enemy and not let her smash).I thought, "gladiator fights" take place a little too chaotic - no time to even figure out where someone. The incentive to win are trophies and honorary titles. It is worth noting that the losing party's absolutely nothing to lose - even armor does not break! Participate in the battles can be yourself, and you can display the Champions - these characters are acquired from the Wizards Arenas or accrue on a freebie in the process to gain the Eradication of local monsters (from slain monsters drop their card). Another interesting feature of the PvP-battles - the opportunity to bet. And the tote is available for both exhibitors and spectators.

Of course, it all looks very nice, but does not even reach the level of "Fields»: PvP here is a rudimentary element, which was introduced only to make some variety in gameplay.

One outcome - no thousands

Fans of add-on that will appeal - for them it was created. Those who wish to get acquainted with the genre of MMORPG, I would recommend to buy it EQII + add-on. It is a beautiful, deep and very versatile design. Objectively speaking, in terms of role-playing element to it simply has no equal among the current MMORPG. And I very much doubt that any will be announced soon.

EverQuest II: Deserts of Flames FACTS
  • $ 29.99 price for a box with the addition of
  • 20 times the minimum level for the battles in the Arena
  • 60 the highest possible level in the game
  • November 9 SOE celebrates birthday EQII (launch date)
  • Three warring factions in the city
  • 3 modes of PvP-battles in the Arena
EverQuest II: Deserts of FlamesEverQuest II: Deserts of Flames
Magic carpet ride look even more spectacular than transport Griffins of the original EQII. Hand macaques. Those who bought the DoF on pre-orders, he took as a gift.