Dead Space Extraction

Dead Space Extraction


Dead Space Extraction describe in two words could be from the announcement: "It's like Umbrella Chronicles, only about nekromorfov. Although in fact tag «Dead Space on the rails" approach is much more: in contrast to a new incarnation "Resident» Extraction tries to be as close as possible to its ancestor.

To be honest, Resident Evil: The Umbrella Chronicles is not even trying to be a horror. Dead Space: Extraction - trying, and with notable success. She skillfully keeps players on their toes, using all the same methods as the precursor to the "big" consoles: the lack of lighting, spooky music and appropriate sound effects, plenty of monsters, ready at the most unexpected moment to emerge from every gap.

It's a pity some lame voice. Developers of the much-vaunted "triple-actors" are not very convincing (especially in comparison with the brilliant Uncharted 2) and keeping the atmosphere did not really help. In this case, the characters talk a lot - for almost the entire game behind the scenes is from one to four characters, constantly commenting going on. And there are among them and the military, precluding any panic in the bud.

Dead Space ExtractionDead Space Extraction
For dialogue is the lion's share of playing time The first part of the characters we meet in absentia unless the friend Nicole


Extraction - a prequel Dead Space, the action is commenced, in fact, to retrieve a mysterious artifact from a planet Aegis VII, and concludes with the arrival of "Isimuru" Isaac Clarke and the team. We promised to tell the hitherto unknown details about the incident in the colony - but in fact it is devoted only one chapter out of ten, and in the theme is revealed not too thoroughly. For the game, which makes quite a big bet on the plot, Extraction its too small (despite the fact that there are five times more conversations than in the original Dead Space). In general, it behaves completely unfit for prequel, leaving more questions than answers. "Be sure to finish playing before the end of Extraction», - said the developers to requests to disclose anything about DS2, a self-made isolation no more comprehensible than the original.

If that works for the benefit story of Dead Space: Extraction, so this first-person view. After artifact around which all the events unfold, causes hallucinations in humans - and with the characters and we see them. The first chapter is particularly well conveys all the charm of paranoia - for posing Visceral Games relies solid five.

Dead Space: Extraction, of course, do not get confused with the game for the "big" consoles - here and low resolution textures and not so hot, and the effects of too little - but it is clear that it is trying hard not to hit the face in the dirt. Very trying. So much so that it could safely be called beautiful if she were not so dark - even pitch dark.

Dead Space Extraction SECRET!
Many players, past Dead Space, now aware that if you take the first letters of the names of all twelve chapters, some of them was perhaps the main spoiler game. In Extraction - the same thing.

Dead Space ExtractionDead Space Extraction
Enjoy the peaceful life of the colony Extraction practically does not: it is necessary to begin the game as soon as all goes to hell Extraction and are present in places where there is no gravity. There, the player is free to decide when to move forward, but the route itself is still registered in advance


If Umbrella Chronicles gameplay was noticeably different from other parts of Resident Evil, then Dead Space veterans in the game of Extraction will be in their element. It seems that in addition to changing perspectives and denial of freedom of movement has not changed anything. Shooting the same bestiary, we use the same arsenal and proceed along the same lines, first denying the monsters of the limbs. And varieties of monsters, as before, quite a bit and get used to their habits quickly enough - you know who to freeze and to shoot to to kill the enemy faster. No new individuals, only two bosses, the final battle inspires boredom. In the absence of surprises, the game becomes predictable and, therefore, not too impressive. And it is critical for the horror. It turns out that the early chapters, devoted to the events in the colony and the arrival at "Isimuru, bright and interesting, but closer to the finale, the more the game gets bogged down in running around already ostochertevshim corridors and communications giant spaceship.

It is worth saying a few words about how to manage. It would seem that for rail shooter it is pretty simple - but no. In Dead Space because each gun could fire two different ways, and Extraction continues this tradition - only here for an alternative fire mode has not been given an extra button. For example, a favorite of all plasma cutter by default produces horizontal charges, but to shoot vertically, you need to turn the console on its side - everything is logical and intuitive. Have not gone away and punch (swing nunchaku), and freezing, and telekinesis - only now with his help to pull themselves useful items rather difficult because of the ever-whirling to and fro the camera. It stops only when the will to defend themselves against nekromorfov in the rest of the time - is stable association with the film "Cloverfield» (Cloverfield).

Dead Space ExtractionDead Space Extraction
This is the same enemy, whom you want to crawl from behind to inflict damage. The battle with him in rail »Extraction, however, flows smoothly and naturally - bravo, Visceral Games! Not once have to deal with burglary various control panels, while fighting off crowds of bloodthirsty monsters. Not for the faint-hearted!


In addition to everything Extraction is very short - almost half of the original. This is partly justified by the rapidity and continuity of what is happening, but all the same after the passage of not feeling that we could do bigger and better. However, the fact that after all there are already quite good - and, as usual, all color the opportunity to play alongside a friend.

And finally. Not so long ago, vice-president of European division EA announced that Extraction is a kind of test audience of Wii's willingness to "adult" projects. They say they do not produce a stub from the "big" version and the original, from scratch create a quality game, and certainly if it does not sell, it means that an "adult" games from EA on the Wii just is not the place. We hope for the best.

Dead Space Extraction ***
The main campaign Extraction is sufficiently short and the game tries to compensate by all sorts of additives. You can return to the story mode over and over again, replaying it on one of four levels of difficulty and trying to score maximum points at each stage. Moreover - a few times a game found a fork, leading to other parts of the level - study nooks gives another reason to re-take on Extraction. Especially considering that a sufficient part of history is revealed in scattered here and there, the notes (which for some reason can not be re-read the menu). There's arcade mode Challenge, in which on the borrowed decorations from the campaign to fend off hordes of the undead - and nothing more. In this case, incidentally, can help team-mate - as well as with the passage of ten "story" of heads (though we recommend all the same to pass them first alone, that first impression is not blurry - after all, talking about horror). Finally, in the Extraction exists a great gift for fans of the Universe Dead Space - animated and voiced by comic book covering all of the same distress at the Aegis VII.

Dead Space ExtractionDead Space Extraction