No sooner had we enjoy Galactrix, both in sales, a new branch line «Puzzle» by Infinite Interactive - Kingdoms. But the rush to release the draft did not go to the benefit - lack of flaws. Honor the creator does not, but play-then we will still, in spite of everything ...
Will, even in spite of the plot, which is simply not there (not counting those of the same story about the adventures of "simple village guy," became the first king and then emperor of the entire virtual world), attempts to add to travel and capture all that opposes the will of the monarch's newfound not convincing parody of eyeballs Tolkien stories with the rings look shabby. A one or two funny jokes, falling in the dialogues, the weather did not do. That's not to mention the fact that the variants of the story are simply not available - we need only to capture the province-kingdom one by one, attaching them to his empire. And even if there is a choice between two or three are still free from the power of player nations, in fact there is no choice - on the order of visits "are still independent states" do not depend on ...
 | *** | What if the enemies defeated, and the treasury is empty? The answer is simple - to win the second time already conquered lands - because for each captured a settlement or purified monster den issued by the monetary reward. Of course, adherents of "role-based safety" would say that it is wrong - to kill those who you trust. But there's nothing you can do, another source of income in the game there. So quickly conclude a deal with his conscience and go to rob his subjects. And historians will punish dubbed it "the collection of taxes" or "personal collection of tribute, that's who both enjoy.
 | |  | Map of the province. The local residents still do not know that soon they will have to pay taxes at all other rulers | | Mini-game "Explore new units in the tavern." The only one where you have to fight for a while - do not have time, everything will start first |
I think you already guessed that, in contrast to the Challenge of the Warlords and Galactrix, Kingdoms - not RPG, and strategy. And although the combat mechanics will recall previous games Infinite Interactive, and she changed. Firstly, from now on we will collect no "three or more in a row", and "three or more blocks in (the letter" G ", for example, or" T "). Secondly, the damage is not the hero gets his / ship, and you hired troops. Soldiers in the unit to four units, these soldiers, in addition to that take on the attacks can also knock back. But just click on the button "attack" will not work - that it caught fire, would have to collect a certain number of units desired color. Knights, for example, prefer white, elven archers - green, and dwarves - yellow. Yes, and the number of blocks varies.Orku-rider enough couple, while the dragon will need five or six. However, the process can be accelerated by collecting not "three nearby", and four or more. Fortunately, there is so much easier than in the same Galactrix.
What else is interesting, it is easy to reinforce the attack, "charges" is not a party, and few (if all four are ready for battle, each of them will get to "3" to damage, such nonweak pribavochka). Of course, it will take more time and you do not have time to strike, having lost someone from their past, but for the man and gave head to in Puzzle Kingdoms naiblagopriyatneyshy seize the moment.
 | *** | Developers should be praised for trying to balance the power of the hero and AI - to take the battle to the most-best troops hung with artifacts on top, so even add to the furious spell does not work, however hard they tried. Here are just a rationale "far-fetched" - you are given a certain number of points, which you komplektuete army and heroes (supposedly more land can not accommodate). However, even this does not save Artificial Intelligence from the frequent defeats of the maximum a couple of minutes after the start of the battle.
 | |  | Pegasuses terrible in anger. In my opinion, this is one of the best teams, and in the company circulated a hero - and so does the main striking force | | Sometimes the game is to apply the "legalized cheating" - seeing that you can beat, step back, go back and try again. No sanction for it is not provided |
So the battle and goes on until all the fighters on the one hand does not go into another world. We think you might have guessed that the best way to collect an army of forces "of different colors." It is because of ignoring the rule AI and often losing - try to "charge" once the four men, picking only blue stones on the field. Then, as in "four-" the army will have no problems - know not so cut throat of the enemy units one by one. The only pity is that to choose whom to attack, will not work. That has sometimes biting his elbows, watching favorite pegasik finishes are not very dangerous fiery dragon, and a harmless peasant. Was it worth to introduce an element of randomness in the mechanics - the big question. But until we have what we have.
 | Dragon with ten hits for my army - one tooth. Will kill and do not frown | To help the hero are also given items and spells (improved performance, destroying stones in the field to provide additional strokes for different actions and other and other). And if new men are hired in taverns (each province tavern by definition), then things and spells you will find among the ruins (ruins, too, in pieces on the kingdom). In both cases, have to "pay an entrance fee" (interestingly, before the dungeons usher or something, sitting in a booth at the gate?) And pass a simple mini-game.True, and honestly, mini-games at the end of tire, the more so because they take up a special reason to not (except as provided subject walks to the temples, providing access to new land) - the future army of the winning easily drawn up even the most powerful forces, Yes, and a good set of items / spells can be assembled in early passage.
AI is not always happy, but only occasionally - sometimes it can just "break" the army of gamers, but even more inclined to take rash decisions, often delaying the attack, and eventually "get to the head." At the same time with the multiplayer in Kingdoms is not just bad, very bad - hot-sit for two with random characters, frankly, weak replacement battles over the network in the same Challenge of the Warlords.
But your music is beyond praise - they do not just enhance the atmosphere, they have been long remembered after the screen will be the final credits. If everything else in the game was a match for them ... But it did not - whether the crisis has forced the developers to throw their immediate offspring of the market, it is just the fuse went out, and new ideas are implemented without enthusiasm. Probably, Infinite Interactive is worth taking a short break, concentrate on Warlords V, and the theme «Puzzle»-game back a year or two. Otherwise occur syndrome satiety, and on the next Puzzle Quest nobody even glances.
 | *** | Our avatars (aka - the future emperor) in the battle is not getting into - not a royal thing, go into battle. For him to sweat assistants. True, the pump several subordinates - a meaningless exercise, it is better from the outset to rely on one character, then you and the sea is knee-deep, and mountains - on the shoulder. After all, to the final guy (girl) so develop features that even the most ordinary infantry under his command will become the queen of fields.
 | |  | Another mini-game: "go down into the dungeon for treasure." Field is almost cleared - there are only two colors, so in the allotted number of moves cope with the problem | | The main villain and his hanger-on. Pretender to the throne of Lord Black regularly threatened to kill his servant for negligence. And no less regularly forgives ... |
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