EVE Online: Revelations II

EVE Online: Revelations II
EVE Online - the only MMO-game development of which has never slowed down. Even years after the release of its improved still takes much time and effort, as is usually spent on the games that were released just yet, or just being prepared for launch. Agree, this is good, even great, but it is unclear when a poor journalist to grasp at the keyboard and observe what has already been released. Even now, while we talk about the second a hefty piece of add-Revelations (his recall, done in three stages), innovations and improvements continue to appear. Probably when you read these lines, EVE has become somewhat different, and it will be something unprecedented, which will also become Revelations II. Because no attempt to grasp the immensity, we better talk about where we intend to lead the guru of the CCP, what interesting things they come up and tell you what thoughts are embodied in the second part of Revelations.

EVE Online: Revelations IIEVE Online: Revelations II
Ishtar, the heavy assault cruiser, which became an exotic lately, get a second life after the nerf Eos'a. With the release of Revelations II the agents were added much new missions, including combat.

Fitness training

First of all, the most significant. With the release of complement the first stage of the so-called Need For Speed ​​Initiative - a large piece of work, accelerating the game and leading in the order of its code. Endlessly increasing the number of subscribers, the city of new content and game mechanics, not even the world's largest online universe. In the details we will not go, you do not want to know what cosmetic procedure is Kylie Minogue, fantastic to look at his 39 years. Just to say that here and there the results are similar - the game noticeably "rejuvenated" and now operates more cheerful. Now it is easier to while away the century in crowded solar systems - to live and work is possible even in Jita, the number of inmates that are commensurate with the population of a small server World of Warcraft, disappeared annoying brake during the battle. However, the big battle fleets, still in doubt.

EVE Online: Revelations IIEVE Online: Revelations II
Freighter equipped with jump-drives, will deliver the goods in the blocked regions unprotected space. Now this role Carrier'y, but only because of an error, allowing them to carry loaded industrial crafts. Now, Carrier-class ships can be transformed into Triage Mode, allowing a much faster recovery shield and armor of teammates.These vessels of offensive weapons have become defensive.

Shooting

Creators of EVE is not just talking about the desire to increase the duration of the game fighting to make sure that they happen more frequently and were conducted in small groups of players. Many hours of waiting for reinforcements from the desired apotheosis - a five-minute meat grinder of the hundreds of ships seems to them unhealthy. So long waiting and so little play! In Revelations II came to attack certain parts of the space station: let completely destroy the well-protected object in the mouth just big fleet, but to sabotage her work is capable of even a relatively small team. Simply put, get together and "go wrinkled" neighbors is now a matter of minutes!

In addition, some objects POS (Player Owned Structures), such as artillery or scanners, found themselves outside the protective field, and the attacking side has something to do even before the withdrawal of protection. New units can now be placed even on being in reinforced mode POS, so that an attacker would have to actually lay siege to the station, not allowing defenders to rebuild their shattered. Now available to gamers a wider selection of objects: the game has variations, composed of units of different factions, such as Domination Autocannon Batteries. One can confidently say that the siege of the station has evolved from a shooting range for dreadnoughts in quite a tactical problem.

EVE Online: Revelations IIEVE Online: Revelations II

Fast and Furious

To make life more interesting pilots, the game was introduced Heat Management, «superheat control. This means that the pilots, with specific skills, able to make some of the spacecraft systems work harder, why those, though gradually break down, but before the failure are more productive. Legend has it that when the game will be Tech-three ships, their management will be based just on the Heat Management'e. In theory, it is wise disposing of reserve units and skillfully anticipating the course of battle, with Heat Management'a can improve the combat power of the great ship.

After playing with the new feature a couple of weeks, most gamers have forgotten about it or decided to use the trinkets, but when the inevitable loss of the ship - you cut in overheating of all weapons and repair units to sell their lives dearly, and win a few precious seconds before switching off. You may, however, that the "killer" tactics of using Heat Management still appear or exist, but are kept secret.

EVE Online: Revelations II Let's wait
The second part of Revelations - is an attempt to bring EVE Online to order and prepare it for the hardware and game mechanics for the upcoming changes to the introduction of a system still under development add-ons.

  • By the New Year in the game will be just four types of T2-ships, including Freighter with its own hopping accelerator, and invisible T2-battleships.
  • Forthcoming redesigned graphics engine, model ships and stations in high definition - a little more and fading beauty EVE will shine with renewed vigor.
  • In addition, next season will start Ambulation, which will finally allow our characters to get out of the gel-filled capsules and walk around space stations. Controlled player bars and shops, skills, clothing, plastic surgery, and more - all included.
  • Factional Warfare, the war between the empires, finally offered to inhabit the protected space pilots something besides making money monotonous trade and missions. This mechanic will allow a real war, a grand, lively and variability, including which will be the players and the whole corporation.
EVE Online: Revelations IIEVE Online: Revelations II

Marijuana

EVE Online: Revelations II
Staff Eos ship attacks target. He would live the last days as a formidable fighting machine - the next patch it will cut the attacking ability, and the vessel will return to their craft - hand bonuses fleet.
Agents Level 5, whose appearance all been waiting for and feared finally earned. By the way, before they quietly sat out at the stations, not wanting to talk with the players. As expected, the problem of the fifth level is not feasible for singles. Now, through the gates of the mission was the first volunteer to jump "tanked" the latest technology Ship'e Command. By the way, the ships of this class the best survive under heavy fire a whole fleet of NPC. So, when the hero and call out the group: "All the aggro on me! LET'S!!! Him rush two Logistic Ship'a these guys immediately begin to repair the armor or shields, and restore the energy in batteries is already half-dead brave. As soon as it becomes clear that all the NPC firing of an immortal goal, as the scene here will appear a couple of battleships uveshanyh arms and begin the systematic destruction of innocent inhabitants of the "pocket". To trust the fate of his doroguschy headquarters ship pilots, logisticians, especially if you think about it, how monstrous firepower brought down on you at the entrance to the "pocket", quite dangerous. However, the missions remain the foundation of the gameplay EVE, a sort of gathering of roots in WoW, and can be reduced, in general, to the firing of a red cross. The tactics here are always the same, and entertainment quickly become boring. Especially when you consider that for whatever reason, the financial return missions, the fifth level is approximately the same as that of the fourth mission. And they somehow just can easily go it alone. For certain CCP is the reason for such a bizarre turn. Say, a reward for the mission level 5 will grow if they will carry more people, but for now, many experts on the passage just returned to the gloomy picking "fours". Well, try to follow developments.

By the way, the transformation of the missions in a means of enrichment is confirmed, and another faktikom: formerly an agent at a certain moment only he offered you to exchange Loyalty Points, «loyalty points" for any reward from the list hidden in the depths of the game. Now came the so-called LP Shop - a shop where you can select the most prize the accumulation points. List of awards is no longer a secret, so that the feasibility of their production is easy to calculate. Anyway, our classes are one step closer to the work of the miner. On the other hand, but we know when we get a Gallente Navy Megathron!

Exploration, exploration of mysterious treasures in the darkest depths of space, are now entitled to try any interested person. Search for hidden areas of a certain type can be carried onboard scanner of any vehicle, and for this character does not need any additional skills - just imagine a stranger from planet to planet and harvest Analyze button in the window scanner. However, it is more convenient to do it the old fashioned way: using probes, special skills, specialized ships.In such a matter can not do without a huge reserve of patience and perseverance, so that researchers and specialists of continue the country's reputation renegades seeking clues of the ancient mysteries at the edge of the universe.

EVE Online: Revelations IIEVE Online: Revelations II