The Legend of Zelda: Twilight Princess - one of the most exciting game protracted modernity. Count, perhaps, can lead to an unforgettable roller technical demo GameCube seven years ago - the same one in which almost adult Link Genonom fought against incredible scenery in the Gothic style. What happened next, we know perfectly well - the next Legend of Zelda in 2001, turned into a colorful, interactive cartoon ambiguously perceived by fans of the series. Horrible designers and for the long trip to the wise red boat through the whole game the ocean in search of tiny, but important to the gameplay of islands scattered across the map. It is not surprising that Nintendo rushed to announce a new game show, this time in the accuracy of the following specified Ocarina of Time standard. Twilight Princess was created specifically for the GameCube platform to help in a difficult battle with the Xbox and PlayStation 2. However, when prior to completion of the project there were only personal, it appeared that seriously alter the balance of power in the market of a new Zelda, regardless of quality, no longer able. It was at this time (apparently, it happened in the summer of 2005) and it was decided to adapt the game for the new platform, Nintendo Revolution, which was later given the name Wii. Why do we pay so much attention this story? It's simple - Twilight Princess, in spite of the innovative control scheme, remains essentially a game for the GameCube, an extremely high quality, but still somewhat obsolete in our age of frenetic technological progress. Surprisingly, this old-fashioned kind of gives it charm. A really nostalgic moments, leading an army of fans of the show in the state of the lyric of tetanus in the new Legend of Zelda bulk.
 | Twilight Princess on GameCube | Released GameCube-version Twilight Princess, many are simply not noticed. It is quite natural - the platform is almost dead. However, for those who do not like a kind of control method using the Wii-mote, the only option - it is a respectable version for GameCube. It does not visually inferior version for Wii: basically, it's the same game. Is that a Wii-version of the protagonist is depicted right-handed, not left-handed (the developers we have the impression that Wii-mote, and hence the sword, it is worth keeping in right hand). This was achieved was the original way - a horizontal image inversion. Accordingly, the mirror images displayed and the gaming world. So that (especially if you're a fan GameCube) can assume that the Wii game went wrong, only the GC-version may be the only true and Link left-handed her a prophet. Nonsense, of course. Nevertheless, the Network of the topic already ignite serious debate.
Since Nintendo has released a version for the GameCube is very limited edition (rumored to be in the United States published only 50,000 copies), wishing to acquire it is to decide on your purchase quickly. We anticipate that in future it is this version will become a noble rarity like GameCube-free version of Ocarina of Time, was distributing a pre-order the Wind Waker, and now enjoys a great demand on internet auction sites.
 | |  | Version for the Wii supports Widescreen - especially for television in 16:9 format. | | Designed by numerous opponents Linka, as always, is interesting - on these villains hone mastery of Wii-mote becomes even funnier. |
Tale of the Princess On Scene features Legend of Zelda series, we can write serious academic work, with a thesis and then safely rest on our laurels main "zeldista" modernity. But we will not do this - but only pozaviduem skill Nintendo. It's no joke, for twenty years to pour the crumbs of plot a sieve and still maintain the freshness and originality of concept! This can be a better story-tellers of our time. In fact, the three constant on the main character and another dozen in a series of wandering in the series at different faces of the supporting characters a serious storyline is difficult to build. Comes to the rescue fantasy artists and a couple of unexpected plot twists. It is clear that the brave Link must find a wise and Zelda cake hurt himself, to once again save the world from a strong Genona. The only question is how and when they meet, and exactly how the villain tries to overcome the world. At this time the story skillfully curled spring, intrigue, and support for new characters, among which we should allocate a new companion Link - a creature of the murky world named Midna. Funny and sarcastic, she not only acts as a personal hero of the fairy Ocarina of Time, but also serves as the key to unlocking the mystery of transfiguration-world game in his gloomy equivalent. Another innovation - the duplicity of the Link, a young-shirt guy, another favorite of kids and the whole village. Twilight Magic makes it a stern wolf-werewolf, has a phenomenal sense of smell and useful ability to dig holes and dig out the treasures in specially designated areas. Well, blonde charms not only provide the reverse transformation, but also - and voila! - The phenomenon before us a noble young man in a green tunic with the familiar sword and shield.
Extremely bright in the game and purely Japanese component of the "sad beauty". There is no doubt that the authors of Twilight Princess drew inspiration from the great masters of animation, and, above all, in Miyazaki. Individual episodes of the game in general looks like part of "Princess Mononoke". Unexpectedly strongly stated in the Twilight Princess and environmental reasons - not by accident murky world of Twilight looks like a typical computer-digital picture. It seems a little more - and will run out of the Twilight of Neo with his entire "Matrix" and asks Links heat. All this contrasts Nintendo pastoral villages and charming herds of livestock (the first cavalry experience Link gets a gathering flock to the fold for the night). And, of course, fish - is not an idyll? So throw controllers - in the village!
 | |  | Gray and brown - the main components of the color palette of the new Legend of Zelda. | | The image of a wolf Link (not without the help of a malicious Midny) superpriemy available that allow you to kill all the enemies in one fell swoop. |
Echoes of ocarina The beauty of the story every Legend of Zelda, certainly not in a completely predictable chain of events, but how gives us new pictures, characters and images, and Twilight Princess is perhaps the leading positions. Development team, headed by Eiji Aonuma under the supervision of the Miyamoto managed not only to come up with an interesting history, but also to draw under her impressive characters and beautiful game world. Moreover, throughout the game you never for a moment leave the feeling that you're playing it in the Legend of Zelda, the same is essentially a game that was ten years ago. Along the way, Link is sent to all in the same temples and caves, as in the previous series, meets with the same characters, performs with some variations, the same job. This causes a conflicting feelings. On the one hand, this is how things stand in the Legend of Zelda since time immemorial - where are we to go without or the Forest Temple Goron Mountain? On the other - all this we have already seen many times. The same applies to the majority of puzzles that seasoned players as a result of click as nuts. New surroundings and schedule - that's great, but obviously not enough for a full Great game (namely, a majority say Ocarina of Time for N64). Even progressive at first glance, the idea of traveling between the worlds of Light and Twilight (Lukyanenko do with it, confident that the game designers manage to find time to read "Night Watch") - in fact, winning back from the same Ocarina of Time, only there based on the idea of time travel. And the functional difference (not taking into account the visual side) between the links in my childhood and the links to the youth receive about the same as that between the two components of the Link-werewolf. Even Wind Waker, with all faults, was a far more daring departure from tradition in the field of visualization, and in a few moments of any game. Surrender to us, Nintendo, after not glowing feedback press and players on Wind Waker, just scared of radical innovations and chose a quieter path, codenamed Ocarina of Time 2.
 | |  | One of the freshest of mini-games - fun simulation of traditional Japanese sumo wrestling. | | In the vastness of Hyrule adventurer there is always something to do. More so that the area of the world in Twilight Princess has never been greater. |
... and Wii-mote'om urge on As the main advantage of the premiere gaming system Wii (for what GameCube-version of the game not only postponed for a couple of weeks, but significantly reduced its circulation - not to interfere with feet), Twilight Princess was simply obliged to make full use of the famous console Wii-mote crotch and nunchuk. A new scheme for the Nintendo practiced for a long time - even the demo version at E3 2006 used the option, not like the final. Management is implemented at a good level - Nunchuk is responsible for moving the character, and Wii-mote useful when handling objects, and in battles with enemies. The latter is especially interesting - using the remote are many ways threaten the sword competently to aim the bow. Those who had expected a full emulation of knives a la "Star Wars" will be disappointed - to move the remote in space during the battle does not give the desired effect. But the game allows you to safely spend time - sitting, not standing, slightly moving the console, rather than waving them in all directions. Built-in speaker does not stop, always squeezing out a variety of sounds. In particular, he was at the mercy given to the famous trill of opening chests. That's just the quality of playing a record can not enjoy similar sounds of "surprises". And the fact that the option of capturing the sound "right in the hand" is nowhere off, slowly begins to irritate.
We can not say that the management of Twilight Princess is inconvenient or unfortunate - it is only quite secondarily, it is not necessary. Everything would be fine without him, that the success proves pushed to the side version of the game for the GameCube. As for the widely publicized fishing, it certainly is fun and intrigue for sure the true fans (fishing?), But the gameplay itself has little to do.
 | |  | Managing with the Wii-mote best to justify itself in those moments when links will be on something to shoot. | | Gravity Puzzle along with furious balancing the water level in the famous Water Temple - the most difficult thing you have to overcome on the path to victory. |
The magic did not spend on drink No accident for the past twenty years, Legend of Zelda is one of the favorite games of millions. The impression is that the wizards of Nintendo games do not develop the same way as many of their colleagues from other companies. Do not write hundreds of thousands of lines of code, do not create a demo version, do not conduct focus groups. They are simply bewitching, experimenting with all kinds of new spells that can enchant almost any player, only it was all right with the state of the soul. Yes, Twilight Princess is hardly the best game of the series - after Ocarina of Time, in fact, has shown us all the same, with eight years ago. But it is not so important. Each newcomer, first introducing the world Legend of Zelda, immediately feel at home and get on the game with a maximum of emotion. People who know and love series, fully satisfy the curiosity and return to the surface almost forgotten, slumbering in the depths of memory of beautiful memories. Not satisfied to be only journalists who really nowhere on it does not go, promptly will submit the next revolution.
Properly enrolled in Nintendo, decided to wait a year or two with the release of Twilight Princess? From a business standpoint - certainly. Attention to the new console during startup is provided, and hence the interest in the almost forgotten bit serial flash with a vengeance. Yes, it is interesting and new management system will certainly taste a lot. Wii, by the way, Nintendo is not positioned as a next-generation consoles, a direct competitor to the PlayStation 3 and Xbox 360. It represents something else. Same thing with the new Zelda - yes, next-gen'om here and does not smell. But maybe it's for the better?
 | Gray vs. Brown | In place of colorful, colorful palette of games from Nintendo in Twilight Princess came more traditional to modern projects of gray-brown range. Of course, we have not Resident Evil and Gears of War, but the overall mood of the new Zelda significantly darker not only fun, cartoon-like Wind Waker, but the main predecessor, Ocarina of Time. In this case, "light" the world is made in brownish colors (for some reason, even green, in theory, the trees were a sort of yellowish color) and world Dusk is drawn to the gray palette. Of course, the most otherworldly enemies, apparently, in their spare time, work part time occupation fireman. In the spirit of zadumok Wind Waker some sights before us in almost monochrome palette, and some - cuts sharp eye color decisions.
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