Let's start for the health, especially because the first impression of the game is quite positive. Great scenery, clang and clatter of volleys, advancing Marines perform some of his problems, periodically run-up from under our tracks - all this gives almost the joy and serenity. In addition, the game is extremely easy to learn, since it is an intermediate position between realism and arcade. Manual gear, motor, readily glohnuschy at low revs - management is not limited to the sacramental arrows, but does not pose any difficulties during training. This takes into account characteristics of different types of ballistic missiles, so that the trajectories are very different, but you can not learn to use different scales, sight and just shoot at the eye, focusing on the explosion: undershoot, hop, apple. Very soon, the player discovers that already routinely determines the approximate distance to the target and generally well managed for all members of the crew, not even including the always ready to come to the aid of a computer command. Life is beautiful, hatches open, and one-for-all rather looks around the neighborhood.
 | |  | If you want to maneuver between the trees, then through the woods you can always cut off. | | T-34 creeping toward sunset, to the west. |
How beautiful this world See here is what - the visual range of the whole game is very good. Leave aside the pedantic nitpicking particularly interested in military history, relating to certain parts of the image of military equipment. In the end, this game was not originally sought to achieve maximum realism. But the surrounding nature looks very impressive. Dense forest is made up of individual trees (no compromise!), Each of which is very beautiful in itself. Drive our car to the clanking of scenery - a real pleasure.
More so that the physics of the game enjoyable, though not without quirks. For example, a feeling that is very much underestimated the inertia. Crashing at full speed into a tree, it regularly brings down the tank, but the speed with the reduced virtually to zero, and the motor, while not in first gear, instantly deaf. Believe that this is how it should be, it is difficult - although not every one of us personally seen rushing the T-34 crushes the trees, but the relevant personnel newsreels we nevertheless seen enough abound. And in the game, we even driving with "Tiger", we begin a very careful when dealing with collisions with trees - as an unwanted station during the battle could easily lead to most deplorable consequences.
By the way, if you adapt himself and to maneuver between the trees, then through the woods is quite possible to pass, knocking a couple of trunks. Defenders of Wildlife will be satisfied.
 | T34-85: Battle Vehicle Crew | While in the game with control of the tank can excellent deal and alone, in fact, the crew of the machine consisted of five people. Three jobs were recreated. The main man in the tank - the commander, the only crew member who is able to fully control the current situation. The commander specifies the target arrow-gunner, who in turn is controlled turret gun and coaxial machine gun (as in T34-76 captain had to act as a gunner himself). And finally, we can move into the driver.
 | |  | Tank hid. By the way, our excellent gunner sees through the thick foliage, so it is quite possible to specify a flash, flashed through the trees. | | Open hatches of tanks means that their crew did not see the enemy, and believes that there is safe. With the open hatches here often go on the offensive or, on the contrary, expect an attack. |
... That the German death Artificial Intelligence in most cases behaves relatively adequate. That is, if you came in sight, he willingly pays attention to you, welcoming the piercing. The first shots are usually hit by, and after that targets the enemy and begins to put a shell after shell right on target, shaking your car. However, choosing the optimum position, computer tankers demonstrate utter helplessness. Terrain features they use are not accustomed to, instead, prefer to stay at a convenient target somewhere in the middle of the field, meekly taking on board a bunch of treats. Worse, the very logic of their movement is often defies explanation. Suppose there are in an open field at a distance of hundreds of meters in three T-34 and Tiger. And "Tiger" stops and starts a slow rotation, first turning to the Thirty overboard, and then the stern. Why? Why? Suicide attempt, of course, ends successfully, and "Tiger" regularly turns into the arms of fire a heap of metal, not having to complete their mysterious maneuver.
In the game of a crew member may withdraw from the system, resulting in its functions are unavailable. Typically, these unfortunates is the driver that turns the tank into a stationary gun, because we can not pull the lifeless body and replace it with someone else (note that in a competing "Steel Fury" is such an opportunity!).
Unknown tanker Worst of all things with "vnepoletnoy" part of the game that suffers atrophy literally everything. You can experience that players have no name, rank, and kar-EASURES because during a single operation it is difficult to move far in employment.No overall statistics, and after the mission can not see the data getting into our tank: that flew where, how and what the consequences. But the worst thing - the game just a little. There are two campaigns (as you might guess, for our and Nenashev), and each consists of only six missions. Generator fast no jobs. Editor, too, which means that there is no hope and creativity enthusiasts. Worse, such an insignificant number of missions detrimental effect on the manner of construction jobs, leaving them in the thick of the arcade. To begin with, that would lead us to successfully pass each of them, in case of failure, forcing try again. And again. And yet ... At the same time all missions rigidly scripted, and no randomizatsiine provided, that is already the second attempt you know exactly who will come to visit you, otkudai in what quantities. Under these conditions pereprohodit mission miserably. Such is the stereotypes of the genre: after all, in the simulations have become an industry standard dynamic campaign where you never know what will happen in any particular job, and where the following is issued even if the failure of the previous one.
In addition, there are many missions end in a stalemate, when the job seems to be not yet failed, but to be satisfied can not. The driver was out of order, and your tank would never come on a visit to the enemy. Or you shot ammo, and there are only fragmentary, and therefore remains "Tiger" will live forever. And Ammo T-34 is very modest, and the fact that you have already set fire to five enemy tanks does not mean anything - once the mission can not be won, will have to start again (saved during the execution can not).
It's good that the gun barrel of our tank in the game can not hurt, he readily passes through the trees and through the house - this, of course, conscious indulgence players, otherwise it would have to replay the mission even more.
Retake Conforming to the spirit of the campaign, the design of missions and otlichaetsyaideologicheskoy arcade. Each time the action takes place on a tiny patch of miles (if the eye) in three or four. That is, you probably can drove off somewhere to the side, but there is no life there, and there is nothing to do. Theoretically, some room for tactical thinking there, but he stumbles upon the silent sabotage associates. Although perform the mission we do not throw in splendid isolation, tanks, fellow soldiers would not go with us to aby. For them, pre-harvested clear route, and while the player is ready to move on it, colleagues are going next. If a player decides to stay, they tend to meekly awaiting further movement. But if a player decides to go its own way, then the other tanks did not follow him, at best, they will move further along its route, and at worst, targets will stop somewhere in the wrong place. In some missions, so designers have clearly indicated that the "correct" (generally, indeed, are the most easy) way of passing the mission, as opposed to all others "wrong." Minimal realism evaporates instantly, and we already instinctively expect any kiberdemona at the end of the last episode. In short, game-blonde, beautiful, but stupid. Do not worry, we still have one, intelligent and, quite right, terrible.
 | Two jobs | Two jobs in the game are not represented.Firstly, we are not given to take the place charged, on whose shoulders the responsibility of routine, although it is very hard work, because of his endurance and lightness depend on the rate of fire. Secondly, we can not stay gunner-radio operator. For him to do nothing special, because the radio in the game is almost non-existent and ineffective gun course.
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