Until now, sincere laughter is the famous thirty-seventh chapter, "The Twelve Chairs". International Chess Tournament in the provincial town - indeed, what could be funnier? True, when adjusted to modern technology, it turns out that the utopian project of Ostap Bender feasible. Today, every vasyukovets be able to fight with newly appeared "Lasker" or "Alekhine"! Of course, if it has Internet access, and distribution Massive Assault Network 2 (MAN2).
Fruitful idea debut Easier to understand what MAN2, referring to the history of the series. Everything started with the first Massive Assault (MA), a beautiful vargeyma, focuses on single-piece. But a pair of fights enough to believe: the multiplayer game a bright future. Perfect balance is achieved by ... the complete identity of both armies. The troops of the League ("red") and Union (green) differed only in appearance, and their characteristics and special-abilities were as like as two peas in a pod. During this project more than once honored with the comparison with chess. On board card for 14 pieces-units on each side, simple rules, lots of tactical ploys - a kind of modern variation on an ancient Indian game.
The Network Massive Assault Network authors almost nothing changed, except that added a couple of relevant online services and a few cards. Fans vargeymov proposal rated: fighting for the top places in the rankings, took part in competitions, and even getting involved in clan wars (huge battle for supremacy over the galaxy).
Having started in 2005, The Rise of the League "- the second part of MA, - developers risk, because the parties have got special units. Violated the principles of chess, but the balance is not too hurt, because the authors have tried to balance the forces. It is time for the second expansion to online ...
 | Who is cooler? | In MAN2 get along just two rating systems. The first assesses the only game experience of the user: even a crushing defeat at no penalties are not provided. Second - Glicko - more difficult. Loss reduces the rating, Victoria - increases. Moreover, when calculating the score takes into account many things: the class enemy, the magnitude and complexity of the maps, etc.
 | |  | Ugly picture brightens only special effects with slow. | | They say that the portraits "bots" to draw from employees Wargaming.net. I want to work for this company! |
E2-E4 Continued absorbed all the best from the first MAN and "Flowering of the League." Developers MAN2 carefully moved to the old maps, and even drew four new. Have not forgotten about the unique unit.However, for devotees of chess balance settings hooked option "extended set", which opens access to enemy units, of course, in exchange for their units.
Beginners are unlikely to encounter problems with the development: a training course, a couple of battles with charming computer opponents, and you can fight with live opponents. Just do not directly challenge the veterans, it's like trying to beat Kasparov, just learn to put "kids" mat. Players already familiar with the series in general are comfortable about ten minutes, because the basic principles have not changed.
On the surface 25 of the planets (just as many cards has MAN2) unfolds with serious battle. Opponents consecutive open "secret" allies - under the control of the state, for the time being remained neutral. The initial goal is simple: just as in chess, to get a positional advantage. For example, take the enemy's country in the ring, go to the rear or quickly redeploy forces to the neutral ground on which his eye adversary. But getting involved in a fight, will have to solve the smaller but no less important tasks: to attack and defend, so that "pobolnee" hurt the enemy, and cut their losses.
 | |  | Use of helicopters is on the cards with the rugged terrain - forests and mountains. | | Inferno - perhaps the most unusual card. At the edge of the fire-breathing volcanoes from the sky instead of snow falling flakes of ash. |
Simul Although the fight even on large maps usually falls in 10 - 15 "rounds", lasts a long time - time to exchange moves, usually takes a lot. Therefore, in MAN2 decided to play several games at once, the more so because it is extremely easy: simply as dirt pick up a decent opponent, using the ratings, and technology play by e-mail allows you to "move the figure" at any time convenient to you.
However, it is sometimes useful to observe how a real-time effect of the wizard to "poshpionit, just click the icon in the" eye "in the chat box. And you can see all of the enemy, even canceled. Clever gamers will not be difficult to learn from a professional, and in the future to aim a blow for the tournament.
It is difficult to overestimate the biggest change the network version. If before the Reds got a huge advantage at the expense of the first move and opens early in the game two "secret" allies, but now the authors of even the odds. "Green" is no longer acting blindly and see the debut maneuvers opponent. In addition, from now on exhibit at the field units can be only one country.
However, neither they nor the smaller new items (such as the possibility to load avatars or run before the game chess clock) does not allow escape the feeling that we face more add-on, rather than a full second part. Firstly, the engine, inherited the project from "Blossom League, beaten badly eaten. Secondly, the gameplay innovations is not enough: additional units are used infrequently, mainly for spetszadach. But, on the other hand, it is unlikely fans rejoiced MA would change radically. No wonder they say: the best the enemy of good!
 | SECRET! | Learn the simple rules can MAN2 hour game with computer opponents, but to defeat "the grandmaster, you need to think several moves ahead and consider all the details of tactics. Afford to give a couple of tips for beginners:
To see which of the enemy units may attack a given point, hold down the Shift key and move the cursor on it. It will help to arrange the troops and to reduce losses. Often use the transport for rapid deployment of units from one front to another, or from the rear to the front. Mobility is more important than numerical superiority! Neutral countries bordering the enemy state, attack only when the overwhelming superiority. With the support of the guerrilla enemy will knock you on the disputed land. But the most detailed manual on tactics can be found at this link - http://www.massiveassault.com/clans/got/man2.htm.
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