Strategic Advance Wars series was accompanied by portable Nintendo console from the very start the GBA in 2001. In Japan he is known and the longest - he was born in 1988 with the release of Famicom Wars. And for now twenty years in the series remained the same two recognizable features. The first - serious, comic, cartoon-like map of hostilities. Though the war - a phenomenon that put it mildly, no laughing, in Advance Wars, it is always presented as a game and no more a game of two commanders, where the soldiers - consumables, and think about where you should not, and defeat - just an excuse to pull the plug so lightly turn to the next battlefield. The second feature of Advance Wars has been a noticeable emphasis on those very commanders (in the game, they were called SB). Often it is the choice of CO so sensitive use of its advantages and capabilities to the battle. New as part of the series, Advance Wars: Dark Conflict, easily rejects both traditions, carefully stored for over two decades.
Post-apocalyptic world. Meteors are swept off the face of the earth good 90 percent of the population, dust clouds obscured the sky. Surviving the same trouble not only with sustenance - and bandits terrorize the few settlements, and power-hungry generals, nurturing aggressive plans continue begun before the catastrophe the war, and hitherto unknown virus is rampant among the population, easily turning people into flower beds. At this joyless story unfolds against the background of the young cadet Will, who lost in the catastrophe of family and friends, and now and risk losing what little he could offer a new, broken world. The plot of Dark Conflict is written down noticeably darker colors than the previous games of the series - and causes a strong emotional response. However, it is not a prominent: the characters templates, plot twists are predictable, but from the naive and pathetic robingudstva Will swayed from the first minutes. However, for people who did not like the aesthetics of the "war in the sandbox», Dark Conflict can become the game that will appeal to TV series - namely its "seriousness".
 | |  | Units in Dark Conflict receive the level for each dead enemy, and with them - and the bonuses to defense and attack. Unfortunately, this is just a nice little thing - that this infantry, for example, it is still not against the tank will survive. | | The camera can now zoom in to the battlefield. Sometimes the units are changed beyond recognition, and the review is too much reduced. Ur classic form! | In terms of gameplay, however, such radical change has not happened. Still we manage a variety of units - infantry, military equipment, ships, submarines, aircraft and helicopters. Infantry captures the city (which each move correctly deliver the money), as well as factories, ports and airports, where they made the appropriate units. Balance of these in the new part was a fix Manual: obviously "overinflated" neotanki and stealth fighters disappeared, as well as all other units, which debuted in the Black Hole Rising and Dual Strike.Newest Members battles - the motorcyclists with a decent radius of movement (can seize buildings Marines) equipped with a flare signal pistol rounds, anti-tank gun capable of firing a long-distance, and to counterattack the enemy at close range; valid except to shoot down helicopters cheap "for maize", and finally , breaking the balance so carefully built a seaplane, though available to only build on doroguschy aircraft carrier, but at the same time combining low cost with devastating force against absolutely every type of units. Unlike many other games where the combat system is built on the principle of "rock-paper-scissors", in Advance Wars is not all so unique.
 | Survivors cleaning | Writing off the dustbin of history a bunch of old units and adding new ones, Intelligent Systems has changed and most of the post-purge. Thus, the infantry is now worth five hundred more, making the purchase of mobile motorcyclists and soldiers with powerful bazookas even more profitable. Artillery with the introduction of anti-tank guns of the same radius of destruction, but have thus far more functional, completely lost its relevance. Missile surface-to-air firing range increased to 6 cells, the benefit remains the only way to shoot down air units from afar. That's because the aircraft carriers ranged attacks will not succeed - and now the water cruisers bring more benefit. Utterly insolent battleships, they are now the only unit capable of and move around, and remotely attack in one move. Fell medium and heavy tanks - they are now more affordable aircraft. But most, perhaps, a useful combat unit were anti-aircraft guns, easily mown all, to whom they can reach (with the exception of armored tanks and anti-tank fortifications), and standing while some hymen seven thousand.
 | |  | Animation attacks is the same as before - only changed the appearance of units. Hello gray-brown palette. | | Unit with the commander on board automatically becomes the "ace" (that is the maximum, third level) and receives a fair bonus. | However, the SB, who played a crucial role in the previous parts, put on the backburner. Throughout the campaign, and change them to be impossible! CO Powers, formerly ex-clincher in the battles, only appear to the second half of the game, and so imperceptibly that Dark Conflict can easily pass, and unaware of their existence. Bonuses are also themselves the SB no longer apply to the entire field of battle. To get one, you need to put the commander in any given unit, and all are within a couple of cells from the commander will receive an increase in their attack and defense. The loss of the detachment commander with the defeat is not - it can simply be transplanted into a new one. SB Powers is now a special not profit, and not hurt themselves JI something balanced. In general, long-standing fans of the show have every reason to be disappointed in Dark Conflict.
The main campaign consists of 26 missions for the passage of which would take hours and twenty. Along the way open and the so-called training, increased the complexity of maps, which, however, in the free games, and so are available initially. So loved mode War Room and the opportunity to "buy" the new maps, SB, and bonuses of Dark Conflict disappeared. They were replaced by the long-awaited online multiplayer, which - hooray! - Implemented on a solid "five".Exchange homemade card (now they can save tens!), Matches with random opponents or with friends, voice chat, an abundance of options ... Multiplayer allows a close eye on slack single-player features.
Overall, Dark Conflict - a worthy successor to the Advance Wars, and, therefore, strongly recommended for purchase. Nevertheless, a step backwards in major aspects of the game does not allow her to "nine", which we have received all the three previous parts.
 | |  | In each mission you can ask other characters Council on combat tactics. Dialogues are often quite funny. | | Finally, the "honest" Bridges! Now marine units can swim beneath them. |
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