Quiet, unobtrusive, true to his cause killers of feudal Japan had lost its former glory in the world of video games. Now, their image is supported solely through the efforts of Ryu Hayabusa. Attempts to revive the legendary TV series Tenchu has not led to success: new ideas a little, and those that have no way uzhivutsya old. Built by the same Shinobido: Tales of the Ninja did not think to take on the salvation of the genre, just the opposite - have decided to take it out on what is left and can still make money.
 | |  | Bird intelligence, of course, be useful, but much faster run rate, and remember the location of enemies myself. Good, and run a specially nowhere. | | Demonic samurai migrated straight from Onimusha, not just invulnerable to steel, but also shoots a grenade launcher. And it is so clever! | This is not to find a colorful rollers, dashing the story, vivid and memorable characters. Shinobido musical accompaniment composed of three background melodies and instead starless sky stretched dark monotone texture. The difference between what the screenshots show, and what can be seen on the screen of PSP, is striking. Justification for this outrage only one thing: gameplay - albeit primitive, but accessible and fascinating.
Before going on a mission to prepare. Choose one of the 36 shinobi (opening time), check the purpose of the assignment and inventory. This ninja can carry no more than four subjects, one of which - the saving "cat" to help in a moment to climb on walls or roofs. The other devices may well be healing potions or wood duck (chicken?), Playing the role of scouts. To cope with "gadgets" proposed by a cross. Unfortunately, this is the only more or less convenient scheme.
If taken for a single mode, run the risk of dooming themselves to a boring text briefings, somehow explaining the plot. Sequence of their execution is clearly stated on the card, sometimes graciously-giving the right choice. Which is better - to steal an important document or the roots cut the village of creatures resembling immediately and trolls, and peasants - it's the players. Still provided by the creators of give way not provided. For example, management. Freely rotate the camera around the ninja can not, but gently lean against walls and peek around corners there is no need. Unexpected attacks in Shinobido too theatrical. Buttons with which you can gracefully send the enemy to the light, a lot, but the "silent killing" just one. And if you suddenly go wrong and at the last moment, hit the wrong place or not - instead of the expected actions (cutting the throats), the hero jumps on the opponent's shoulders and putting his feet in the rack "birch", tries to strangle him. Sure, and Ninja misfires occur. But when watching the scene clad in samurai armor with a hand-grenade, any mistake could easily be the last.
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