We saw the invasion of bloodthirsty helgastov bodrenkimi corridor between the shooting and even out of the trenches. Been listening to plenty of chatter and teammates spellbound looking at deals in the dark red eyes. What else can please Killzone? She changed the camera angle, peretryahnula gameplay and generally jumped on a portable platform!
Regardless of whether you thought the original failure or a successful game discs sold well. Recognizable design, "fascist" pastiche helgastov and totally not a bad story line, coupled with skillful advertising did its job. The merit of a portable extension can be called successfully used the scenery properly selected material. What was odd, or did not fit under the new concept, left-overs. Such relentless montage probably spoiled a lot of nerves to developers: we have seen an earlier version of the game (as it was written "Hit?" At number 221) and have the material for comparison. So, among all presented clearly distinguished elements that the developers wanted to keep for themselves - in the final version does not. All the good players, all for their convenience.
 | Native Language | «Killzone: Liberation" fully translated into Russian. Dialogs and notes do not distort the native language, and the entire speech (including endless talks on the radio) sounded as if in front of us the latest Hollywood thriller. However, the efficiency of this kind of localization can be explained not only the promptness of the publisher, but still a small fraction of topical information. After passing the mission, together with the counting statistics, you will open the regular bonus. But to reach it, you will need ... visit the official game site. Themselves commercials tell us about the game universe sketchy, not giving the whole picture. However, with the main localizers managed to "excellent". Tips and situational explanations will be provided to you on the first requirement. Clear: people have an idea what to write about - no questions remain, everything works exactly as promised and the boot screen. But with him it's not so good. And let during the game did not slow, moving through the menus, you do not just notice the second delay podgruzok. Trifle, but still unpleasant.
 | |  | Intimate conversations in the trenches and moved into a portable version. Sometimes follow this Trepov very much fun. | | The enemy can not now throw the grenade - if he does, the hero simply did not run away. But after the elevator stops, helgast afraid to shoot first. | Protagonist of the local stories appointed Jan Templar, a seasoned warrior and just a good fellow. Recognizable identity, and that for not meeting all the soldiers saluted him, to describe the situation and to insert the comment as a hint they consider it their duty.The briefing takes place in three stages: first on the global map you will present campaign (both current and future) with the necessary information, then to each mission will be given a detailed explanation. Sorry, but just text. Only after the start of the operation appear scripted commercials claiming to be cinematic. And the complaint is justified: although all the shootings we are seeing a bird's eye and the smallest details in the mess did not discern engine Killzone: Liberation is something to be proud, even when the virtual operator takes the average plans.
And heroes have something to show off in front of the player. In each mission you can find good and not much of hidden briefcases with the Earth's currency. The first time they do not pay attention, as appears in the corner of the screen causes the counter to believe that this is just a bonus for fans of statistics. But actually found the money are valuable - they can be used to improve the already existing weapon or buy a new one. And if the first campaign of the need for big guns there, closer to the end without a tricked out machine gun ashamed to appear before loaded with the latest fashion opponents.
 | |  | Helgastu not wait to pull the trigger, even though his opponent is behind the container. Shot - and got a grenade. Or - all in the chest, but in this case it is well stay. | | The main advantage Rico: after he laid the plastid, it has enough intelligence to run off. Always. | However, if at the start with the weapon out of luck, you can always pick up new in boxes arranged on the back streets, and to replenish stocks of ammunition from dead helgastov. Armored chests - a real treasure for the Templar. Then he can profit from, say, a pistol with a stock of ammunition already on twelve shots or medications and grenades. But a lot with them not unesesh: no more than one type of firearm, not more than two fragmentation grenades, and only three charges of plastids. If desired explosive grenades can be replaced by smoke or even mine, but essentially it does not change. We must choose, that you no longer need right now - a mine with a remote control or a couple of "dymovuh.
Ideally, such a democracy should be the occasion to call «Killzone: Liberation" with elements of militant tactics. However, the language does not rotate as the efforts of developers, no one mission will not leave without surprises, to think of something in advance is useless. Sometimes these surprises are so unexpected, that does not help even made a moment before death avtoseyv. From the latter use is quite different: it allows you die, load quickly on problem areas and try another route. Survive after the sudden firing almost never fails - Templar, though it seems sturdy small, one direct hit from a rifle still knocks him off his feet, and the rocket explosion in a meter from the hero immediately sent to the light. Innovation in the final version can be called a destructible boxes that store now, not only ammunition but also the first aid kit. However, restoring the health of a quarter of an injection is unlikely to somehow help the cause, so it is best to trust wit and search workarounds. They always have.
After passing through the single-player campaign does not stop - the choice will be offered several mini-games for a victory which handed medals and bonuses to open in multiplayer. Discipline rather interesting, although even the most unpretentious may cause difficulties. The same range, for example. In the story mode works tricky avtopritselivaniya system, which is enough to indicate the direction - and that's already taken aim at the enemy and preparing to meet with the forefathers. It does not matter in what tier - on three floors above and two feet below, in a trench or under a bridge. Red beam picks purpose, and it remains only to quickly press the "square". In shooting this trick will not work because the space around the Templar is very limited, and the target appears more and more. Turn analog "buttons" do not have time, the hero can not select a priority goal, and eventually turn into shooting clumsy dancing on ice.
Artificial intelligence in the campaign, of course, leaves much to be desired - comes to what is thrown from behind a grenade with the sound hits the head of an unsuspecting opponent and then explodes at his feet. It's funny, but your companions from the "extras" behaving the same way. They are either tragically die on a pre-prescribed by the script, or simply prove unable to find a shelter. Against this background, stand out secondary characters who are trained to shoot from different weapons. But the most important skill is their unquestioning obedience. "Big shot" (as they are called here), which must accompany the exit from the danger zone, follow the Templars, wherever he went. Those who are not averse to war, perfectly fulfill orders given by superiors. To do this, set aside a special menu during which the war subsides, but time slows down by half, as if somewhere nearby Mr Neo catches bullets with his teeth. Appear on the screen markers of choice of action for subordinates, and they can not be reduced to the usual in other games set "hide yourself here" and "attack there." AI controlled characters can ask for, say, blow by plastid wall. Or sit down at the turret and deter settle infantry enemy fire as long as the Templar does not disarm a trap or not searched all the chests in the area. If a wounded soldier suddenly poplohelo (before his death it happens), you have thirty seconds to cure him - to do this run to the nearest trunk and borrow two syringes, of course, if not in the habit to wear them at all times. Returning to the lives of soldiers soon forget past grievances and will continue to defend their country.
Long it will, however, will not last. The plot is stingy on details of the bright, but not as long lasting as we would have liked.In other words, if you want all campaigns can be completed in the first evening and the next day to devote additional collection of medals and weapons. After this will be multiplayer, with the possibility of a joint passage - works like a clock, but just not interesting all the same thing run through the second round. But then come to the aid of experimental deathmatch-battle rasprobovali that you immediately forget that in the game were also some single player. Fortunately, the difficulty in finding opponents should arise - «Killzone: Liberation" is fully contained and sold in Russia at an attractive price. Gather with friends, play together!
 | SECRET! | Dial a certain number of points in order to develop the ability of your character.
- In a half times more health for the hero - 300 Points.
- In a half times more health for running mate - 340 Points.
- Installing the plastid is twice as fast - 100 Points.
- Mine clearance is twice as fast - 180 Points.
- The ability to store three grenades - 20 Points.
- The ability to store three smoke bombs - 140 Points.
- The ability to store three syringe with the vaccine - 60 Points.
- The ability to store four anti-personnel mines - 220 Points.
- "Bottomless pockets - 480 Points.
- The hero does twice the damage in the melee - 260 Points.
Additional characters
- Cobar - Beat the game on the complexity of the Hard.
- Metrac - Beat the game on the complexity of Easy, Normal and Hard.
- Stratson - gain the one hundred victories in multiplayer (ad-hoc or infrastructure).
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