 | "And there went out another horse that was red and sat on it was given to take peace from the earth, and that they should kill one another, and given him a great sword."
Revelation of St. John the Divine
Darksiders begins with an impressive clip, where the unknown operator in all its glory shows the last days of our mortal world. End of the world, in general, expected, and in heaven, and hell, but he has come, they say, is not on schedule. Who provoked premature cataclysm, it is not clear, but the hero of the new stories (one of the horsemen of the Apocalypse by the name of war) quickly comes to Earth to monitor the course of world cataclysm. Immediately, however, went awry: the demons attack the rider, then the host takes away his magical powers, in the end he dies on the battlefield and falls somewhere in hell. Then a higher power on him dump the responsibility for what happened troubles and sent back to earth, that he would fix broken in the redemption of the balance of power. Back in our world, war is only the ruins so thousands of bloodthirsty demons. Thus begins the adventure that will take away you have more than ten hours of real time.
 | |  | Here are this unfriendly demon war and buys improvement, skills and useful items. Pay off, as usual, showers. | | Knocking down the demon, you need not stop to cut it further. |
The procedure in our Restore order, according Darksiders, furnished in much the same as in God of War - Kratos path of revenge. The characters - and they are similar: in GoW raged barely clad Spartan, whose role models for children with good intentions, not zapishesh here in the picture is cynical Horseman of the Apocalypse, is moving towards its goal of corpses. And who out there is good and who bad, he was profoundly indifferent.
Initially, the game itself pretty similar all the same God of War. Our hero, armed with a fearsome form blade hurtling through the ruins of American cities, and literally hundreds of cuts demons who climb out of hell like flies to honey, and skirmishes, of course, look impressive. Tapping on the gamepad unpretentious combination of punches, you can make a real bloodbath: War smartly turns the sword, causing the heroic forces of strikes in a jump, then it falls into a rage and even turns into a fiery demon that resembles Barlog from "Lord of the Rings." Enemies, respectively ogrebayut full program and gladly die, inundating the scenery with blood.
In all this glory, however, there are downsides. First of all available strikes criminally small, so that relatively quickly slashing loses entertainment and even begins to tire: it to be finished with a horde of creatures, quite methodically harvesting only one button that, for the experienced gamer, of course, bored. Secondly, fatalities, one of the main trump cards of this kind of games, just upset. Once again, bringing the enemy to the condition and click-executor («B» in the Xbox 360 version), not so much admire, like war dispatches a new enemy back to hell, but from laziness to think, why these options the most deadly techniques developers have provided so little. In fact, when the hero for the hundredth time in half a studied chops demon unhappy even slightly jealous: for it is a vivid, dramatic moment for the player (at the beginning of adventure!) - Bored with routine. With QTE-scenes in Darksiders, and does matter, even the destruction of another evil boss level, which accounted for ugrohat much effort is being demonstrated in a rather messy trailer, where the player plays the role of passive observer.
| Weapons | Weapons in the game, in general, a little, and really helpful in battle is only the sword. For you - a short list of everything that the developers have prepared. For particularly corrosive also reports that each gun can pump, increasing its killer features.
Scythe - Terrible form a braid, with whose help it is convenient to scatter opponents in if you are surrounded. By itself, spit weak, so it really hack to death anyone was quite difficult and, more importantly, long time.
Crossblade - Star-boomerang is designed for killing flying enemies and solving numerous puzzles. Deadly force is poor.
Mercy - It looks very powerful gun, which in fact did not come in handy. Firing range is small, but lethal force is a lot of tricky questions.
Tremor Gauntlet - Nominally, the same weapon, but, in fact, the glove, basically designed to break through the passages in the right places. In principle, hitting her strengths, so if you prefer, you can weave, another swing in a combo series.
| | | The game will have to jump, climb on the ropes, pull boxes ... Tomb Raider in hell! | | Favorite zadachka Developer: send War to seek their swords, then to put them to the statue and thus open the door. Think about it: a horseman of the Apocalypse poking at the corners in search of swords, to open the door! |
A thousand little things Apparently realizing that these, in all fairness, the same battles the players' attention until the end of the game can not be kept, the developers built a lot of extra features, so the game does not get tired pop surprises: a hellish horse will be given to the proposal to overcome an impressive location on horseback, deftly cutting the demons are not leaving the saddle.That gun discharged and forced to fend off creepy carnivorous insects. Then suddenly would take away the enemy rocket-propelled grenades (in these moments Darksiders fearlessly like Halo 3) and hold full-scale war. Another thing is that all this stuff in the usual fight and not really needed (any creature, the easiest way to hack to death with a sword), so that the developers went to the trick: set up hundreds of sewn with white thread gameplay moments when a player simply has to use the newly issued toy to overcome or that place. And because of this approach, the solution of many puzzles in a strange way has become almost the main goal of the game. And along the way puzzles are getting harder, and if at the beginning of the puzzles are relatively simple, and the lion's share of time spent on the fight with demons, then to the final situation is changing dramatically. The clashes overshadowed, but have a lot of running back and forth, move boxes, look for the keys, pull circuit breakers, to build sophisticated combinations of the portals, correctly reflect the energy rays using mirrors ... Sometimes these problems require multi-pass decisions that have a feeling if you play for Indiana Jones or Lara Croft, that unraveling the puzzle in another Egyptian pyramid. But that one game is good, then the other - death. It is not hard to guess that this approach did not go Darksiders benefit. After all, when instead of the expected violent clashes suddenly have ten minutes to beat over the puzzle to open a regular (and dozens of them here! ") Doors, you begin to think that you are simply deceived. Developers for some reason, personally reduce the degree of action, and at such moments the game quickly wasting away.
Note, however, that in general, Darksiders is encouraging thoughtful gamers. If you want, you can find a lot of hidden treasure chests, which stores and new skills to the character and scope, enhancing health, well and very meticulous even be able to collect the legendary armor of dozens of disparate pieces. Unfortunately, more than half of secret places will become available only after the first play through, but who wants to re-examine already completed locations, frankly, not very clear.
| | | Riding a horse named Death, War, and without that all-powerful, it becomes virtually unstoppable. | | The battles here, though quite beautiful, too monotonous. |
Scorched earth And while, say, part of the adventure turned out not very good, Darksiders can seriously carried away by the outstanding style. To create characters, design and writing the script had a hand in a well-known comic book author Joe Madureira, who had previously worked, for example, on a cycle of Uncanny X-Men, and, apparently, his efforts went memorable characters, and the look of the game from the main menu, and ending armor of the hero, has turned out well, just in sight for sore eyes. On his way war will be met and the angels and demons of different caliber - and they are all perfectly legible in graphics and fine prescribed in the script. Especially well, of course, turned out an image of war as well as the chief demon, Samael, whom our hero has time to work on. Another worth noting is a decent voice acting.All the actors played to a miracle, and largely thanks to them the game looks so convincing. Anyway, during commercials for sure.
 | Among other things, war once and be able to get the wings for some time for them to plan. Familiar? | In doing so, does an outstanding location can not boast. The lion's share of time necessary to carry out in some dark dungeon, a routine similar to one another, and only occasionally allow the hero to walk around the cities. But even in the post-apocalyptic world scenery eye not to catch hold: detail of the weak, and really spectacular landscapes, such as in God of War or even in Dante's Inferno, there is simply no. Again, the same, in fact, tire location, especially when it comes to looking for clues running through their back and forth.
Time to take stock. Darksiders not quite propane game, but it could get much better. The developers have all the cards, and in some places (for example, in a battle with a huge horned demon, which to score the wagon train), they really laid out, have shown to their best, and some scenes Darksiders may well compete with the best works of the genre. However, there is a feeling that the staff Vigil Games so to the end and have not been able to decide what game they still do. For the full gross and bloody slasher's not enough strikes, finishing moves, weapons and a really bright scenes, adventure games lack the clever puzzles, intelligent script, and beautiful scenery. Yes, and since the birth of Darksiders no luck. Withstand the competition with fresh Bayonetta and data already in the sensations God of War 3, and Dante's Inferno - zadachka not simple. And it's safe to say that Vigil Games has not coped with it: they play "good", "not bad", "entertaining", but consciously competitors' products it is hardly someone prefers. Perhaps that is why the developers were quick to say that no additional content for the game will not, and even on the demo they supposedly have neither the time nor the resources.
| Ability | In addition to weapons of war has four specific skills that can also be improved by paying a trader caught in the battles of showers. Skills of all four, but, unlike weapons, each useful in combat.
Blade Geyser - The war knocks from under the earth ten sharp blades that pierce the nearby enemies.
Stoneskin - For some time the hero is covered with stone skin, which greatly improves the protection against impact.
Immolation - For a few seconds, the hero gets the opportunity to not only cut down enemies, but also roast them with fire.
Affiction - From the depths of hell fly to the aid of kites and tossing on the location, tucked sucking the life out of demons. This is the most powerful, but also the most expensive spell.
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