Comparison with the original MySims «Kingdom" can not be avoided, because, unlike the upcoming MySims Party and MySims Racing, the general idea remains the same - we act as the master of all trades, helping his countrymen to equip everyday life.
 | |  | This gloomy castle - built by us of the great scenery for a play actor and director, Trevor | | In construction helps (and sometimes hinder) "avtopritsel" - for each item or items will automatically indicate the most probable place of its installation |
The first difference is, in general, formal - now we're not just public servants, and the royal court wizard-wandolier. A strange word comes from the English wand - «magic wand." It was with her help, we are creating things out of nothing - to do this we need only the magic scrolls (read: "Drawings") and mana. Mining elixirs remained, but now need to another - the activation scrolls. If before each chair, we collected manually, but now the emphasis has shifted to ready-made items that need to be set, fulfilling the quota of interest - like MySims, every thing and paint (some units can paint) is a rating in the new coordinate system: housing, home furnishings, Beauty, strashnost, fun, "nature" or "mechanics". For example, a wooden bed gives us one point in the "nature" and three - in the "environment". Pleased that, although the interiors of homes still do not depend on their external devices, objects - the same bed, or, say, piano or shrubs - can be placed inside buildings and outdoors. In addition, we are now not only an architect and a master of feng shui, but also electricians, mechanics, and the envy of Mario, the plumber. Alas, the task related to the installation of mechanisms, wiring and pipes more boring than, say, a similar casual games (the same mode of cracking from BioShock) or the famous The Incredible Machine. Artistic ability to apply here as to what, engaged in optimization - also, good mana literally grows on trees. Spatial imagination - and the strain is not required. You could even say that creative solutions are not encouraged: for example, we have gathered, instead of unlocking the gate with a "gear", to build a bridge across them - figushki! The script is written, "collects the gear!" The only indulgence is the fact that now the hero is able to jump - so that if a job says "finish the bridge or a ladder, you can skip the step and to portray Lara Croft (note that if the stairs to go through someone else, the focus will not pass ).
 | |  | Aesthetic value of your creations game, of course, not taken into account - just use the correct number of objects with given properties | | In case of a sudden we want to compose a song with the word «wandolier», play the mouth Lindsey tells us that it rhymes on «gondolier» |
Moments of nonlinearity are rare and do not play a special role in the overall picture. Actually, the game uses story structure, a similar series like "The Simpsons" - individual chapters (for each set aside the whole island) is not connected with one another, they share only the common characters - our hero and his two friends, sensible sailor Lindsay and simpleton-bellhop Buddy (one of many old friends). Adventures are waiting for us the most diverse - from the grazing of pigs and minor repairs to the organization of an advertising campaign biscuits and search the meaning of life. For those of "The Simpsons" syuzhettsy may seem commonplace - there is more, the level of "Smeshariki" - but in games such scenarios are found to be surprisingly rare, especially those that include all the above at once (and not listed) components. Episodic structure has its advantages: to deal with cases on an island, enough of an hour. Going head-another, we can safely postpone the game until tomorrow night - here we have worked, and the next island will not run away.
Although, of course, a little sad that some stories never intersect, the more so any hints on this development is - well, on the island of elves live robot-girl, and at the launch site - the robot-boy. Romantic line, it would seem, arises (love-ahs sighs MySims Kingdom is not alien), but alas.
 | Vsehihvmestesoberizm | And what a video game goes without numerous shtukovinok for which the heroes must necessarily impose their paws Crazed? In MySims, we elixirs only a collector, in the Kingdom and collect all the magical energy - now, in addition to the old ways, we extract valuable resources "geological" method Loupian pick on special walls. With the help of a magic bag Lindsey can surpass surplus sacred substances in mana, but now make an elixir elixir A B does not come out - so, if the roll is not enough reagents to, as before, running around with a metal detector to catch fish or shake the trees, of course actively cycling pogremushechnye ability console Wii (in some places simply to actively push the A button). Some elixirs, however, occur when you use special items - well, playing the guitar, we razzhivemsya few other notok (as well as emotional emanations of our listeners).
In addition, there are still accidentally finds the unique values, which take "in buying the" different characters - this Wick Vectors are interested in figures of heroes the game, and the warrior Spencer - part of the sacred armor.
 | |  | Since creating their subjects of separate parts, we can not, then the workshop we do not need - simply, at any time pull out the wand and starts to build. True, our magic act only where the land is colored cell | | Diverse zveryushechki not just passively mooing and croaking in the background. Every now and then you have to work a shepherd, driving them from place to place |
The course and outcome of history, we, too, can affect only a very few cases. But here is an instrument similar to a branching dialogues in serious RPG, - «socialization." In some, again, well-defined scenario for us to meet stubborn Sims, who should talk, finely selecting the themes and approaches - for example, Goth is better to shower bats, girl-pripevochku - flower petals, and tehnofil Vic Vector prefer inspirational speech inspirational SMS. But alas, for each conversation there is only one correct ending, and even if we believe that the girlfriend caveman would do well to return to civilization, taxied to the end of this game we will not allow. However, seduce Sim-savage refrigerators, television sets and video games - please! Vnesyuzhetnye moral torment us are still strangers. Immediately after the assignment, we can take back all spent on it "cubes", and yes even grab the ones that were bad, and we have no bad words can say - and even be grateful. Comes to the ridiculous - you can connect a local console didzheyki, and then immediately cut down, and all megavecherinka will happen ... without music. The only problem that we are thus able to create for themselves - is that after the story we will offer additional tasks like "let's do our swamp more beautiful than ever." Naturally, if you at that time left the pond in pristine mustiness, you will be more difficult to "upgrade". Only here the history of the new quests will not move, and the only incentive to solve them - to finish the missing hundred King Points to the final game. In the end you will find a truly great gift - however, in the absence of opportunities to put the fruits of his work online, is far less challenging, like a garden in MySims. History in the Kingdom, no doubt, more exciting, but here is the development of mechanics of the game went pretty controversial ways, and the result was slightly better than its predecessor.
 | SECRET! | If the setting on the island Trevor after you pereodenut dragon costume change at a villainous (available on the island Spookane), a hat - for example, a wig with curls, then the final scene of the play will be a little funnier.
 | |  | Costumes in the Kingdom, perhaps, and less than predecessor in the game, but a selection of styles is much more unusual |
|