Three-dimensional game series Castlevania unable to regain his place in the sun (and Curse of Darkness - most recent to be confirmed). A two-dimensional, in contrast, are becoming better and better. Apex of the series is Castlevania: Symphony of the Night for the PS one, already released nine years ago. Since then, the vampire series has proved itself perfectly to the GBA: triplet Castlevania: Circle of the Moon, Castlevania: Harmony of Dissonance and Castlevania: Aria of Sorrow, Valery "A. Cooper" Korneev at one time without false modesty, described as "rare huge hit." Two-dimensional adventures of vampire hunters go to the new platform and re-set the heat: Dawn of Sorrow - another piercing a blockbuster, now with a stylus and two screens.
 | Feast of the spirit | An important part of the game - finding and collecting souls who occasionally fly out of the destroyed monsters. Soul can equip it gives Soma new abilities and fighting techniques (eg, the soul can fling the bones of the skeleton). And Yoko shop free some souls connect with the existing weapon, to get a much more powerful options.
 | |  | Here is the application developers have found the touch screen: spend on the ice with your finger, and he split. | | Have time to grab a stylus and draw a precise printing - zadachka complicated and after a heated battle with the boss completely inappropriate. | The game begins a year after the events of Castlevania: Aria of Sorrow. Soma Cruz, the current heir to Dracula, suppresses its demonic inclinations and living humdrum lives. "How old bloodsucker, not that bother you?" - Asks him in the first splash screen good girl Mina. Soma says that, they say, has never felt better. Half a minute later on a couple attacked by a mysterious villain, the heroes learn about bogomerzkom cult, intending to resurrect Dracula, and the Soma back the dark forces. Someone who will kill the current heir to the famous Romanian, will be the next incarnation of the vampire - and the lives of Soma half a dozen attempts Sinister, among which the magician-educated Dmitry Blinov, whose untimely death in the middle of the game, we sincerely sympathize.That would be plot quirk: Imagine heroes Castleviana opposed to the dark lord, Dmitry "Dracula" Blinov!
But let us return to the topic of conversation. In Konami long ago found a recipe for a perfect game play and follow it with timeless care. Enough to spend a couple hours from any two-dimensional game of the series, so that paints imagine what awaits players in Castlevania: Dawn of Sorrow. Developers do not have to enter the game crazy puzzle whose solution would have to blow into the microphone, talking to a brick or a folding screen with your finger rub. Upper console screen shows a map of the castle or the statistics of the character, but at a lower Soma scour the castle of Dracula - that's the whole story.
 | |  | In the game there are like normal monsters of the world Castlevania, OR someone new. | | Looking at the Statistics screen, you can see that the "dead soldier" passes before the fire and lightning. | Lock, as usual, enormous. Initially, the hero can penetrate only a few rooms. And if the front of Soma there is something irresistible, whether it's forbidding high wall or too narrow manhole, it is necessary to take the pencil: sooner or later, the hero gets the ability to help penetrate deeper into the nest of evil. Such a scheme has been used successfully in the Metroid series of Nintendo (the truth is that games are so similar that scholars combine them into one genre «Castleroid»). Once Soma leaves the room, it revived all enemies - and as wander around the castle has beyond all measure, and to fight the same monsters, it would seem to be annoying ... but no. Filigree animation and graphics make a model of each of the hundreds of enemies single and unique, and level designers and over again shuffled selection of monsters, not giving the player a break. Interest heated and dozens of weapons for a couple of role-playing elements: those monsters that early in the game seemed to be invincible, will soon be consumed by a single bullet from a spell gun.
Nintendo DS touch screen is rare, but still in use: for example, the player must destroy the blocks of ice, carrying on his finger. Or this: defeating a boss, you have to finish it quickly on the screen depicting the proposed game "magic seal". If you can not, the leader will restore some health, and would have to hang up his cuffs. Both of these mechanics can be cut out of the game, and Castlevania: Dawn of Sorrow did not become worse. The need to quickly draw the press, just finished the battle with the boss - rather contrived complexity than the harmonious development of the ideas of the series.
At first glance it is easy to Castlevania: Dawn of Sorrow for just an updated version of Castlevania: Aria of Sorrow with a GBA, and even loyal fans of the show complaining about the excessive physical resemblance.Respond to the full extent: the Nintendo DS game has become a written beauty. Enough to run any old Castlevania after Dawn of Sorrow, to notice a huge difference: the heroes do not look like colorful bunch of pixels, color palette is much richer, more natural motion, and the music is much clearer. In addition, the Dawn of Sorrow sufficiently ingenious touches that make the picture come to life: for example, you can see how the cold breath of Soma is steam, and standing on street cars subside under the weight of snow naletevshego. Graphics Dawn of Sorrow - sample of work with sprites, and if all the two-game will be as cute, we are ready to play them is not a year or two.
It remains only to note: a new Castlevania gameplay is not much different from what we saw in the previous two-dimensional games of the series. Graphics have become much better, and custom capabilities Nintendo DS is used only nominally. Castlevania: Dawn of Sorrow - a great game for both connoisseurs of the series, and to sympathize with neophytes.
 | And that's not the end! | Prepared vampiroborets held Castlevania: Dawn of Sorrow for some five or six hours. This, however, does not mean that more in the game to do nothing. In Dawn of Sorrow has three different endings and a whole heap of extra modes. Among them are Julius Mode, where you can once again go through the game for Julius, Alucard, or Yoko.
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