 | Computer racers love to race each other, often comes stupidity: for example, when launched the first rider to have a second turn firmly occupies the last place. | Wear gloves include loud harvested game motomuzyku - Time to start. The most interesting race looks like from the helmet athlete. Constant slope of one and the other side of the asphalt dangerously close to us on the right, then left - with such a perspective atmosphere of the game feels better. The problem is that ride motorcycles with this camera is very difficult. And even if it is a great desire, it is likely to be tormented in the guise of "first person" would have to return to a traditional camera, suspended for a racer.
As is often the case with such games, the graphics somewhat redundant: all these detailed motorcycles, carefully drawn creatures on the sides of the road and other minor details from the game, quite inconspicuous, surprise when watching the replays and screenshots. During the race, we not only have the ability to stare at the sides, but the opponents of our very very close to see rarely and briefly. And in these moments do not appreciate their looks. But then, when immediately after the race will automatically replay, it appears very interesting: it turns out, for example, that over-run dart to and fro helicopters, Airbus, and even military jet fighters. However, in general the game looks pretty normal, because the ring motorcycle races - not the best material for artistic delights.
 | |  | The stands are filled to overflowing polygonal spectators. | | Close-up of a helicopter - traditionally one of the most exciting camera angles in the replay. |
Stage career Single-player campaign is quite ordinary: we go through one by one race championship, thanks to its athletic achievements of opening various shots: unknown tracks (including mirror options, if someone suddenly needed), brand new motorcycles, unknown riders, and other useful stuff on the farm. In this case, a familiar role for the series system is still with us. Each driver has four parameters: maximum speed, acceleration, braking and understeer. Dispensing points, obtained through your career, we can pump those or other skills racer. But unlike conventional role-playing systems, which once consumed glasses can not turn back, here they can always take back and invest in other skills. Thus, a kind of adjustment riders, and the game just advisable to use this in preparation for competitions. In fact, on the fast track with long straight sections is very important the speed limit, but on a slow track, where everything is different (this also happens), it is better to invest those points in the skill of acceleration. Setting up a motorcycle in the game, too, have: the choice of types of rubber, suspension stiffness and stuff. All this, of course, simplified, and your preferences will automatically accrue to each subsequent bike for all future races and trails.
Yet we are allowed to your liking to paint a racing suit and a motorcycle.And you can invent a logo, write your own text, adjust the font, increase or decrease the drawings to any attempts on the result of our work is well looking at the angular body motorcycle. No matter how ridiculous it sounds but it is strangely fascinating, and the first hour of the game you can never get to the races, trying to create a masterpiece of motorcycle fashion.
 | |  | The main attraction of the route in Shanghai - the fantastic architecture of the stands. One of those rare items slopes, which can not be ignored even during the race. | | In the rain bike behaves almost the same as usual, but it becomes less manageable. Unfortunately, the physics of wet track weak spot computer racing. Can not be said about the reflection on wet pavement. |
100% realism Since the game is not quite so fast-paced arcade on keyboard arrow here will not get far. In order to achieve decent results, it is advisable to get a joystick or gamepad. Can be controlled and the steering wheel, if only the fact of the torsion bagels with a motorcycle will not be confusing. Best of all, if the controller has a third axis to control the body of the rider. Physical model of polite, if well-drilled waiter. Forget about the fact that somewhere there is a motorcycle that can instantly kill the driver, it is worth it just for an instant distraction. The local machine flexible, they stick to the pavement better than Spider-Man, they are perfectly dispersed and exemplary brake, never once lishayas manageability. At the turn of the motorcycle can not be dropped, as if we do not tended to the pavement. There are only two ways to fly out of the saddle: first, at full speed to crash into some obstacle (almost always the rival machine), and secondly, to jump out on the gravel and there are already strong heel motorcycle, and only if the iron horse deign finally lie down. It's okay, just a couple of seconds, our avatar boldly jumped into the saddle and continue the path. If the gravel to behave prudently and not too tilted motorcycle, then we very much will cut the speed limit, but will ride at your leisure. And considering that the game is very comfortable with the not very precise passing routes, some S-shaped chicane * or more complex systems are allowed to cut corners. Ride on the gravel, saving a few seconds - in life, and in many games for such acceptance severely punished, and here we are facing a lack of check marks in the "pure race pass." By the way, check it removed at all for any step beyond the asphalt racing, even if this extra ten centimeters in a very wide entrance of the turn.
In the refined physical model has its advantage: it is very easy to learn and not become a source of sadness and frustration that often cause and hardcore simulations, and many harsh arcade. Of course, it is good that the teeth do not wear out in a porcelain powder, but the price is too high for this: the race is practically deprived drive. That is the process of riding a motorcycle does not cause a gamer no emotion, sitting at the computer so calm, as if playing patience, not hot on the concrete strip at speeds over 300 km / h. It turns out, the only thing that can attract game, it's battle with opponents.
In pursuit of the podium Artificial intelligence of our colleagues on the track copes with its task. Racers fun start, avoiding each other on the outer and inner paths, they have a certain personality, and the first lines of the results are always loom the same name, familiar to those who follow these motorcycle racing. At the same time on the road, there are rabid underdogs, which we will soon go around the circle. The only pity is that magical radar, showing the position of all drivers on the road, does not evolve as a circular (eg, different color), because sometimes there are minor misunderstandings.
However, our rivals still far from ideal. The fact that they never make fatal mistakes that lead to collisions and falls - in itself offensive, but tolerable. Much worse than their pedantic love of the ideal trajectory. Even the weakest enemies in an exemplary way out of difficult blind corners, passing literally inches from the edge of the road. Just go very slowly to keep the final lap. And if the poor fellow did knock off the beaten track, the first he struggles to return to it, and then to continue a normal race. It looks very unnatural.
In addition, competitors ride with some other physical model. Attempt during the race, a board colleague push sideways on the sensations reminiscent feeble effort to move the shoulder rack, brim full of books. The inertia of the enemy is much more of our, perhaps, these bikes run iron robots?
Drawing Lessons Probably, any racing game is essentially a construction of an optimal schedule under the given assumptions, but this is conditional mathematical background is felt especially acutely. The slope of the controller - like the motion of T-square on the drawing board. Calmly, prudently, without emotions.
* Shikan areas - a sequence of narrow winding turns (usually in the form of the letter S) on the road, used in racing and on city streets for the deliberate slowing down cars. Usually they are located at the end of long straights, so they are the best places for overtaking in modern racing. (Wikipedia)
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