The last two years have been very fertile for crossover fighting games based on the popular game universes. Super Smash Bros. Brawl, Castlevania Judgment and Dissidia: Final Fantasy - they are all designed to please the fans and thus differ markedly from both the game-grandparents and their representatives from the classical as a genre.
Why is it fighting? After all, RPG-format ideal for crossovers - take the same Namco x Capcom! The answer is simple: the developers need entertainment. And not in the cutscenes, as usual, but right in the gameplay. By the way, Square Enix has promised long ago that the battles in Final Fantasy XIII will be similar to those we saw in Advent Children - and now, to go far it is not necessary, because Dissidia - most currently playing the embodiment of "Advent Children". Pompous remarks short, insane somersault, special effects in half of the screen and tons of fanservisa - all this can not but remind of the most successful Full Movies Square Enix.
 | |  | A joke that could only be in English-language version of the game: the character refuses to name the wrong. The fact that the localization of Final Fantasy VI for SNES Biggs (named after a character of "Star Wars") was for some reason renamed Weeks. | | Scene is exactly the same pattern Yoshitaka Amano artwork for Final Fantasy II. Such references to "Dissidii" not uncommon. |
Fabula Veta Crystallis Advent Children, many blamed for the fact that its plot (ninety minute boevichka recall) was not going to compare with the stories of the games (40-hour Titans). With this, of course, do not argue, but in "Advent Children" with some reservations, Final Fantasy VII characters appeared such what they know and love the fans.
Has the same quality and Dissidia. Its authors took the first ten-dimensional parts by the main character and main villain, added one representative FFXI and FFXII, modeled according to their original design, nadergali for each recognizable quotes and choose a number of specific fighting techniques - and voila! Connoisseurs of Final Fantasy characters will be glad for finally stepping skinuvshih shackles of the combat system and showed itself in all its glory, touched by the replicas, which are weighed against each other, appreciate the many references to memorable moments of the show ... and ask questions.
 | Cri de coeur Sergei Tsilyurika | As it happened, Square? How can I pay close attention to many small details that will be remembered only a devoted fan, but at the same time afford both to mock the characters? After all, in "Dissidii" could reveal their deeper, to show a new side to give them more information about! But the only one who receives so - Firion, big with a dream "fill the world with wild roses." For a moment, the wild rose was the emblem of the rebels, under which Firion fought in the FFII, and his value was quite different. And in "Dissidii" - my God! - Half the story focused on how muscular men call out of nowhere his arm Red flower, are sublime nonsense about dreams and then fight.
The plot is trivial: there is a Cosmos, the goddess of harmony and chaos, the god of discord. Between them there was some mythical balance that we can never happen to contemplate, and then the balance is fairly shifted to the chaos. For him were the villains of the ten-dimensional parts Final Fantasy; Space is called in to help the respective heroes. As instituted in Final Fantasy, the characters get their first in the crystal, each - defeating his antagonist, then the cases of sudden plot twist, and ... they are again hitting the same bad guys, and the curtain - and Chaos. It does not sound so bad, right? So it would be all it was, if every ten minutes of fighting scenes are not mingled plot. Then a familiar response, "Oh, finalka, story sketches, should be interesting!" Sums: During the dialogue, lasting, perhaps, not one hour, the characters do not speak a single word worthy of attention. Their vocabulary reminiscent of Kingdom Hearts: they are constantly repeating the same thing, over and over again: light, hopes, dreams, faith, support, fight, future, friends. It is unbearable even in the first scenario, but continues until the end. But just imagine that instead could be! For the first time all these characters came together in one game - story game! As they got acquainted with each other, how they get along and uzhivutsya among themselves in such a nature that they care and how they relate to each other - none of this player does not show. "We - the warriors of light, we fight for our future, we believe in it, because we do have dreams, and we win because we are supported by friends" - that's what they say they are. Even the villains have lost all individuality! Almost every one of them occupied by playing with his hapless protagonist, while more and not capable. Exception - The Emperor who wanted a cunning plan and has become perhaps the protagonist of "Dissidii. But at the same time and left without a name.So the question arises - why should we, instead of the correct, sensible fanservisa a sugary freak-show?
Why the Emperor's name was, ahem, the Emperor - though he still had twenty years ago in a Japanese novelization FFII came the name Mateus, which themselves creators see Canonical (the latter an exclusive weapon called the Emperor Mateus' Malice)? Why is the Onion Knight - a strange nameless child, not one of the heroes of the remake of FFIII on the DS? Why did Cecil (both in plot and gameplay) are constantly torn between darkness and light, then when FFIV important plot element was his ultimate transformation into a Paladin? Why Bartz has become a joyous moron who behaves as a preteen? Why Kuja is exposed to ridicule, have forgotten how to talk about anything except about theater? Why Judge Gabrant Master, a character deeper than all the above together, and only does that whining about their plight?
Speaking of fanservise. Its a "Dissidii" could not be enough, in principle, if only because the main heroes and villains - are not necessarily favorites of the public. We do not see any of Cain, or Vincent's nor young, neither Seymour nor many other favorite characters. And the most insulting - not one of the heroes never remembers his comrades behind the scenes. Moreover, that the word "friendship" they repeat so many times that it would not pass any spam filter. And do not forget that many of the collected here the main characters as it should be forced to disclose minor actors. Much-loved fans of love stories, of course, have sunk into oblivion. On the stage - single, spherical stereotypes in a vacuum.
 | |  | It remains to dress in a pink dress and go under the sword of Sephiroth. | | Bartz swords with strangers involuntarily recalled Gilgamesh from Final Fantasy XII. |
However, we must pay tribute to the developers - all sorts of tips and tricks, of which the game because of its complicated mechanics, many are decorated in a speech turned into NPC characters. Those lucky, who have been granted to teach a player to deal with "Dissidiey, say, in full compliance with its primordial role, and veterans of the series will find a lot of jokes in the text" for her "and references to the original game series. And what is the local fanservis really succeeded, because it is a menu. And yet in the design. All the fighting brothers looks like a second ago, lost her drawings Amano and Nomura - right down to the smallest detail. Although Nomura and then contrived to spoil the impression of his love for a variety of jewelry - more than half of the characters hung completely redundant, useless and misplaced stones, trifles, and earrings. One gets the impression that the designer wanted to shove those thingies where possible: in the ears, the belt, the hair on the collar, in armor, on the hilt of his sword ... Sephiroth had nowhere to stick the colored balls - so it appeared handcuffed, from which dangles a chain.Somebody, stop already Nomura!
 | Nedodorabotki | For the Western release, developers have made some adjustments to the combat system (that is, the Japanese version was even more unbalanced - though the game's development was carried out a good three years!), Cut several times at the beginning of compulsory education (that is, it was even longer! ) and added the most miserable mode Dissidii »- Arcade Mode. In it the player is forced to use prefabricated characters - that is, can not change gear and not even the right to reassign the ability to more conventional combinations of buttons. It turns out that the fight has for the most part with control, and yet the most difficult battles Arcade Mode, which is done under the ticking of the timer would have made to sweat even seasoned players with convenient minded fighters. It's funny that Square Enix decided to release in Japan that same "revised and expanded" edition of the DFF, which we received from you, called Dissidia Final Fantasy Universal Tuning.
Gravity does not exist The basis of the combat system is elementary, but it is cluttered with so many nuances that fit recall The World Ends with You (the good, the team it did the same). "Dissidiya, unlike the vast majority of fighting games, is not simply an exchange of blows to the full range of health depletion of one of the participants. Then a much larger role indicator, referred to as "the will» (Brave), - he pointed to the attack power on the HP at any given moment. Button "circle" is responsible for attacks against the will of the enemy (every successful attack carried out not only enhances this feature from the attacker, but reduces it in the victim), and "square" - a move that causes damage to HP. Literally, one button is gaining strength attack, and the second - put this power at the decisive blow. Do not, however, believe that each character only two steps. They are usually a dozen or a dozen, and each button can be assigned to three pieces (by pressing and a combination of the arrow "forward" and "back"). In addition to all the different sets of practices on land and in air.
What hurt the players to beat each other exclusively for HP? The fact is that after getting the HP-attack will forward each time reset to zero and then slowly rising to the primordial index (determined by the level of your character and gear). At this time the enemy could easily break your will (Break) - that is, to bring down her still below zero. Broken character recovers more slowly, and its NR-attacks become ineffective, while the opponent gets a huge - often decisive - Brave-growth. Thus, the player is forced to constantly maintain a balance between two types of devices.
 | |  | In the story mode in the intervals between contractions will be led by a hero figure in boxes lined the field and look into the treasure chests, sealed in stone summoned beings and many enemies. | | In Dissidia - One hundred and fifty achievements, from very easy to virtually impossible.For each assumed a unique prize! |
No part of Final Fantasy does not come out officially in Russian, but Square Enix for some reason decided that fanservisnomu project absorbed the twenty-year history of the series (which, supposedly, the Russian gamers should not have known), the localization will be to face. And translated "Dissidiyu" so that all the pirates, producing the Russification of Final Fantasy, just right to burn with shame. Unbelievable but true: in a game with such a huge amount of content, with lots of references and a pile of subtleties translate two minutes is ideal. And it is - evaluation picky person familiar with the series very closely. And on many signs can be determined that the transfer was made directly with the Japanese version, and working on it people are likely to have had direct contact with the developers. In any case, they are fine fellows and their work should become a model for all localizers Russia.
Also during the fights on the battlefield there is the so-called C-energy that is collected by filling out the proper scale. When the C-line to peak, the hero may choose to go to the C-shape. In her character becomes more powerful and gets the opportunity to apply heavy-duty C-technique, capable of easily breaking the will of the enemy and greatly hasten the victory.
Preparation of a character perhaps more important than player skill in combat. Generally, the battle itself took on the force a third game time, all the rest - the endless menus, confirm choices. Mess with them will have more than the lion's share of RPG! Improved evasion or make counterattacks critical? Wear armor with better protection or to collect a set of equipment with a useful bonus? Hang on a more accessories, which give an immediate effect, or better suited amplifiers this effect? Yes, do not forget to choose which of three dozen recruits beings better help in the coming battle ... However, a role played by banal flow. Contrary to what the developers say, a character at level 20 will have almost no chance against the 80-th character (if only because they last quite a successful HP-attack, but the first is simply not able to accumulate enough will because of the high protection of the enemy ).
Finally, on the outcome of the battle in no small part influenced by the arena itself. "Dissidiya" - fighting for a truly three-dimensional: the heroes are running around freely on the walls, curry unimaginable leaps and somersaults, and even fly. As if gravity did not exist at all! Dozen cards on which the unfolding battle, vary from small interiors to large open spaces. Sometimes - too large for two men. And sometimes they are vertical, and are located at the top of the enemy can not see at all. And now, half the arena is unfit for normal play ...
 | |  | No, Garland, no! Stop! Do not you dare ruin the already weak first part of her completely unnecessary plot holes! | | Side script on Shantotto of FFXI, can easily bring a smile, but still no one.The game was worth to do so. |
 | Familiar handwriting | Scenario - the weak side "Dissidii, this is not debatable. However, its creators are guilty not only the authorship of unusable dialogs, but also in retkone - Change the plot had already released the product to suit their new fantasies.
How can they crank out so, you ask if "Dissidiya" with respect to the previous parts so obviously uncanonical? If! The closer to the denouement, the more the game hints at what the local chaos - in fact, the very chaos that was the last boss of the very first Final Fantasy. And the latest splash in conjunction with the secret "report" very clear link Dissidia c FFI, Garland navorachivaya wildest backstory that the original does not rhyme very well could. Why had so rudely and without any particular reason to pull a story to another - is unclear. However, much to clarify the name of the person, who led the writing of the script. This Motomu Toriyama, the author of the helpless stories My Life as a Dark Lord, and Revenant Wings (which, incidentally, happened exactly the same empty verbiage), who is also director of X-2. So, ladies and gentlemen, enjoy the marvelous dialogue heroes "Dissidii" and not for a moment forget that the next work Toriyama-san - Final Fantasy XIII.
Fun together The developers justify their choice of platform for Dissidia in order that the split-screen multiplayer would lose all its charm - and thus had to make a game on a portable console (DS has not approached because of graphical limitations). It turns out about online in the Square Enix nobody seemed to be not remembered at all: unless something prevented release even more beautiful "Dissidiyu" even on the same PS3? However, with online multiplayer friendly and PSP, though developers and shy mode Infrastructure, and the creators of Dissidia - originally designed for the game alone! - One of them. In this menu item allows you to run game on a local Wi-Fi network, though in mockery called the Online Lobby, confusing the gullible players.
And with the local multiplayer is not going smoothly. Firstly, different versions of the DFF can not communicate with each other, and Russian for the European is not considered. Secondly, the game starts to noticeably slow down your, and sometimes even goes into the lobby in the middle of the match. Finally, it is in competition with human beings is particularly acute question of balance.
It's very sad, actually. Many heroes have the quick strikes at will, passing into an attack on HP, have the villains - no. Zidane, Kuja, Golbez, Sephiroth, Cecil - all they have in their arsenal of fast and extremely unpleasant for the opponent's capabilities. Some characters get in the C-form of new techniques or features (eg, Firion treated for taken away from the enemy number of HP - that is, almost always in full attack Cloud begins to break all the blocks and the Sephiroth gets reception Heartless Angel, truncating the will of the enemy to unity) , while others are content merely increased performance and regeneration. Alas, with the balance in Dissidia is a problem, and considerable.
 | |  | Each day comes under the letter of Mugla. They may also contain questions on knowledge of the show, and prizes, and interesting facts. | | In many ways, the heroes end up like this. At the same pose and with distorted face. In Japan, this is probably considered fashionable. |
And to compete with the AI controlled opponents, meanwhile, is predictably boring. They block these attacks, which people in my life would not be repelled, they are anticipating all kinds of tricks and are not bought to any tricks. When the opponent dodges two dozen strikes in a row, then to generously get damage from the twenty-first, it seems that he just decided to give in, no more. It remains to find such a technique, which opposes the AI is not so zealously, and use it mostly (because the use of other, less effective, immediately punishable by a counterattack). Pleasure from such a confrontation, of course, a little bit.
But that's half the battle. For some characters are not weak computer, oddly enough, just do not know how to play. Eksodes and Gabrant, for example, in his hands turned into sacrificial lambs and do not use and a third of its capacity. But any Ultimetsiya under his control gets up so that only wonder.
 | |  | Complete sets of equipment give useful bonuses. | | In fact, "UBOAA" - the dying cry of the Emperor in the Japanese version of Final Fantasy II. In the English version he sounds different. |
 | Comment Eugenia Zakirova | Dissidia - a good game. Its just nothing to reproach: graphics beyond praise, a selection of characters bound to cause a response in the soul gamer familiar with any releases of Final Fantasy, yes, and here fanservis literally rolls over. You can not take a step and not to stumble on good reasons to let a tear and avaricious desire to get re-ignite "the very Finalku. At the same time as an independent game Dissidia could not well be interested in any way. Pass battle after battle, card for card, but it is not aware of what is happening."As I did this happen? Why is everyone so nice? And, incidentally, turned out beautifully - and okay. "
Sweetie with bitterness Though the combat system "Dissidii" was far from perfect, and the plot is no good and all, the game looks amazing. Detailing heroes, their animation, special effects - all done at the highest level of all we expect from Square Enix. Soundtrack without embellishment is great - for him said Takeharu Ishimoto, author of music for The World Ends with You and Crisis Core: Final Fantasy VII. Remember what a Crisis Core had wonderful arrangement of tracks Uematsu? So, here are even more! Each piece is presented "Dissidii" two favorite martial tunes played on the new lines, plus one more - with an original sound. All of them can be heard in a specially-designated "Theatre." And indeed all kinds of content is huge - those who caught the game seriously, spend her more than a dozen hours. "Dissidiya literally forced to return to her again and again, potchuya daily letters from Mugla, special days, when growing received for fighting experience, money and bonus points, the need to rock and stuff (I swear, like in an MMO!) Components to create cool outfit. Promatyvaya narrative scenes, angry at the imbalance, to run it every day, try a new combination of accessories and abilities, to arrange a duel with your friends, and then suddenly realize that he had spent a "Dissidiey" more time than all the other Final Fantasy over the past couple of years. After the game, it was not bad, it's good! And negative overall tone of reviews is due primarily to the fact that it is really a great potential is realized in a slipshod manner, the fact that many of the flaws could be easily remedied. And it's very unfortunate that only one discussion of these shortcomings can be (and, honestly, you should!) Devote several pages.
 | |  | Special menu always prompt, from which the enemy under what condition and what the chances will drop the desired item. | | If properly designed to achieve one hundredth level in five minutes. Another thing is that the skills have to download separately. |
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