Hearts of Iron III

Hearts of Iron III


Churchill once said: "If we can survive, Europe will throw off the yoke of Nazism and the whole world will open wide sun-drenched horizons ..." However, to throw off the yoke of Nazism, Hearts of Iron III is not necessarily to play for Great Britain, and to repeat the course History is not required. Decide where to go world, just for you!

These days rarely come across a really difficult game. And not just difficult, but also the most unfriendly to newcomers. Alas, but another part of the famous strategy series Hearts of Iron from Paradox Interactive full malopochetny earned the title "the most unfriendly to the gamer games of 2009." Yes, yes, yes, exactly. And now you'll understand why we are talking about.

Hearts of Iron III ***
Learn how to manage the fleet and air forces in order is easier than the Army. In fact, in comparison with the second part did not changed much, but enough for beginners to get acquainted with the leadership to grasp the basics. While some moments baffled and experienced players. For example, the fact that the so-called "heavy battleships" seriously inferior to the usual battleship (if you explore the technology, which improves the characteristics of the latter). However, this is particularly the understanding of which will come with experience ...

Hearts of Iron IIIHearts of Iron III
Now, instead of sliders domestic policy we have laws, adoption of which has a positive (or negative) effect, such as industry or the number of recruits It happens that capturing some country, AI flatly refuses to annex it as well as to create a puppet government there. The author of articles such case occurred during the struggle between two Spanish Civil War (won by the way, Republicans)


Perhaps you have some idea what the Hearts of Iron III - the global strategy in which we can take control of one of the nations of the world in the period from 1936 to 1948 years. Quite naturally, most of that time in the world war raging. And now we offer you to relax, sit on a chair or lie down on the sofa (just in case that does not fall to the floor), and imagine this: a game in which the life of a country without war is impossible, a training mode almost does not explain how this recent battle action. Casual, of course, mention that to expand the country's industrial base is best to attack and conquer its neighbors.But check this account on your own skin - all new possibilities have to learn on their own, filling cones at every step. Particularly advanced, however, can read the manual, or even understand it the first time. For others - our short course the young fighter. All the combat mechanics we will, of course, we will not recount, but some of the basics have to teach.

To begin with remember one thing - in the Hearts of Iron III is not necessary to independently supervise all fronts as a whole and each division in particular. Yes, and it is a chore too, if you stand at the helm of any major power (such as the USSR or the USA). At least, because now not be able to combine several divisions in the body a wave of the mouse, and then send that same body in one or another point of the Eastern Front. However, this does not mean that in the third part to reduce the number of divisions in the body can not in principle - possible, but quite different rules. From now on, each division (a division may consist of several (four) teams belonging to different types of troops) allowed to ascribe to the corps commanders. Corps subordinate armies, and so on, until it reaches the supreme commander. Yes, this hierarchical system can create many problems. But in the long run it will give quite a few advantages. So, now you do not need to order each individual division, enough to command armies to attack one group, say, at Königsberg, and the second - to Prague, and commanders will vigorously carry out the orders. Of course, they do not always act as worth - sometimes very much want to take the Army into their own hands and show what is capable of human intelligence. But sometimes it can only marvel given by observing how quickly and clearly breaks the AI ​​defense on the border of hostile powers, successfully developing the offensive, staging boilers and moving to the capital of the enemy. Although we can not accept - is that these successes stem from missteps computer opponent. For example, in the case of an attack in France. Oddly enough, but of the five parties held by the author in all five cases did the Germans broke through vaunted Maginot Line, using the fact that the French have one of the key points of the defending not infantry, and cavalry brigade headquarters, or, to sense from which to protect - a little. After such an ingenious plan put forward by Manstein in 1940, really is unnecessary. However, almost half of it and so would be superfluous, given the fact that Belgium has suddenly taken a decision to join the Axis (which automatically entailed an alliance with Germany) ...

Hearts of Iron III ***
Full list of changes and fixes in patch 1.1 would take a few journal pages, but the main thing that has been improved, so it's performance (release due to an increase in the number of provinces, as well as shortchanging the masses of various parameters, is simply not inhibited even at the most-modern machines) . By the way, recently published "patch" for the Russian version.

Localization of the Snowball (we have a game called "Victory Day III») is good, but not without flaws. Sometimes caught untranslated inscriptions and candid bloopers. For example, one and the same surname "Trujillo" occurs in two different spellings. Transcription of Japanese names are often not hold. On behalf of the city is also not always the order - Kirov somehow stayed Vyatka (although it was renamed two years before the launch events of the game). There are real fun, so in Romania is one of the units is called "division of fucking" (instead of "escort").

Hearts of Iron IIIHearts of Iron III
Internal political life in the game is a bit messy - people support one particular party, then another. However, it becomes important only on election day, and the elections themselves are not always (the same fascist and communist regimes to sneeze at will of the people want) Spyware not only tell you about the status of their neighbors, but also help at home. They help to raise the popularity of the ruling party or reduce the level of neutrality in order to quickly get involved in world zavarushku


At this strange alternative history does not end there. Even after the patch 1.1 I could not see a single party, which would have won the country's anti-Hitler coalition, or the Comintern (the experiment for the sake of trying not to play for the major powers), always in the lead turned out to Axis. What's to blame? Initially the superiority of "Aryan" divisions, stupidity allied AI or something else? The first option was rejected - too slowly comes the Third Reich on the Eastern Front to recognize its unique advantage. Suffice it to mention that prior to Minsk to play the German side of ordinary income only in mid-August, whereas in real history they occupied the city on June 28 (!). Stupid behavior on artificial intelligence, too, complain of sin. Try the sake of the experiment to take over Hungary in 1936 and the attack (as soon overcome the disease of neutrality, as detailed in the sidebar) in Czechoslovakia. No doubt - AI will not only show where what's what, but also describe, in which the Czechoslovak provinces are the POW camp. Apparently, for some strange reason axis in the imagination of the creators was stronger than the two other alliances. Well, the more interesting it will fight the strongest and prove once again that Nazism in the world "does not shine."

Hearts of Iron III
Trying to tread a lonely Brigade Territorial Army in Berlin for some reason always crashes to the desktop. Conspiracy and intrigues of the agents of the Third Reich in the team?
As we have said, Hearts of Iron III is a celebration of alternative development history. This is especially noticeable in the campaign of 1936, when you can easily end up in the following situation: Belgium and Latvia signed in Axis, Japan has "scored" for everything, except for China and the U.S. and the USSR did not enter the war. On the one hand, I want to tell developers to "thank you" for the fact that each new party is unlikely to be similar to the previous page. And on the other hand, a number of issues. For example, why the German attack on Poland or France almost predetermined events, whereas the German attack on the Soviet Union or the Japanese in the United States might not happen? Some kind of one-sided alternative is obtained in which up to a certain period of World War II develops more or less predictable scenario, followed by the history books quickly burned at the stake and starts an orgy. Although we can not fail to mention that similar failures in recent years are typical for most games «made by Paradox». Where the first couple of patches (and for Hearts of Iron III is already out "patch" 1.1) usually does not help, and only a few months later another global strategy becomes playable.You're probably surprised, but in this case, you want to wait. In spite of everything. Not least because the strategy has turned out exactly global. Number of provinces has exceeded ten thousand, and even some previously "solid" Honduras is now divided into three areas. What can we say about the European countries the average size, type of Yugoslavia and Czechoslovakia (in the USSR and the same goes completely three-digit number). After this you understand why developers are allowed to pay at the mercy of artificial intelligence command and control. No, of course, if you want you, as always, can command each division. But try to imagine how it would be difficult if you have on hand a couple of hundred divisions, each of which requires valuable guidance from above. And quickly realize that the better part of the powers entrusted to AI, as himself to explain each of the Divisional Commander, why he should tread on Molodechno, rather than immediately to Minsk. Of course, not the fact that the virtual headquarters will realize your brilliant plan, but you, you can always help them, indicating the priority of attack. After that the generals would be much easier to cope with the job.

Hearts of Iron III ***
Widely advertised the opportunity to play for the already seized the country, leads the government in exile, in fact, was not so good. Yes, under our control really be part of the industry and the ability to reallocate resources. But where to take people straight from the tin on the division? One answer - it is only in the occupied provinces of your country break out the rebellion, disrespect to the guerrillas and immediately disbanded their squad - so you get a certain number of recruits ready to join the army. Of course, a partisan brigade for such a good cause will not be enough, but you believe that the first uprising would not last?

Hearts of Iron IIIHearts of Iron III
For the political map, "Paradoxes" picked up such colors that sometimes to understand where one country, and where the other - is extremely difficult. A typical case - Venezuela and Colombia Historical events sometimes do not coincide with the actual dates. And, perhaps, it's still good - there is an element of surprise and have to always be alert


Of course, not a single war alive President (Prime Minister, Secretary General of the Fuhrer - underline). You will have to deal with and research - and how could it be otherwise? The old concept of design offices has gone, now no-dozen other laboratories, where there is a development of new technologies, or staff, write new doctrine. And there are only a number of technologies available for studying simultaneously. And it depends on the size and power of the country and the distribution of "human resource". Indeed, in addition to recruits, of which formed part of the battle, the game appeared "intellectuals". For them, there are four main areas of work: espionage, diplomacy, research, and the officer corps.Naturally, some areas of activity can "push", but finally give up on the distribution of intellectuals in a particular area is not recommended, so as not to face a situation when you need to send friendly country, a proposal for concluding a trade agreement, and no one to take him ...

However, the promise that the AI ​​would agree to conclude a contract, we will not. In most cases, artificial intelligence is behaving normally, but sometimes it begins to "wedge", and then wait for the inadequate solutions. The simplest situation: Luxembourg, located between Belgium and Germany, members of the Axis in 1942, suddenly takes the proposal to enter into an alliance with Britain. Naturally, the Germans (as a people, not too good to get the jokes) to immediately take this small country and declare it part of the great Reich. Comments, as they say, are unnecessary ...

And yet, the game is brilliant. Let potential, but brilliant. Those mechanics that it laid (the same division level command of the troops with the ability to give orders to it, Army Group, or even the whole of the front), sooner or later become a model for many people. But so far before the "paradox" is another task - to bring the project to the mind, to smooth roughness and correct all errors. No doubt - the Swedes to deal with that, that's just what we have to wait? But this is already being said, the second question ...

Hearts of Iron III ***
In the game of war, "perhaps the most important problem often becomes a question of how quickly it would be the notorious war sign. Puzzles, frankly, trivial. Indeed, in Hearts of Iron III introduced index of "neutrality", and yet you can not reduce it to certain values ​​(in most cases - to zero), the fighting can only dream about. However, careless neighbors can accelerate the process, winning with someone else. Yes, and you yourself are able to bring a happy moment an attack on something unsuspecting enemy, conducting mobilization or siding with one or another of the alliance.

Hearts of Iron IIIHearts of Iron III
AI like to offer a trade agreement, even if you do not have the money for maintenance. And then breaks the contract. What's more interesting - imposed on you trade embargo repealed ... by yourself! The new word in international politics? In addition, the developers have drawn a map of the world, also have claims. Take, say, India. For some mysterious reason she became a border with the Soviet Union, and the mini-states of Bhutan and Nepal have "eaten" a piece of Indian territory, they were separated