Sonic and the Black Knight

Sonic and the Black Knight


Released in 2007 Sonic and the Secret Rings, events which bore a blue hedgehog in the world of the Arabian Nights, Sega officials decided not to stop there and develop a successful idea, sending the Sonics in the glorious Camelot.

Such a fascinating journey and is dedicated to a new project called Sonic and the Black Knight. Looking ahead, say at once - acquaintance with him was by no means straightforward. And because a detailed debriefing, so little to console the most loyal fans, let's start all the same with positive impressions. Their source, in this case was the graphics.

Bright appearance is typical for most games involving the Sonics, but sometimes it noticeably spoil a variety of technical gaps, so common in even the most ambitious projects, from Sega. So nice to know that Sonic and the Black Knight, programmers and artists do not hit the face in the dirt, being able to get the not too powerful Nintendo Wii really impressive results. The character models are traced to the smallest detail, and the scenery is not only big, but also diverse. Animation and special effects are also at altitude - something where the game manages to plug his belt, even the recent Sonic Unleasheddlya PS3 and X360, and it already says a lot. Even the occasional CG-scenes - and they look surprisingly nice, although their content is clearly not up to shape.

Sonic and the Black KnightSonic and the Black Knight
Scenery in Sonic and the Black Knight are not only diverse, but also high quality performance Sonic fights with well-protected by enemies - perhaps one of the most unfortunate ideas Sonic Team


Nevertheless, the plot of Sonic and the Black Knight - is not the worst part of it. The story of the transformation of the wise King Arthur in an evil tyrant, if not fascinated, then for sure, anyway, does not cause irritation, and the appearance of familiar characters in a role of the Knights of the Round Table, at least, amusing. The most vulnerable part of the script were traditionally dialogue - which, incidentally, there was surprisingly much. Some of them are funny, but most - including, "thanks to" extremely unfortunate ozvuchke - immediately want to miss, so as not to waste time. However, clumsy replica of heroes could easily be forgiven if the actual gameplay does not disappoint. But in no court no.

Sonic and the Black Knight
Ability to reflect enemy Sonic Boom is useful not just
Users are familiar with Sonic and the Secret Rings, will recall that at that time Sega abandoned the usual three-dimensional levels and freedom of movement, in fact, replacing them with stage-routes. From the main character was required to reach the finish line with minimal losses - performing various tasks along the way, collecting rings and indispensable, of course, destroying tucked under the arm (under the foot?) Opponents. In general, the idea was not so bad, except that the demand elimination of some roughness, associated mainly with the management. But what was the result? It turned out, unfortunately, exactly the opposite.

Authors Sonic and the Black Knight, obviously felt that their creation in the past does not need revision, and because all the old "sore" remained in their places. Moreover, now it was added to a portion of a fair amount of new ones. Level structure remained the same - in front of us, as before, a long winding road, jam-packed with bonus features, obstacles and villains. Move on it, in theory, allowed and forward and backward, but in practice, Sonic can not turn around 180 degrees, and change the camera angles are not in your hands. Therefore, if you accidentally missed something and want to return, if you please move back prickles at the screen, almost blindly - given the above-mentioned features, the survey in such a situation would be as limited.

The second problem - a monstrously inflated and totally superfluous combat system. Where and why she was in the game, from which the wait, especially, running at high speeds? But the fact remains - Sonic comes out in the open field, armed with the excessively talkative sword-kladentsom and forced constantly to let this piece of metal in motion. Moreover, different strokes and special moves to perform, as a rule, not with the buttons, and frantically waving his control, the sensitivity of which is, frankly, not up to par. As a result every encounter - and fight in Sonic and the Black Knight has a surprisingly often - into a short but painful test for the nervous system. Kill an enemy with one blow is often impossible, and attack enemies like the entire detachments, sometimes suddenly avoiding the hero from the rear. Avoid the same fights can not always, and space for lacking. Do best in echidna Knuckles (here calls himself a knight and Giveynom obryazhennogo in the armor) - he knows how to plan a jump, flying way over their heads vrazhmi. But even in this case, much depends on your reaction, it's not so easy to make an "off" at full speed, flying into a group of enemies.

Sonic and the Black KnightSonic and the Black Knight
The frequent appearance of just such barriers in the form of well-armed enemies completely kills the main feature of the TV series Sonic the Hedgehog - the speed and dynamics. After short shrift to the opponents can not always Camera in Sonic and the Black Knight player is not subject.And its selection of camera angles, unfortunately, not always successful and only complicate the lives of showing everything except what really need to see


As a result, we have to admit: Sonic and the Black Knight is one of the games that have become hostage to neglect their own creators. A little more effort, a little more attention to detail, and Wii owners could get one of the best "exclusives" for the platform. However, Sega has once again demonstrated a rare ability to break, and nonsensical that worked well.

Sonic and the Black Knight ***
As we already mentioned, Sonic - not the only character that are allowed to operate throughout the game. The fact that the evil Arthur before himself taking up arms, set against the hedgehog his best knights. Some of them are defeated, not only to stop you build plots, but by force of arms will help to reach the final. Among the defectors - Giveyn (Knuckles), Percival (Blaze) and Lancelot (Shadow). Every knight is endowed with special features and, unlike Sonic, can use the various swords, gradually improving them - while the protagonist does not improve the blade, and a mastery of them. And in fact, and in another case, a player must choose one of three proposed style - balanced Knight, speed or power Cavalier Paladin. In multiplayer mode, to the listed characters are also joined by Galahad (Silver) Lamorak (Jet) and the city smith (Teylz). In addition, everyone can play for Amy and even Arthur himself.

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