STALKER: Call of Pripyat

From now on you can not guess which of the endings STALKER: Shadow of Chernobyl is correct. The developers have chosen the one in which gunner unravels the mystery of the Contractor desires and destroy "On-Consciousness." It was she who serves as a starting point for new stories about the world of the Zone.

The beginning of The Call of Pripyat, "a much more prosaic than the previous games in the series. The protagonist does not fall in a sudden discharge (natural phenomenon of the zone, which is akin to a strong hurricane, but far more dangerous), not available in the old truck among the charred corpses and not suffering from amnesia. Accordingly, no one finds him about to die, do not drag oneself along in his hovel and nursed. He has not even a stalker at all!

STALKER: Call of PripyatSTALKER: Call of Pripyat
From this kindergarten goosebumps. And not in vain Group of adventurers in a system of underground tunnels leading straight into the Pripyat River. Be here without the tight space suits - to be doomed to certain death


However, skidded here our hero is no accident. Major Degtyarev (we never learn his full name) was sent into the Zone to determine the causes and circumstances of the failure of a major military operation "Fairway." Once the barrier has disappeared, prevent penetration of all life in the area of ​​Chernobyl, there was a landing party sent several helicopters. Machine flew on a pre-created route, taking into account the location of dangerous anomalies, but none of them did not reach the goal. And now the major (ie you) to get to the castaways and the turntables at the same time try to find survivors, if any remained.

At first glance it easier than ever: the place of the helicopter crash marked on the map in the backpack of food and a pair of first-aid kits and hands pleasantly cools AKS-74U/M2, which looks more like a bulky machine pistol than a folding machine (here is to make digression and recall that the names of all weapons in the game traditionally changed to similar and not so as to avoid friction with the rights holders). Also key to the sprint has not been canceled, which means that problems should not be. However, easier said than done. First met the stalker will tell you that one of the helicopters dropped to mere mortals plateau, another miracle is not sunk in the poisonous swamp, while the third fell straight to the accumulation of electrical anomalies poltergeist nearby. The only thing left to do - head to the nearest stalkersky camp located inside one of the old barges.

STALKER: Call of Pripyat Pharmacology guard health
In the area is full of places with a high content of toxins and a strong background radiation.All this can greatly damage the health of your character, not to mention the release that kills everyone who has not had time to escape!

Procure equipment, capable of protecting the main character from the adverse impacts, it is very difficult, and at first - quite impossible. Saves the medication temporarily increase the body's resistance to a wide variety of phenomena. Among them are drugs Anti-Radiation, and means to accelerate the healing of wounds, and tonics that improve overall endurance. There are also medications for psy-blockade, allowing less painful bear attack controllers and visits to areas of strong radiation. There's even a magic pill, drunk who can survive the ejection at the surface!

Consume all it can in unlimited quantities, without the risk of a dependency and side effects. Who knows, maybe in the next section we happen to put the mustard and hero to be vaccinated against influenza?

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Over Pripyat is about to begin ejection. Time to seek shelter anymore. It is hoped to temporarily paralyzing the nervous system drugs and ride directly on the roof Statistics page of the character is hardly someone to be surprised


This is where you realize that the developers had in mind when they said that "Call of Pripyat," will be story-driven shooter. Simple story eventually starts to ramify and cluttered with so many details that fit all forget why you came into the Zone. Of course, without platitudes and stretches will not do, but such failures occur on the strength of a couple of times and absolutely do not spoil the overall positive impression. You will find more than a dozen characters, and each of them is that porasskazat. The zone itself is a very unusual place, under her become and the people living here: half-mad hermit Noah, tamed pseudodog, mechanic, nicknamed Cardan, which can make the necessary upgrades only after the second bottle of vodka (after the third of his prosecutors no), reversing all happening as a joke from Uncle Yar group Liberty, and always skeptical of the Zulus "debt", believing every comer stalker Vano, commander of the hunters of Gaunt, the criminal authority of the Sultan, the conductor Garik ... All you name it. It's hard to believe, but the amount of useful dialogue here (although it is rather a monologue, Citizen Degtyarev not particularly talkative), roughly equal to the number of shootings. To successfully complete the game you will not only shoot accurately and thoroughly examine each location, but also to communicate. Agree to "call of Pripyat" can be almost anyone, regardless of who is in front of you, a mechanic or gang leader. Most are not imbued with warm feelings to you, while you will not have them any service, but it's worth it. The phrase "good reputation" in this game - not an empty phrase.

In addition to the quest storyline is chock-full of optional for assignments. They are really a lot, and I can not say that at least one of the developers have done carelessly. Each quest is not only well thought out and interesting, but also promises a valuable reward. In previous parts of their implementation did not have much meaning, since a player could simply take the pill and found retailers, albeit at bargain prices.Over time, the amount withdrawn from the slain enemies of equipment exceeds the limit, and the protagonist in his pocket turned out some fabulous sum on which you can easily buy better weapons, armor, but still a ton of ammo to boot. Now you can forget about it. Of course, nothing prevents continued to put in a backpack found any "Kalash" or bleed, but not everyone will be able to sell. Most trunks are pretty frayed by the owners and merchant simply does not accept "nekonditsiyu. Give all found to be repaired - a more expensive. It turns out that the quests, along with mining artifacts in the game are almost the only way to get rich. On the swag is also the case in much the same as in last year's Clear Sky. Artifacts under their feet do not roll, they can be found exclusively among the clusters of anomalies. Help in this special detector, and the basic model except that will determine the approximate distance to the desired object, so we advise at the earliest opportunity to change it to a more advanced modification.

STALKER: Call of PripyatSTALKER: Call of Pripyat
After a second offender realizes that it stares player, and take its proper horizontal position on the lower tier of bunks The developers have promised that the protagonist of the first part to play in the story "The Call of Pripyat," a not insignificant role. Here is a direct proof


Even if we do not take into account the system of quests and the number of NPC, the changes are visible to the naked eye. War groups from the first additions are in the past, and in the spotlight again with his mistress Zone tricks. As if in confirmation of this from now on nobody palnet your way without a reason. For instance, a shootout between stalkers and bandits - the phenomenon itself is not rare, but none of the belligerents will not be until you have no business even if you pass right before their noses. Is that the commander stalkerskogo squad, with the words "once I talk to you" otmahnetsya Degtyarev from both the nuisance. Changed the relationship between the two warring factions "Duty" and "Freedom". In the central part of the zone is much more dangerous than the suburbs, so the conflict is almost faded away. It is worth saying that even brainwashed not grasped the machines as long as you do not invade their personal space.

Yes, you are again alone with the Zone, and you are not welcome here. It's one thing to listen to campfire stories about how the stalker caught the Comptroller, and quite another - to face him face to face in a railway tunnel, including electrical anomalies. The test is not for the faint of heart.

STALKER: Call of Pripyat
One of the side quests is to find and destroy the lair of bloodsuckers
Mutants became more and they are now more dangerous than ever before. Even an ordinary dog ​​can tear two or three stalkers beginners. And in his first fight with the chimera, you most likely izrashoduete almost all ammunition and, realizing that even a little bit - and the vest is nothing left, will rush to run away to the nearest camp.

The world of "The Call of Pripyat" is divided into three major locations, which areas are not inferior to the previous parts.The first, called Zaton, is a huge body of water dried up and outwardly similar to the swamps of the "Clean Sky". Having decided to cross the level to be ready for that half-way would have walked knee-deep in water, and from the tall grass can at any moment to jump out excessively frisky mutant. The second location - this is a neighborhood of the plant "Jupiter", is chock-full of old railroad tracks and industrial buildings. And finally, the Pripyat, rather, its eastern part, where the complete story. Bears repeating here and say that the levels got really big, and that's not counting the fact that almost every building will be allowed to explore the inside, and in the landscape of that's Creek is full of holes and crevices.

Do not forget the day and night. Walking through the Zone in the pitch dark, when the path lit only by faint light flashlight, can irritate not only the beginner, but experienced stalker. Night vision device significantly expands the field of view, but still not able to dissipate the sombre impression. Believe me, every new sunrise will greet you with genuine joy.

Shuternaya component remained almost unchanged. In the arsenal was added to one barrel, and we missed the third type of ammunition for shotguns. Darts with stabilizers were ordered to live long, and now for the big game hunters will have to do just a standard shot so heavy bezobolochnymi bullets. Appeared in "Clear Sky" system of upgrades has undergone little change. From now on, the master can perform absolutely any modification, but for this he will need certain tools. If you offer gunsmith to find them, get the next quest, and talkative stalkers without problems prompt the possible location of a treasured set. However, even having found the tools and save enough money to improve, do not suggest a hurry. It makes sense to upgrade only rare or high-level "equipment, do not waste your time on things like Makarov pistols, or the ubiquitous" Kalash ". And of course, do not forget time to repair clothing, otherwise it can bring you the most crucial moment.

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Yanov railway station - one of the few safe places in the Zone We did not actually know what killed this poor. And, I confess, we welcome that


In the main menu, one can see the inscription «ver. 1.6 ", and for good reason. The developers kept their promise: "Call of Pripyat" invariably pleases stability. We have not had a chance to try out a version for Windows Vista, but on a system under DirectX 9 game flew only once due to lack of virtual memory. Already performed the last story mission, could not help asking the questions and whether there was actually a boy? All bugs builds first "Clean Sky" want to forget like a bad dream.

There are, however, in the game and unpleasant moments. The most prominent among them two things. The first thing that catches your eye: the developers have completely abandoned the pre-rendered movies, replacing them with static images at the beginning and end of the game and the scenes on the engine in the middle. Last put simply awful, and if not for the story and not a gloomy atmosphere going on, then watch them it would be impossible. It is also worth noting the strange behavior of your computer teammates during combat. Then they hit their wits and beaten for half the protein in the eye, unable to fight off a small tushkana awkwardly stamping on the ground and calling for help.And the right would like defect can be attributed to the "raw" code, so no, exactly the same thing we saw back in "Shadow of Chernobyl"!

STALKER: Call of PripyatSTALKER: Call of Pripyat
No, this is not a mass execution of captured Monolith, as does their entry into the ranks of "debt" Save to upgrade the exoskeleton does not make sense - the best clothes in the Zone simply does not find


However, to argue the pros and cons of the new STALKER can be pretty long, but still the third visit to the Zone was a success. Despite the time elapsed since the exit of the first part, and outdated graphics, "The Call of Pripyat" - it's the same uncomfortable, but it is so familiar, almost a living world. And the gameplay it's probably the closest to that same "Stalker", which we were promised back in 2004.

We are confident that the new history can easily repeat the success of the original, and even outshine him, because this time the team has kept all his promises and launched on the market is really a finished product, which even with a strong desire is difficult to find serious flaws. So if you were not familiar with the series previously, we strongly recommend that the last part of it, and look forward to STALKER 2.

STALKER: Call of Pripyat ***
"Call of Pripyat," as the first part, boasts different endings. Although the "different" - is a strong word. The final slide show (language does not turn called roller successive static images accompanied by a voiceover), as a whole remains unchanged, vary only a few minor parts, depending on which of the side quests you completed and which have decided to pass by.

STALKER: Call of PripyatSTALKER: Call of Pripyat
Some local residents are simply unable to work until they accept the breast A typical cluster of anomalies. Several static and moving "zharok" yes strong thermal radiation