Resistance: Retribution

Resistance: Retribution
If we believe the authors of the series Resistance, even if the Second World War did not take place, life in Europe, and throughout the world, was not quiet. Alternate Reality Games says the invasion of bloodthirsty Chimera, a war which, having started several years ago and now is far from complete.

Any war sooner or later contributes to the birth of a special breed of veterans - hardened fighters who can take a punch, where a novice either die or go back. Notorious console war, raging for more than a dozen years, is no exception, and spawned a host of serials, commandos, to ensure the victory of one or another platform. Brothers, Mario and Link's adventures tireless on consoles Nintendo, grand Halo on the Xbox and Xbox 360 - every now seeks to acquire its own "guard", which is in a frontal collision will not flinch and ask competitors peppers. Sony's success in this endeavor is hardly possible to estimate uniquely - had fathers PlayStation and their triumphs (eg, Gran Turismo and God of War), and its failures, it is enough to remember the hype surrounding Haze. However, most attempts led to results worthy, but ... as I put it more precisely ... the interim. Ratchet and Clancy, Jack and Deksteru, Nathan Drake of colorful Uncharted - they all became heroes of the games good, sometimes excellent, but not religious. A similar story is repeated with a series Resistance - a good first part, an ambitious, but with restraint adopted by the second. What's next? Response to Sony - Resistance: Retribution for continuing their hard way of life PSP.

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Magnum appears only in Infected - and despite its modest size, is surprisingly effective even against a very tall Foes While the weaker enemies crawling under heavy fire, their companions often prefer to sit more firmly in the rear


Stepson

In a sense, Retribution - PSP-a typical project from the very Sony, in fact, the brother of God of War: Chains of Olympus, Daxter, and Ratchet & Clank: Size Matters. Judge for yourself: Like all of the above, this game belongs to the series, start a new life on the home console and create another studio - in this case, Insomniac. Its development team assigned to another (Retribution got a start in life from collective Sony Bend), its plot is not a sequel, but rather complement the storyline of past parts. But, in spite of everything, in front of us, no doubt, the project is very, very worthy, but in its genre, so perhaps, and one of the best on the PSP. By the way, about the genre. And the original Resistance, and the relatively recent Resistance 2 belonged to the FPS.However, Retribution (as once Killzone: Liberation) came to the camp third-person shooter - which, in general, did well, especially when you consider how many of these same FPS when moving to a portable console made out of something promising turned into things punishment for the users - mainly due to improper management. Clearly, bolted behind the main character the camera is not an absolute guarantee of success, but all the same pitfalls along the way are much smaller. But let's not get ahead of ourselves - and, before delving into the maze of technical solutions found by the developers tell you better because of what in Europe once again restless.

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Narrow corridors are left not much room to maneuver, but the opponents have nowhere to hide especially In the depths of the enemy bases to meet not only the Chimera, but different - alas, usually hostile - Mechanisms


Revenge

With a plot Retribution subtilize especially did not - and this is evident from the first frame entry. In the yard - early 50's alternative. The war against monstrous chimeras plaguing Eurasia continues, and it seems it already has been some change - hideous monsters just defeated in the UK, and some people say, that to defeat the invaders in London will be the beginning of the end. However, the hero of a new game named James Grayson, a brave soldier, and for the time being a great patriot, greets the day of victory is not on the battlefield and behind bars solitary confinement. Some time ago, Grayson was forced to shoot his brother, was captured by the Chimera, after which the mind of the brave warriors clouded, and the only purpose of life has since become a vengeance. The hero will soon hit the number of deserters and, automatically, war criminals. And he would finish his days in the four walls of bleak, but then James interested in the influential personalities from the continental Resistance - and our ward is back for revenge and war. For militant ties, though traditional, but not bad - has summed up the further implementation. Completely formulaic Grayson (about other characters and remember it is not necessary) speaks quite formulaic phrases, and the work of actors only adds to everything going on on the screen vyaschey caricature. May be comforted by the fact that in the past Resistance script also was not very strong side.

Resistance: Retribution ***
The idea of ​​"make friends" portable platform and its sister home console is not new - and with varying success was implemented, including the company Nintendo. In Sony's zatee has long been eyeing, but broad support in the company's projects, it has not yet received - and because Resistance: Retribution (paired with the Resistance 2) can be regarded as a kind of experiment. First of all, the owners of both games - and related consoles - will be able to, connect your PSP to your TV, control the actions of the character using the controller Dual Shock 3. And the "pocket" shooter with such treatment even supports vibration.Second, combining two consoles, you can get access to a special regime of Infected, which is closely connect the storyline with the scenario of Retribution and Resistance 2, in addition, will add to the gameplay some minor, but nonetheless, funny elements. For example, the characters, knowing that Grayson infected with Chimera, and react to his appearance would be appropriate, and the protagonist gets the ability to heal themselves without the aid kits.

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Like the heroes of other editions of Resistance, Grayson usually forced to rely solely on himself - comrades in arms rarely willing to help The sniper rifle is still a great way to remove from the path of the enemy, keeping him from a relatively safe distance


At best

Towards a shooter Sony Bend has decided to go simple and austere. Wisely judging that by buying these games, fans want to get the most action, the developers made Retribution straightforward, but nevertheless dynamic, and, by the standards platform that is very spectacular. Levels quite a lot, but, of course, to the special architectural diversity they are no different: if you look closely, every step is almost always represents an alternation of corridors and rooms full of enemies, past which you've probably come across this great and wicked boss. To some, this approach would not like immediately, someone Retirbution bored after an hour and a half. But surely there are plenty of those on more and did not expect - and certainly something to complain about them, most likely, will not have to. Enemies of predictably stupid, but lack of intelligence is more than offset the strength and pushing from all sides at once. The biggest tactical ruse in which they are capable of - wait for the approximation of Grayson, crouching, for example, a pile of boxes, but here they plan to head in an unexpected bobble made by developers. The fact is that, wanting to help us with your life, while at the same time in one fell swoop to get rid of the sores PSP-governance, the authors Retribution implemented in the game "smart" avtopritsel that selects a victim, more or less independently. Scheme gave a somewhat unexpected result: you'll be regularly taking aim at those who do not even see - often while ignoring those villains who have already managed to steal up close. Considering not the good health of most ordinary enemies, the lack of a blank and annoying but not critical. However, in the battles with the bosses of blood it can spoil a lot - but even then rescues a moderate level of difficulty, affliction player tactical miscalculations.

Any action movie - it's a lot of weapons and explosives. And the weapons and explosives will certainly require a decent technical achievements, as unprepossessing graphics on the vine kills any entertainment. We have already seen, that is capable of PSP in the hands of skilled developers, but even after all this, Retribution, at least, pleasantly surprised by the scale and attention to detail. Model of the hero and member of Chimeras, it seems hardly different from what has been achieved Insomniac on PS3, and the levels, if not plan, at least from an artistic point of view, got even more interesting. Anyway, being in the bowels regular bases of the aggressors, you really understand that they are in a completely alien world, where we use are quite different from the person not familiar technology.Not less than flattering words can say to the animation and special effects - and that, and another at a height, although the excess of fireworks on the screen sometimes noticeably affect the stability of the picture: annoying freezes, especially in the later stages, Retribution is not uncommon.

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Battle honors

Despite some annoying bugs creators, Retribution turned the game is surprisingly decent and right. It is, of course, far from any revolution, and certainly does not open new horizons in the genre, but it can be a great opportunity to get it off the shelf pretty dusty PSP and how to stretch your fingers.

Resistance: Retribution ***
For network struggles (and Retribution can simultaneously play up to eight people) provides five modes - Deathmatch, Team Deathmatch, Containment, where it is necessary to retain and win a coolant, Capture the Flag, and, finally, Assimilation. In the latter case, one player stands on the side of the Cloven, seven opponents - on the side of the Maquis. Cloven not kill, and the goal of the entire venture - to hold out as long as possible, with any dead Maquis automatically attached to Cloven and takes part in the further hunting.