Step by Step "Prince of Persia" - not a candidate exhibits cabinet of curiosities. Until Ubisoft three-dimensional action in the flat strategy turned Capcom (Onimusha Tactics) and Konami (Zone of the Enders: The Fist of Mars). However, if those games have followed the canons of the genre of tactical RPG and tried to emulate the success of Final Fantasy Tactics Advance, then the Battles of Prince of Persia - plus a Advance Wars Magic: The Gathering.
Direct analogues games on consoles and do not understand it in stride is not so simple. In Battles of Prince of Persia a few types of units - pikemen, swordsmen, archers, catapults, cavalry, war elephants and several kinds of mythical creatures. However, units can also vary by level of training - the royal guards to more quickly mobilized peasants. In addition, each course is associated with the use of a card that can turn everything upside down. For example, make a brief recruits fearless (a bonus to the characterization of Morale) and strong (a bonus to Melee) warriors, but, alas, the price of their flight from the battlefield after the course. While there is a battle for units one after the other superimposed effects, and eventually your archers can suddenly become the spices to melee, and the enemy's cavalry will move at a snail's pace. So do not forget to glance frequently at the upper screen, which displays the current characteristics of the unit.
 | Nine gamblers | Play will not only Persia and her prince. There are two sides - India and devas, as well as eight alternative generals. Compare their strengths and weaknesses of the best in the individual missions against the AI, as well as multiplayer battles over Wi-Fi, or in the Hot Seat.
 | |  | Scene from above demonstrates how successful was the attack. | | Unfortunately, the narrative scenes are boring and not very well decorated. | How does all this mean? At the beginning of each conditional hours of battle the two generals receive multiple cards (usually about six pieces, depending on the characteristics of the character). Then they took turns to activate. The most simple card can give basic orders to multiple units - for example, move a few cells and then attack. Other new features give the orders, causing direct damage to enemies or heal their own. Finally, the most useful combine something, and more. The task of gamer - the most correct way to use the cards fell.For example, using the one that gives the right to walk down units twice a sudden move Guards cavalry in the rear of the enemy (it will be "used"), then a second card to return it the status of "active" and the third to give the order to attack someone else with a general 30% bonus to the characterization of Melee. interesting maps with unusual properties in the game - the darkness, and this means that a pattern of tactics by passing the mission there. So what, Battles of Prince of Persia - a real hit? Not quite.
Twenty-four scenarios Battles of Prince of Persia complements and clarifies the story of the three "Princes" for older platforms. Alas, no video - only static images and boring text sheets. Only rarely, rarely game events are clinging to the soul - for example, the scene of the heroic death of the mother of the Prince. But more often the narrative scenes automatically browsed through to get faster access to the new mission.
 | |  | Page with the characteristics of a unit is very important, because they may change along the way! | | Units will painfully nevyrazitelny.Dazhe archers from pikemen difficult to distinguish. | Slow pace of what is happening - even the scourge of the game. I do not understand why the Nintendo DS levels should be loaded. Cartridges because in order and figure out that the data are read almost instantly. Much time is spent on the balance of forces before the battle (closer to the middle, I realized that it's almost nothing on impact) and editing deck of cards. But most importantly, the battle itself lasted unreasonably long and quickly gets bored. You could do battle fields less and reduce the number of units without compromising the gameplay. The game is infinitely boring - and it can be traced in all its aspects. Inexpressive icons units is difficult to distinguish from one another, the background music did not change during the mission and tired after ten minutes. Derived on the top screen battle scenes between the two teams are pretty (visually reminiscent of Prince of Persia for the GBA) and much more diverse than in the same Advance Wars: Dual Strike, but not in them any zest. For example, one of the design elements.
Boring things? Yes, but the Battles of Prince of Persia for some reason want to play "a can not." Advance Wars: Dual Strike, of course, more fun, but the game could easily have been released on GBA. Indeed, under the control of enchanted button, stylus simply inconvenient to use, and the idea about the second screen in many ways far-fetched. And in the Battles of Prince of Persia is really needed and a second screen and stylus (to control the game without him not at all). That they are allowed to make the gameplay is much deeper and more diverse. So if you need a real strategy, ideally suited for Nintendo DS, then the Battles of Prince of Persia - the best choice.
Hard tasks in the spirit of "kill all enemies" or "win the general in missions there. But there is a table according to which for every small victory points are added. Who was the first scored the required number - and he won.The storming of the city, for example, defenders of the points relied for every hour in the defense and forwards, in contrast, directly receive the maximum score for the destruction of the castle gates. In my opinion, a brilliant discovery.
|