Hole above the waterline "Sea Hunter" we swear a lot more than praise. And not because they have "Akella has received a failing game. Releasing such a project some kind of obscure studio, we have now enjoyed an unexpected and pleasant surprise. But the fact is that the "Sea Hunters" we have followed for five years, and all this time, developers transparently hinted that makes killer Silent Hunter. Or at least a decent competitor. Therefore, the demand from the game will be a special ...
Blue Eldorado The "Sea Hunters" had a difficult childhood. Moving from 1C to Akella, changing priorities, throwing from hardcore simulation for maritime action ... After the game is rumored that the tactical mode has been imposed from the top designers. Of course, everyone who worked on the game, I do best. But the resulting eventually "Sea Hunter" - the game, having lost the course and stuck between the two sides in various genres.
The most annoying that the creation of "Akella" constantly encountered made excellent location. Excellent idea - to give up on edge nabivshih submarines and naval game devoted to boats that were previously somehow evaded the attention. During the Second World War, boats were used for reconnaissance, patrolling, escorting, and many other purposes. Faster, more maneuverable vessel, the delicate, but it is able to cope with a large enemy - the perfect hero for the marine simulator. And the game itself begins to expectations from the first training assignment. Ship models are made for five-plus. Ocean - just a fairy tale. Management is surprisingly simple (up to a treasured combination WASD), but the opportunity to move quickly into action at first only pleases. Work for the steering wheel is not limited to, you can also stand up for one of the guns either personally manage the launch of the torpedo. And in the second task you are given the opportunity to work your brain, making a plan of attack on an enemy convoy.
 | |  | Nimble, the bastard ... | | And this is for you to Stalingrad! |
We wanted the best ... It would seem, swim, drown enemies, and enjoy your life. Alas, soon there is an obstacle to this - the same tactical mode. After a couple of jobs you start to dismiss it as the annoying mosquito. But it quickly grows to such proportions as to ignore the responsibilities of commander becomes impossible.
By itself, the regime made a five-plus. Of course, it is difficult to explain why the captain of a modest boat suddenly became commander of an entire squadron of destroyers and submarines, but not the point."Sea Hunter" regularly poses challenges you with superior enemy forces, and respond to account for the grand master moves. Put a smokescreen to divert attention of the enemy with heavy vehicles, to get from the rear and torpedo defenseless transport - is only a fraction of what can make a seasoned admiral ...
That's only an experienced Admiral risk completely forget about that, looks like his own boat. Honestly, why did pore over the waves and the cruisers, if three-quarters of the game have to spend, looking at a flat map and giving commands to other ships? The three-dimensional mode command has no sense, and as a result of some missions you can go and not feeling the taste of salt spray. Releasing Akella two different games - it would benefit much more. And so ... just as well could have been done from the "Sea Hunters" the latest addition to The Sims and make you personally led wards in the toilet.
Get rid of the game in "Comrade Admiral" is impossible. Lonely boat in rough waters a long time to live, too many enemies. And help from artificial intelligence can not be expected - on the contrary, it is they are waiting for you every minute to take your eyes and give pink, reminding them who have to go with and whom to shoot. Even on your boat behind a machine gun fighter can safely forget about their responsibilities. Rescues the fact that the enemy captains do not shine Nimble: often the destroyer begins to react to your appearance, just received two torpedoes into the side ...
 | Company History | 2004 During this year, May 9, originally planned to release the game. The developers said that "in a hurry to please the veterans."
2005 According to rumors, about this time Akella decided to make a hardcore simulator into something more accessible.
2007 "1C" acquired "Akella" studio "Sea Wolf" (the authors of "Le Corsaire"), and Akella, speaking before a developer of "Sea Hunters", received in return the rights to publish games.
Emerged from the mist boat Persistence of the tactical mode has annoying because directly into the sea creature "Akella" can bring a lot of positive emotions. The race through the waves with simultaneous firing of the projectile Messerschmitt "remembered for a long time. Trying to get close to the German transport, surrounded by several destroyers - as well. And the opportunity to serve in the Navy in different countries we are pampered every day.
Only to justify the ambitions of the few. Alas, in order to compete with submarines from Silent Hunter, «Sea Hunters" banal lacks depth. Most problems are solved in one way: either run the fog, suddenly jumped in front of the enemy, threw a couple of torpedoes - and was gone. Campaigns do not go beyond a set of disparate missions. They can present other claims, up to the same simplified control system. Of course, if you believe the developers, they decided to abandon the hardcore simulation in favor of more action games. But then, probably should have ways to go Battlestations: Midway to the end, completely abandoning realism in favor of sea thriller.But at the same time give an opportunity to ride on an airplane, as it did in Eidos ...
 | |  | |  | Taran in the "Sea Hunters" almost threatening consequences. But the torpedo at close range is better not to release. | | Essential part of playing time on the screen you'll see something like that. | | Virtual shooting range - the most fascinating part of the "Sea Hunters". |
Oeratsiya failed Despite its flaws, "Sea Hunter" does not impress the project, work on which approached carelessly. Quite the contrary. Take, for example, the reliability of a rare game: "Sea Hunter" and does not think hang or fly to Windows during the battle. About carefully traced ship models mentioned above. Here you can recall and high-quality sound. All of this leads to one thought: During the five years from the "Sea Hunters" are really trying to make a great game. Alas, summed up the desire to please everyone, including his desire to do something sort of. What was the result, not even pulling the "killer Silent Hunter», not to mention the competition with a magnificent Silent Hunter 3. But to deal with Battlestations: Midway «Sea Hunters" noticeably lacking drive.
|