Command & Conquer: Red Alert 3 - Uprising

Command & Conquer: Red Alert 3 - Uprising


The Alliance has won, "freedom and democracy triumphed over the world, but something rotten in the kingdom of the winners. And while they continue to make a good face, we have something you know: the great conflict is not resolved, before the next part of this story, called Uprising.

World War II ended, but what happens on the screen in the game, it's a break and prepare for the next phase of confrontation. The Alliance does not know what to do with the achieved victory, and is not able to keep things under control immediately. USSR did not give up and wants to return to their original positions for the next leap to world domination. Empire of the Rising Sun with a truly cunning pretended Samurai defeated, but it is pretended that - a real struggle ahead.

After passing through the campaigns for the three parties to the conflict formed a clear impression that there is still two or three mini-addon. Storyline is too short to indecency (three to four missions each), however, go through them will be harder than the original (however, the veterans will cope easily even at maximum complexity). Objectives of the campaign two - discover new facets of familiar world and to demonstrate the new units. And they, incidentally, came out to be extremely interesting. Here you and Soviet motorcycles with sidecars, which were seated men with mortars and kriolegionery Alliance (the more disgusting, I can tell you namuchaetes with them), and Japanese archer. But the most impressive mobile fortress sons Yamato - it can take off, turning the head samurai of his mouth where the deadly crash (indeed deadly, believe me) beam. That's what I understand, superweapon - and beautiful, and functional. Even wish to use it against other players until it happens.

Command & Conquer: Red Alert 3 - UprisingCommand & Conquer: Red Alert 3 - UprisingCommand & Conquer: Red Alert 3 - Uprising
Well, have won? And then, what shall we do? It's always - the heroes win, do not consider their plans for the time "after the fall of the Dark Lord" Do you think such an armada of enemy does not stop? You're wrong, the enemy is not just a weapon, he is also very dangerous Now for a military plant vdaryat guided bombs, then aviation - and stay away horns and legs


Yes, yes, fellow soldiers, the multiplayer is temporarily canceled.Uprising was not only self-complement, but also pure single coil. Forget about the possibility of introducing a neighbor porch with a detachment, the other new units. Crushing strength of your blows experience the only "Iron friend." Why it was done, of course: some appeared in the Uprising forces almost certainly would have an imbalance in network battles, and debugging need too much time (hardly a publisher would admit it - is too great a desire to strike while the iron is hot). Well, let's wait for the expansion from a multi-user content.

And yet instead have to settle for the other two "chips" of the game - the campaign for Yuriko and regime Challenge. Both of these components are equivalent to interesting, but not identical in length. The history of girls with incredible psychic abilities flies quickly and quietly, leaving the most enjoyable and easy to regret, that everything has been completed (although in the end there is a hint at continued). But those tens of minutes (hardly more) that you spend with Japanese superdevochkoy incredibly eventful. The deal was not in the usual strategic gameplay, not in front of us action-RPG, where the poor Yuriko alone to confront the hundreds of enemies. And it goes with the honor of all the tests - peremanivaya soldiers on its side, destroying the crowd marines with one blow, throwing objects at those who dare to resist it. Fun, you know, grab a tank "Tsunami" and they recoil at the racing to the rescue of a friend. Bang, crash, flying debris in all directions, be nice to do special effects - where else in the RTS you will distract from the boring base construction and numerous units, grinding division opponent? It is not clear, why not make the campaign about Yuriko authentic? Is it difficult to draw a few more smart cards, to come up with interesting stories with decent complication and climax?

Command & Conquer: Red Alert 3 - Uprising
Graphics Uprising looks, shall we say, "slightly out-of-date. And it is not surprising, since her heart - out of date (despite the upgrade) engine Sage. However, most of this component, the developers did not forget to add in the expansion a bit of special effects. Yes, and it would be foolish to expect from the addition of a fully new design.

Command & Conquer: Red Alert 3 - UprisingCommand & Conquer: Red Alert 3 - Uprising
And all this has done one small but very angry girl. You see how dangerous anger Yuriko? Yeah, well we had fun ... but the samurai had not yet finished off, now they are waiting for the final and decisive blow


But already in the Challenge to complain about the brevity is not necessary. In total, there some fifty different maps, opening as it passes. At first, you have only a basic set of units and buildings, the remaining open after the completion of a mission (by the way, they are all equipped with mini-rollers, plus another game).And Uprising challenges you - to complete the operation with the result of 100% can only be passed all the cards in the allotted time. Do it sometimes oh, how easy - correct tactics can choose not immediately, because sometimes it is better to postpone the mission for the future, when filled up your arsenal with something more suitable for achieving victory. I'd like to commend the developers for the design and the cards - they all give us something different: somewhere apart giant guns on the platform, preventing Rush, where some commanders are tactical maneuvers (and must correctly guess the time for entry into the conflict) and somewhere in the infantry would have hard times due to acid rain. In general, my respects to those who came up with this.

All this is seasoned with excellent videos and made at the highest level of the soundtrack, making the lack of multiplayer may be considered annoying but not a fatal omission. Omission that we just developers, but only under one condition: In the second addition, they improve.

Command & Conquer: Red Alert 3 - Uprising
In the world of Red Alert 3 stashed away quite a few "Easter eggs" and jokes, grabs them, and in the appendix. For example, ending the campaign for the Soviet Union certainly posmeshit all allusions to the Large Hadron Collider, and associated with its launch of the hysteria that has emerged in recent years. And this is not the only example - seek and ye shall find!

Command & Conquer: Red Alert 3 - UprisingCommand & Conquer: Red Alert 3 - Uprising
As you were told? Carrier battle group? Farewell, carrier battle group! Non-verbal, but very painful beating his head. Made in Japan