The first attempt to enter the western market forced the famous Ys series in Japan to join to the first home consoles, and later to the portable. The transition from PC to PS2 almost no effect on the quality with which these games have gained popularity overseas. To repeat the trick with the transfer to the PSP has not turned out: the developers miscalculated, bringing the graphic beauty and speed of the sacrifice a modest bonus.
No amendment to the original storyline had not been made. For the protagonist is still puffing swordsman Adol, driven ashore a mysterious island. The dialogues are few and do not carry any semantic loading. The latter property is the most dangerous thing: telling the hero that he is now on the edge of the world and there is no help for him, the sides forget to provide guidance, where do Adola carry on. Thus, the player is facing an unequal battle with the illusory "freedom movement" and "opportunity to explore the island as you please."
 | |  | Even the first boss will question: "What am I doing wrong?". Garner not only healing fruit, but also patience. | | Each sword has a special attack, it is harmless to the bosses, but indispensable in the battles against ordinary opponents. | However, it is to roll the thumb plot their way to some backwoods, as are immediately visible white threads of this imaginary freedom: the army is much superior enemy will protect scenic track. With them you can try to come off, but no benefit from that will not happen. While history does not put the player of the problem to go to storm the local suburbs, there is nothing to do.
The combat system is echoed by insulting routine. Adola force while his pass to locations, closed with a special stamp, lurking in the scattered island swordfighting. There are three, and each of them is subject to certain disaster. No combat skills can not learn a hero, most of its characteristics (ie, all relevant indicators) are directly dependent on how pumped ... weapon of our hero. The very same Adol gains rates solely for the sake of growing strips of life.
Leveling your character, that is, swords, took exactly half of playing time: without a strong weapon and a tightly stuffed backpack is impossible to defeat bosses. So you have to put up with the need to repeatedly run the same patch to without the hassle to overcome all obstacles and make a useful save from before the battle with the villain.
However, if the PS2 was the only more or less disturbing feature is a PSP-version of things a lot worse. After losing the brightness of colors and detail, instead the game offers just braking a large gathering of monsters, and many downloads. With the disk in general always something loaded, and the delays already appear just when viewing inventory.For a portable game is a nightmare inconvenience: to observe on a trip alone boot screen - and no fun, and just tired. Therefore, take The Ark of Napishtim did get to the end that the most patient and interesting players. However, the fans of the genre among PSP owners, and choose something that is not read it.
 | Bonuses | Specifically for the PSP makers laid up a few bonuses. Thus, the owners pocket version can pereprohodit mini-games, listen to the soundtrack, review movies and peep help for heroes in a separate menu. And if it was not so delayed braking, this could find some benefit.
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