U.S. soldiers quickly slipped through the sweep "dyagterem" alleyway and hid behind a pile of broken bricks. "Damn Yankees!" - Breathing heavily, muttered Sergeant Ivanov and insert the new disk into the machine gun.
No, you heard right, and Sgt Ivanov served in the POA, not defending the West Wall in the "ostenbatalonov, and it is not about long nabivshey nauseam Operation Overlord. Sergeant Ivanov, Komsomolets and Excellence in combat and political training, to defend the Motherland. In West Berlin, and in the yard in 1948!
Interestingly, in one way or nearly so imagine the history of World average American man in the street, with pleasure involved in all the polls and claiming that in that war, the Soviet Union fought with Hitler against the U.S. company. So is it any wonder that developers with a pure soul tells how former allies grabbed a life and death.  | |  | Egregious example of the local "tactics." Ahead is a tank that is at war with the enemy, shelled bunkers. Rear - Repair Bronevichok its "cures." The classical scheme of the party, is not it? The only pity is that the tank is no special skill - agrit over mobs of opponents, so they did not kill a healer-armored car. | | Many units in the game can be modified in the course of the play. For example, a light tank can be placed against infantry flamethrower or rocket launcher against enemy tanks. Modification and then you can cancel. |
Strategists are people too So, we're playing, of course, for the ordinary American boys, accustomed to carry in the trunks of automaton democracy throughout the rest of the world. The campaign, of course, only for them - for the Soviet troops can only play in multiplayer.
Here, all the standards, known since the days of Panzer General. During the fighting, earn points, for these very points gain new units and try to take care of veterans. Own mission - solid running on control points, objects scattered across the map (however, in terms of tactical possibilities, enough versatile running).
For the local heroes are not too worried, and a combat situation particularly tense difficult to call. Nothing like the atmosphere, which is able to create authors Warfare, there is no trace. It's funny that the Russian developers (most remarkable in the world, except blizzardovskih), a much better show per capita simply Texan or kanzastsa than challenging the German-Hungarian boys. But nothing of the incandescence of passions a la Dawn of War II not even dream. All simply, casually, and briefings you can safely ignore - nothing exciting or interesting it will not tell.
Sorry, of course. Well, yes, we are strategists, dried and boring to us submit exact specifications and a million types of equipment.Why it is so still sometimes think. But in vain! And in the strategies of a good story and quality dialogues are much appreciated.
Technique is "treated" not as the infantry, without resorting to clever machines. To repair the tank should build a special angarchik, where a car and can be repaired. Agree, it is much prettier and more natural look. Although a bit crumpled in a battle tank would be better to patch in the home - say, the same caterpillar rebuild.
However, and for the treatment of men physicians can deploy a field hospital, around which the soldiers are treated much more quickly and efficiently.
From all this treatment and recovery should be a simple rule - and repair teams, and physicians need to take on the two units to doctors treating physicians. We all remember - party lives, the healer is still alive!
And one more terrible weapon of "confrontation", alas, were moved to the Codename Panzers: Cold War. I mean the towers, long and relentlessly pursues us. Designed to protect unarmed people, these buildings for some reason stubbornly refer to the means of fortification during the Second World War, although every reasonable person understands that in a small stick fight on the tower - it's just suicide. But no! Mold and mold ...
The tank vdarila Plural Say what you like, we have only middling strong. True, sheds no, that the author of this unspeakably happy. Gives us the troops, according to current fashion, already grouped in office. These offices have specialization - arrows, machine-gunners, grenade throwers. All of the armed forces are well balanced - a time-tested principle of "rock-paper-scissors" works great and makes drawing the battle is very interesting. You can, of course, at the lowest level of complexity shove ahead, suffering enormous losses, but it's boring. But if the fight seriously, will have to sweat, coming from the rear of the machine-gun at the enemy or smoking out of the house enemy grenade.
The concept of the flanks and rear, as such, the game is not. But their success with a substitute oriented in space, shelter: hidden behind a heap of broken bricks in the front compartment is well protected, but bare in left, right and rear.
In a normal game types of troops are also involved tanks (and other armored vehicles), which tracks utyuzhat ordinary infantry, but it is easy to burn, stumbled into an ambush grenade. Tanks made good - they actually can cause damage, no matter how hard they fell out of small arms, here everything is in order. But the question of what a review of a tank driver, sitting in the car, as always, behind the scenes - the zone of visibility from the driver formidable machine is the same as the infantry, which is somewhat frustrating.
And by the way, no micromanagement! The entire game is based on the kinds of troops the basic features of these troops, and a clever quick fingers, whether they're wrong, then do nothing. | |  | Panel procurement of new units. Before us, in fact, the healers, with red crosses on their helmets. | | Most buildings in the game very nicely broken, even when driving heavy equipment. Here's the pipeline, for example, shatters into pieces. |
And, of course ... fayerboool! If it were not one but would have been with us, maybe not masterpiece, but at least, nice, reliable, even though the average game. From the series "with pleasure it once was, and with a clear conscience forget. Alas, the heavy legacy of "confrontation" does not allow it. Firstly, the game is a healer. Straight as it should be - party is valid until the healer alive. I'm not kidding! Special Branch of the infantry know how to treat his comrades. And it's even illustrated with beautiful crosses, flying from doctors to patients! Of course, this idiocy spoil all the impression of drawing the battle, forcing him to spin around the medics! Confusing ... So you want to force the player to protect his troops - let the prints department of the battle wounded, and receives a new, full of strength and energy. Will be regrouping, so important in modern warfare. Will have the opportunity to make a decision - when to take worn parts, and when to put pressure and risk. Or (oh, I'm afraid seem boring!) Make these offices simply neubivaemy! Pressed them on fire? Let crawl away, losing the position, and then come to life. But do not make the second world in Lineage II, watch out our nerves!
Almost Before us - almost a good game, it is almost a good story that could not make a truly exciting, available, and almost a good tactic, somewhat ruffled magician-healers. And as always - really good encyclopedia of military technology as an application.
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