GTR 2

GTR 2
Honestly, at first glance, GTR 2 does not look promising. Several new vehicles, some trails, and generally all the same thing as last time. What is so we can offer the season of 2004, which we did not see in 2003? But the question is not at all on what we ride or WHERE. And in how we do it.

The last time the main asset of the physical model was the calculation of the suspension. At this time, attention has focused on modeling of tires and grip. Feeling curious: first, the ride was fun, and secondly ... easier. The latter certainly many people do not like it, because the realism of the game is traditionally equated with the complexity of (the rare player allowed steer one of the Porsche, which frolic in the GT-racing).

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Pay attention to the details of the roadway - of course, out of the car it totally invisible. Body of the car now hesitates from any attack. At this time got a British flag.
In most racing games simulation of bus falls into one of the extremes: either tightly hold the bus route, or completely lose their grip, sending the car into a skid. But what has succeeded physical model GTR 2 - in the image of border states. The driver always feels, how well the car holds the road, whether it is possible to attack more, understand where the risk of "losing" the car on a sharp turn, foresees the possibility of drift and other errors that can almost always be avoided, except on a line of crows.

Say that it changes the game - to say nothing. Or here is a bar: the effect of temperature autosimulator tires on the machine's behavior is decided for many years. But here, perhaps, for the first time clearly feel that on the first lap tires really cold. And especially you let a machine zigzag to warm up the wheels. Is not it great?

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Sometimes a strict focus race scatter the sun's rays, which appear only for a moment. But no matter how much rain or pouring, it spreads over the windshield harmless drops quite disturbing to watch the road.
However, such a rigorous simulation led to the fact that the skids were rare. Long years of virtual machine drivers accustomed to the fact that almost every touch of the brake pedal causes instantaneous loss of control, and many pilots are unhappy with the new physical model. Well, matter of taste.

Outside the track life has become more diverse.Appeared driving school (something similar has already occurred in a series of EA F1 by ISI), where they teach to fit in with different twists, as in circuit racing tracks have to learn to the last pebble. Among the new products - Time Trial, as well as many minor events, many of whom want to open, winning prizes and titles. Perhaps not too appropriate for the simulator. Fortunately, the main season is available immediately: painfully great wave of discontent resulted in the need to open the primary season in GT Legends, the previous game, SimBin.

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Now the game comes with no utility to work with telemetry, and the desired program will download from the World Wide Web itself. In this case, the utility make friends with the game pretty easy, and most likely, without further assistance you do not succeed, so welcome to the thematic forums.

Moreover, now the game is not even supplied sample settings for each particular route, but instead the Holy Grail to find by trial and error, starting from a single value of the default settings. If you've ever tuned racing car from scratch, you understand what you mean, but if not, then the right word, it is better not to know. Slightly ease their plight can be borrowed from nactroyki last game - they have a little tweak, but it's still far better than starting from scratch.

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Artificial Intelligence also gave a blunder. On the one hand, your opponents are simply lovely sight: go quickly and skillfully, sometimes make blots, but this rarely happens, they do not forgive mistakes, and if attacked, in peacetime, rather polite, but not in a hurry to give way - in short, it's almost exemplary rivals. In this case, and the player has the option to include the autopilot, which will lead the car behind him. And it should just let the creature behind the wheel, as it shows itself shaped monster: rams opponents confronts them with the tracks, and if you do not get let himself go a bully from behind the wheel, he arranges an average of a couple of accidents in the circle. After such a wait could not help that the marshals will raise black flags and point you in the door.

Does not mention the schedule would be unfair to the game, but in this case the picture does not matter. All of these highly detailed cars, where the painstakingly written out every rivet, all these reflect the cars and buildings in the asphalt, drops on the windshield, headlights cutting through the darkness - to see it all, you have about half a minute before the start. Bright screenshots do not say anything about the game. GTR 2 - this game is about speed, pro racer who is trying to slip through the horizon, about the gnashing of teeth when the car flies off to the ideal trajectory. Rider can not see, he feels. Him well.

GTR 2
GTR 2 - is much more than just a continuation of commercially successful racing circuit simulator class GT. GTR 2 - the last bastion of hardcore autosimulators. That plague that seven years ago, nearly mow hardcore simulator, in recent years have gone by and the car going.Outcome sad: disappeared from view Jeff Kremmond, vanished team Papyrus, was evicted from the EA-house to the street ISI. It seems you can no longer wait for new simulators "Formula 1" or overseas NASCAR. The last line of defense keeps SimBin - present militia, yesterday enthusiasts gathered together for the sake of creating a free fashion, dedicated to GT-racing (GT2002 for F1 2002 from EA), and then make a spectacular career.

Now comes GTR 2 on race FIA ​​GT, the 2003 season and 2004 goda.Eto best, last and only hope autosimulators.