Developers who imagine manufacturing games like banging a hammer on the hot disk, do not cause me much confidence. Meanwhile, it looks so videologotip of SEK, the creators of the game ParaWorld, «the very RTS about dinosaurs." Although, maybe it's not a single disc, and pieces of different, chained together by the German "young blacksmith? Looking at the ParaWorld, it tends to such thoughts. Very similar to these dinosaurs, to which have never reached the hands of Sid Meier, side by side here with a very wild looking natives of our time. "Wolverine" Logan (acting under the pseudonym Anthony Cole), with two very broad swords instead adamantinovy blades? Hungarian physicist, an archer? Girl with a Nordic name Steen, obryazhennaya in costume girl pirate, "and armed with a whip? All three of them, among other things, scientists say. Guys, have you heard about such a thing as a "firearm"? Cole, however, can shoot a shotgun, but not earlier than the rise at two levels. The development of characters in the RTS is not news, but the catch lies in the fact that each new mission they have to train all over again. This is probably due to an unusual time in a parallel world.
Lost in Lost World You do remember that the title ParaWorld is exactly what stands - parallel world? Three referred to a hero accidentally discovers the existence of a passage between worlds, but does not apply to that person for the sponsorship. However, the "expedition" in a parallel universe, he he still organizes. And there ... Well, of course, of course, dinosaurs. But not only. Events showered on the heads of our heroes with a clearly visible fraction thud. Pirates, ninjas, zombies, robots - all will be! It seems that the authors just write a column all the "elements of the slope, which only happen in movies and games, and then penned the script, which managed to cram all of them. Although the characters storylines commercials a few "okvadracheny" to be more like in-game model, to the formulation of complaints. Video looks at one go, but closer to the middle of the campaign even makes sense. In addition, it is good mates with the gameplay, and a new video is equally reward for the mission and its natural continuation.
 | |  | When a new level with units restored health. But to abuse this fact should not be. | | Shadows from all objects move along the ground according to the position of the sun ... even when he's not in the sky |
Foot and mouth disease - a disease Only here the interactive, strategic regime appears to present measures are not cinematic. Cartoon? Maybe. Variegated palette reminiscent of the third-fourth Settlers, design of buildings and habits of workers - about Heritage of Kings. I have no doubt that the models of prehistoric animals and reptiles (48 species, among other things) are made to a tee "for science", but the animation, they are often unconvincing, occasionally twitching, and sometimes simply ridiculous. Thus, the attack saber-toothed tigers, seem to redraw with cats tochaschey claws on a tree. On the "mating" of the movement of opponents, as in Dawn of War, to dream, too, no.Both sides are just cool animation of the attack to the finish. The loser falls dead, and after some time falls into the ground. Battles in ParaWorld be called mash, but the bloody spectacle - is unlikely. Dreamed to see how Cole uses to attack long neck brontosaurus into thin slices, I advise ... turn to a psychiatrist. But the fact that the dinosaurs (as well as rhinos and mammoths) trees on the road does not bring down, but pass through them - this, anyway, ugly. But the engine did not zamorochenny calculation of the collision lizards and bushes, very nimble running, not prone to sudden collapse and does not complain about the lack of physical processor. Yes, and the behavior of neutral fauna are more interesting than physically accurate Joint Task Force. Animals sleep at night, spewing out a shaped as letters Z, during the day - walk. Some of them are hostile, others attack only if you injure them first, others generally prefer not to engage in a fight. Hunt for street dinosaurs - an important component of the game. Killing them, we get the skull, is in general "piggy bank", which can then be spent on improving the individual units and the development of common upgrades. Skilled hunter can shoot with a five dinosaur skulls, and even more!
 | |  | Of course, despite the pioneering panel Army Commander, «suspension" orders on hot keys on the combination «Ctrl + figure" has not been canceled. | | The fulfillment of the tasks we have spectacles. In between missions you can buy them at the troops and heroes, and at once a high level. But, of course, higher level - more money. |
Dinosaurs on the panel Distribute cranial expo, as well as manage the troops requested by a system of Army Commander - ParaWorld main difference from other real-time strategy. Under hated many of the restrictions on the number of units are placed upon the impressive gameplay base. I think you may have noticed in all the screenshots large panel on the left. On it, among other things, shows all of your troops and workers. Instead of looking for a slave all over the map, you can simply click on its icon in the toolbar. It also helps to find out who busy, and someone playing the fool.
Adding the 25, 15, 8, 3 and 1, received 52 combat units - that is the maximum size of your army, as well as any enemy. But the panel is not in vain is divided into 5 floors. Each squad is the starting level, so you do not hire more than fifteen wild boar or eight rhinos, if you do not raise their "qualifications". Any subordinate could be advanced in the service regardless of its merit, if the above is the place. One need only spend a certain amount of skulls. In ordinary riders to hog and pangolins simply improving combat performance, and the characters, in addition, receive a special ability (on the third level), provide an opportunity to hire a new type of troops (on the fourth level), or in any way raise the efficiency of the army (on the fifth). However, the place on the fifth level, only one, and you have to think twice, you is more important - treatment, protection or killing power. Once advanced to the "generals" of the hero can deprive the title only death or the end of the mission. And the loss of key characters, though vospolnima very undesirable. Still, it would be nice if the authors made it possible to reduce the level of units, even "pay".
At the beginning of each mission, your characters occupy fixed places on the ladder of ranks, regardless of their previous achievements. Looks like it is unwise - we were taught, learned, and they ...», - but on the other hand, gives the system a few Army Commander more flexibility.
 | Dinosaurs on the Web | Along with the official game site there is no less interesting amateur site. It is here that you can find a rival in a multiplayer game, download the recording of interesting battles, and also know that among all the countries dinozavrovodami tournaments with total prize fund 100 000 euros. Part of this money can win even the owners of the demo version! I think I'll manage without quipped that it would be better to invest this amount to the finalization of the game. Employees SpieleEntwicklungsKombinat'a (you remember that the SEK is translated as "Works on the development of games?") And without continuing to work on "ParaMirom, postreliznye closing up the hole. In addition, the latest patch included mission editor, and you know what an important tool for maintaining long-term interest in the game. Touches the related entries in the news, separated by only half an hour: 15:00. The editor found a bug that allows you to download maps created. 15:30. Hooray! Tech support at SEK works like clockwork. Bug fixes, the new version is laid out. "
 | |  | Warrior, carrying an artifact, easily identified by a yellow glow. | | "The sun rose over the mountain - brontosaurus goes bad!" |
Kill the Indian, save the mammoth In order not to suffer from the Curse of the roster, you can be getting artifacts. Mission objectives are divided into major and minor, and as often performs latest search of valuable items, giving your army of self-confidence, bolstered by a significant increase in power. Key tasks also vary - so a few times per game characters have to act independently, without the support of the army, in another mission you have to save the mammoth and the other to incite predatory dinosaurs on the enemy.
On the nations! O mores! So who are these enemies? In a preliminary review, we mentioned three tribes: Norsemen, Dustriders and Dragon Clans. Norsemen, or, simply, the Vikings - the first with whom we encounter, and the first with whom join. In addition to the dinosaurs, these tough guys do not disdain, and riding on mammals. Their first "horse" warrior - all riders on the giant deer (megalotserose if you like). Dustriders - something in between the Amazons and the Mayan. Very yurkoe tribe, but its populations are in the category "tent city" and are easily destroyed. Dragon Clans - technically advanced "retro-Japanese," in whose ranks such exotic warriors, as tattooed sumo, arrow bamboo mortars, as well as robot-scorpions.
Once we started talking about the enemy - AI not delighted. In most missions, your opponent from the outset developed better than you, but, fortunately, does not consider it his duty to immediately throw at you all the power, preferring to "drip" young units. However, large armies as you remember, the game is not usual.
In the course of the campaign you have established relationships with all tribes, but there is a fourth power, for the time being does not manifest itself. I think this text is enough clues to guess who finally have to face the heroes.If not - play, and learn everything!
 | |  | "Mobile Center" nomads - the mobile base. | | This may sound silly, but the game is very beautiful mist that hides your invisible forces of the earth. |
Hundred of thousands of "why" On this would end the story, but I was not feeling that us something nedodali. Like those "pieces" discs, which were discussed earlier in this article, and have remained fragmented. It seems that the scheme of improvement "for ages", taken from the Age of Empires or Empire Earth, does not fit this game. Why should we have in each mission again "learn" all times, although their share just watch? Likewise, a sensation of "circular plugs into a square hole" mechanism for development of the characters. It is understandable that ordinary soldiers we are hiring anew each time, and start training them from scratch, but if Cole is able to shoot a shotgun, why teach him that a dozen times? Let us leave aside the question of why he initially did not know how to do it, but in a parallel world suddenly learned.
No scenario studies and system Army Commander. Why on top of the pyramid ranks one cell? It is clear that the "so interesting", but if the authors have given a minute explanation of this fact, players would have been much easier to accept it.
 | |  | Strange for Viking division of responsibilities between the sexes: fighting on horseback to hog exclusively by women ... | | ... and in field work among the peasants. | Zoological side too podkachala - why do we always derive our database of the same animals, no matter what the substance are found around? Why do we, in fact, can not tame these representatives of wildlife, but only chop at the skull?
However, it is possible that the creators of ParaWorld thought about these opportunities, but feared that the game will be difficult for the audience. For similar reasons, at the time the other "animal" project, Sigma, was balagan title Impossible Creatures, and his selection and the genetic component is turned into a silly (but very funny) constructor units. Anyway, despite some uneven seams between gameplay and content, ParaWorld - the game is bright, interesting, with its own face (or rather toothy snout). And what is interesting at the end of the reserve for ParaWorld 2! Developers literally read my mind. I will not say what, just say it again: play, and learn everything!
 | Studying the language of Hell ... |
 | Along with historical figures in the game wormed and Danny DeVito's twin. | For a thoughtful and erudite readers ... that is, the audience ... that is, the players, developers laid up many surprises.It's not just about the huge park of prehistoric animals. The fact is that while our world in ParaWorld - is also an alternative in the game under transparent pseudonyms involved half a dozen famous historical figures XIX-XX centuries. Among them, the main villain Jarvis Babbit, founder of the Analytical Society, and his faithful (though not so sure ...) au Ada Loven, James Worden, founder of the theory of evolution, and Nicholas Teslou, inventor of the machine to move between worlds. Learn who they are? What did not get up these figures in the game! It is not surprising that the authors had to withdraw them under false names. It is not excluded that the heirs of Charles Darwin would have applied to the hapless "entviklerov in court if they learned that their great ancestor traveled into the game riding a dinosaur. Although, maybe it would have rejoiced with gamers. If I were a developer, gave it to spetsoruzhie - throwing monkeys!
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