Sid Meier's Civilization IV: Colonization

Back in 1994 there was a game "Colonization" and instantly won the hearts of lovers of art and Sid Meier's "Civilization" in particular. When a similar scheme for Civilization, the then-new items have remarkable features, fundamentally changes the gameplay. And after nearly half a decade the game has returned to us in an entirely new look.

All professional Lord Black, Napoleon and Genghis Khans are accustomed to the simple and legitimate early career. As we enter into life with one worker or "barn", we built an empire out of nothing. In Colonization is the move taken by us to command a squirt. He calls himself King of England and it seems that does not sleep nights, thinking what else to annoy subjects (ie, in this case, us!).

Sid Meier's Civilization IV: ColonizationSid Meier's Civilization IV: Colonization
The game is very good, but there is in it and annoying shortcomings - the population growth towns almost merge into a single metropolis ... Although really the domain of operation is not affected. Yes, a giant brown in the center is perfectly safe - it's garrison Panel of European trade. Here you can unload a ship, having sold goods, and then take on board the right people and fill the holds everything you need in the New World


Old Grandpa Cole was a merry king

The king raises taxes, inveigle a stupid war, and sometimes do not hesitate to direct and begging "for the pin." Sid Meier gets her way - by the end of the game is already really want to step foot on the monarch, or even spit on her back.

Although, of course, this tale has a happy ending. Unfortunately, we did not get into the good old England, with five divisions of the Indians and did not throw the annoying king of the box as a would like. But we are allowed to take a good soul, after killing all his minions, and marvel at how the wretch sobbing, put up with our independence.

Sid Meier's Civilization IV: Colonization What's new?
  • Compared with the old "colonization" of changes in the gameplay is very little. Added groom needed for growing horses. Politics has become more interesting and logical. Yes, we are now in the colonies, too, can build battleships, which means that they are no longer just a British expeditionary corps.
  • "Veteran" ability now become not only the troops, but also ships.Emerged area of ​​cultural influence around the city - and if an Indian village hit in this area, it can be turned into a proper settlement.
  • The colonists did not spend more hammers in the conversion of land and equipment for the military unit should not fifty horses and muskets, as before, but just something to seventeen.
  • But the interface is changed significantly. He was really very comfortable. Near the settlement shows how the building then build and load and unload ship or van you can without going to cover the city, directly on the strategic map.
Sid Meier's Civilization IV: ColonizationSid Meier's Civilization IV: Colonization
Good neighbors, the Indians from time to time we entertain - performed under the city walls of his martial dance Joyous event - the galleon arrived from the Old World with a new party securities professionals on board


At the beginning of Glorious

But while this is still far away. We start the game with a pathetic caravel, which sit just a free lumberjack da future colonist with a musket. Traipse across the ocean, doedaya favorite shoes and wondering whether the past did not miss a new continent, not have to. Usually, swim a couple of squares, we find a hospitable American coast. And then we, as it should be pioneers and conquerors, opens many possibilities. We are building the first town (and it better not to build anyhow where, but a little wrinkled head bone, choose a place more interesting), and developing at a frantic activity - get acquainted with the Indian leaders, teach tricks of the colonists' lives in the New World, opens the field around the city, build roads and hunting lodge ...

The game, which is unusual, there are a number of neighbors - among other things, the indigenous population of this continent. But the Indians at first - the very goodness and kindness. Except that occasionally indicate embarrassment, they say, ought not to pave the road next to their wigwams, because they have here from time immemorial hunting for valuable beaver. However, for the modest sum of leaders ready to forget about the beavers all. The rest - they bring a modest gift and not particularly worried, but they really bother even worth it. From the mass of Indians use, you only need to know how to cook them. First, you can simply burn their villages and take away the money that these savages skopidomnye cunningly hidden. Secondly, there are good chances to draw indigenous people with special missionaries, while civilizing the aborigines come running to us and will gastarbayterstvovat. Third, a good idea to send the Redskins to a colonist on the study, and those quick to give him some useful profession - a fisherman or a cotton-grower. But in general, the Indians - it's so fun to play because there are far more uncomfortable neighbors.

Sid Meier's Civilization IV: ColonizationSid Meier's Civilization IV: Colonization
In the blue coat on the left - facing an Indian. He apparently for reasons of political correctness, he was dressed better than most of the colonists ... And in the old game of Aborigines were placed only blue pants.Sorry, that color differentiation of pants again criminally overlooked! Box of almost the same, except that it is more convenient. Bottom - the goods. Left - the building and working in them citizens. The new game next to the houses indicated how little people there can work. Right - the land around the colony, which produces the necessary resources


In our house there was a remarkable neighbor

Alas, we are not alone in the New World: in game four of the nation, pretty tough to defend their interests. Since the Europeans have to fight - need to erect walls around cities and train soldiers. At sea, everything is not smooth - your pirate ships can attack enemy ships and to seize other people's goods. And this is without a declaration of war! Although the touchy neighbors are quite capable deem such behavior is not too good, and wage war.

The House that Jack Built

The fact is that, unlike the usual "Civilization", here we have not only a city with neighborhoods and mined there money so the tube with a blue "high technology" fluid. Here we will have more enthusiasm and ensure that they can or do not know how our residents, as all production quite naturally (not in a sense, of course, but in the meaning of subsistence farming). Miner gave to the surface ore, a blacksmith from it forged instruments, gunsmith tools gathered from muskets, meanwhile, raised horses, cowboy bread, which is cultivated by the sweat of the farmer and the soldier got on his horse, took a musket and went to conquer new lands.

In general - something like a big turn-The Settlers, complicated, however, that the profession should be studied, as they are to us colonists virgin ignorant. Separate headache - training new specialists. After the colonist should be placed in school and wait until he learns something worthwhile, and all this time it will have to feed.

Sid Meier's Civilization IV: Colonization
Places where the Japanese ... ugh, the American fishermen mercilessly destroy rare marine animals are now marked on the map pumps. Incidentally, it is strange that a fishing game is not paid so much attention because of the Newfoundland Bank in its time has died down a lot "of herring wars." Not without reason, when the English king asked the future colonists, that they intend to do in America, they answered: "To catch a fish!"
However, not once we can afford the luxury of "growing" skilled craftsmen. Fortunately, early in the game to us in the colonies no no yes and ask for any craftsman who sadly lives in England. It must only be transported to our wild lands and attach to the work of the specialty. But in a pinch you can buy badly needed a blacksmith, albeit at exorbitant prices. Incidentally, this is the blacksmith works better not to scratch: if you create it with all the conditions and build a house, he would give a lot more tools.

Manufactured goods - the main source of our income. First, sell the fact that catch and grow. And, before you sell, for example, hundreds of pieces of ore, you must load it into a special cell in the hold of the ship, and all of the caravel of these cells two. More spacious boats here, of course, there are, but they still have to build. Note, the game is "textured": not always possible to trace the fate of each of your nail, this nail is almost physically exist.

Over time, agriculture is increasing and we are starting from raw material to produce these products already: from the tobacco leaves - a cigar, from sugar - rum, made of animal skins - fur coats made of cotton - the fabric. It's all worth a lot more expensive and therefore more profitable. However, commodity prices will inevitably fall in England, but then we build a special house - the Customs office - and trading with the whole world, and to the metropolis, and we do not care.

In addition, some goods selfish king forbids the sale, if you do not give him money. So that the interest in homeland gradually disappears, and it is time to think about separating from annoying tyrant. People are already trained on the spot, ships, cannons, muskets, too, are made in the New World - an old house does not need.

Sid Meier's Civilization IV: Colonization Tobacco War
As in the "colonization" of the sample in 1994, the main problem in the middle of the game - is the lack of "vyraschivateley" tobacco, sugar and cotton, as the colonists themselves master these little specialty that is not a dispute as yet, and only for a bit of luck. Well, if you live near by the good Indians who agree to teach wits. But what if not? That's what usually begin "Tobacco War." Not just once or twice, seeing as in a strange city slipped a specialist in tobacco growing, I have undertaken a war with its neighbors. But then, of course, important not to yawn - the game worth the candle, but if this guy takes a musket, and will move to defend the city. But he does the same and can slip away! And then fit to swear and break past your hair: so much effort expended on the siege, and the main target man who knows how to grow tobacco - will flee-and-a-al!

Sid Meier's Civilization IV: ColonizationSid Meier's Civilization IV: Colonization
But with this fragile little craft we will begin the conquest of the new continent. And our whole army - a soldier so lumberjack Big map. Next to the name of the city put information about it - the mindset residents, data on new buildings ... Easy!


Time Bells

The main dish in the game - it's War of Independence. The fact that each of our city has a special building - the Town Hall. And in it a man can forge a "bell of freedom." These bells are very useful! They allow you to receive the bonus of leaders who bring all sorts of amenities, and sometimes even provide free units. With lots of bells, the city gets pluses for the production - the colonists begin to produce more goods. Finally, the presence of bells allows citizens to feel the sympathy for the idea of ​​independence and stand on your side when the war starts in this very independence. After the game ends a grand show - swim "redcoats" and try a kind word and a good bullet to convince us to join the metropolis.

Morality

So, the king is defeated, and we can speculate a little about what this game is good. Yes, in the first place, oddly enough, the plot, which is sort of like ... no, at least, at first glance. History, not imposed by the gamer and the perpetrators as it gradually, so that its progress almost do not notice - a rare thing. Meanwhile, the very game world order seemed to be pushing us to move in a certain direction. Since built a multi-faceted world of the magnificent Mount & Blade, these are internal laws of Colonization. Here the logic of the game leads us from one stage to another, while offering an amazing variety of plot twists and turns.

In the rest - we have a traditional Civilization-depth micromanagement of individual settlements. Which, of course, quickly bored, but here the secret is simple - do not build too many cities, the game is geared more for the intensive development of the territory than extensive.

Sid Meier's Civilization IV: ColonizationSid Meier's Civilization IV: Colonization