9 rota

9 rota
Before us is one of those games, which is very inconvenient to show on the profile exhibitions and other public events. At last in 2007 "Igromir" could see an interesting picture: while the bench, where he demonstrated "Company 9" is not empty, but the people who spent the game on the strength of ten minutes, got up with a very puzzled faces and quietly left. At first glance, the "Company 9" - the nightmare of any person, enthusiastic computer games. To giant size map is not clear what's going on: crooked soldiers somewhere to run, shoot, suddenly thumps explosions ... Something is clearly happening, but how we can influence events is unclear. Add to this unobvious interface structure, possessed a camera, not amenable to exorcism, and you'll understand why "Igromir" project that is called, is not understood.

Recently we have read the demo of "9 company" then honestly warned: playing, of course, will not be easy, and assess the project will be worth only the most persistent admirers strategies. So, gentlemen, that time absolutely nothing has changed. Before us all the same hardcore without discounts for beginners, but in the final version unless tweaked animation techniques so characters, leaving the essence of the former.

For those who are in the last few months was not with us briefly recall that in this game "Company 9". The project is well-known St. Petersburg studio "flattery" was made based on the same film by Fyodor Bondarchuk. However, the people responsible for designing the pre-announced that the plot is based on real events in the Afghan war, and the missions that are directly related to the plot films, it is expected a little bit. So, in general, and he did. According to the Hamburg score, play the movie have in common only the names of some characters (Dygalo, savage), but cutting staff from the pictures that appear before each job. At the sound of this time decided to save, so that the voices we do not hear any sort of, and musical accompaniment consists of two or three tunes written specifically for the game.

9 rota9 rota
It is clear that under the guise of armored fighting is always fun. For successful operation the soldiers are not only expertise, but also rewards.

War without rules

We somehow got used to the last time that domestic development while not up to the West. If the foreign giants geymdeva today struggling with the spectacle of their projects and, oddly enough, always easier (in terms of passing) game, our hard forge an unreal hardcore for the people, a strong spirit.

"Company 9" has not escaped this fate. God forbid, if an ordinary Russian middle managers, who plays for two hours after work starts accidentally "9 a company - it is waiting for such a shock that is awful. The project was originally designed for a very, again, very serious players willing to put up with many absurdities and can not relax for a game, and if you want to work, wasting time and nerves on the decision purely virtual problems. However, such a hardcore approach is in many ways, and creates a tense atmosphere of the game, giving it a kind of austere charm.If the usual degree of difficulty increases gradually, the slaughterer of "flattery" is literally the first few minutes offer us to solve a hell of a nontrivial task. For example, the issue about twenty Marines, a pair of armored cars and sent to knock out the "ghosts" of the God-forsaken village.

And do the job interferes with one hundred and one problem. Enemies, for example, no fool, so that even the smoke of two mujahedeen to the dominant height - not a simple matter, involving, in addition, with constant surprises: Lawless soldiers scatter enemy's nest with grenades - so poor come under machine-gun fire, and polyagut for nothing. Sniper is also not a panacea - if he sad sack, then shoot all the ammo, so anywhere and not hitting. We could squeeze villains dense artillery fire, but one trouble - such powerful support not enough to swear by, and the job has just begun!

All of these options you'll have to check their own skin, losing soldiers and ten times by loading conservation. Recent missions in general are more like a sophisticated Chinese (Afghanistan?) Torture, where every problem becomes a complex tactical puzzles and one mistake leads to the collapse, which saves not always save - replay the level from scratch!

9 rota9 rota
Remember - be selected to enemy positions should only crawling! In comparison with the demo version helicopter support has become even more effective.
But here's the paradox. On the one hand, all these difficulties discourage casual players who do not want to experience the hardships of war, on the other - for patient and persistent "Company 9" turn into a very atmospheric, interesting and complex strategy.

Already somewhere in the fourth mission starts suddenly in a different way of thinking. Comes the understanding that during combat soldiers should not stand proudly upright, catching the enemy's bullets, and move only crawling, hiding behind the shelter, make active use of grenades. It becomes obvious that the sniper has not stuck to run ahead of the detachment, and gunners should be placed at strategic heights. Again, the farther downstream the campaign, the better are the men and their experience - if neobstrelyanny soldiers in a fierce stretch battle a couple of minutes, the veteran, infection, tenacious, and the whole team of experienced fighters in the past, along with fire and water, can move mountains.

By using these, in general, uncomplicated techniques, you are suddenly immersed in the game world and begin to understand what war is. Gradually, you learn to take care of soldiers, to save ammunition, but when surrounded by fighters in the gorge rescues finally flew the helicopter, the soul naturally jubilant.

However, even with such manic realism was a place and indulgence. For example, a wounded soldier (even if he ripped a grenade under your feet) per second to bring up a doctor, waving his hands over the shell-shocked hero. At any point in the game can be put on pause to estimate future actions, and the men and equipment have vulgar scale health - about any point injuries are not talking.

9 rota SECRET!
The game, as you know, is not easy, so that our advice, though simple, will help to avoid fatal errors on at least the first stages:

  • The soldier, who in full growth is an enemy - a bad and potentially dead soldiers. During combat, the personnel is better to give the command to move on all fours. However, in this mode significantly reduces the radius of the review and shooting, so sometimes it is ordered paratrooper to stand briefly on one knee.
  • Typically, the crew of enemy machine did not immediately notice stealing soldier with a grenade launcher.But as soon as he let go round - it immediately collapses the enemy fire. The moral: when you take away the shot rather infantryman in the near shelter.
  • The game can and should seize the enemy's techniques and tools. Most missions can not be overcome without a trophy of arms. So, as soon detect enemy mortar, not in a hurry to destroy it in one gulp "Grad" - try to quietly remove the calculation by a sniper, and then, seizing a weapon, use it yourself.
  • At any time you can request support from the base: a helicopter, artillery strike, and so on. But there are two pitfalls. First, the signal is transmitted only by radio, so do not forget to give her tickets to at least one soldier. Secondly, the number of such calls is limited, so do not abuse it. Also, remember that if you're never in the mission have asked nothing in command, then as an incentive to get right a few times to call for additional assistance.
  • Finally, the last piece of advice. Be careful, and you will be rewarded. Move the soldier slowly, constantly inspect the neighborhood through binoculars, and, of course, often, save often. Live will be easier.
9 rota9 rota
And yet one of the most stylish moments - when our Marines disembark from the helicopters. To transport troops "on the armor, maybe faster, but if you cater to a shell, then all will be lost.

Victory Parade

If the "point by point dismantling schedule" 9 company "may give the impression that she is clumsy. Maps where battles take place, though large, but frighteningly empty, from special effects look good only explosions and smoke, and animation, shall we say, peculiar.

More surprising that when all the components of the game inexpressive as a whole manages to continually paint a fascinating picture. Salvo of Grad rockets to hell carries everything that came in the affected area, loitering like a Mi-24 flew out of the expensive Hollywood blockbuster, the building in no time turned into rubble, barely visible through the smoke and flames. Here's a panorama that opens, if not go into details, but to try once to cover the entire battle scenes.

Lacking, however, and surprises, which (we assume inadvertently) left the creators. Your genius developed the plan could fail just because of that stupid soldiers stuck in the rocks, the tank suddenly cease fire, or simply get entangled in the surrounding trees. The interface is not easy, but complicates life. Keyboard shortcuts, so here necessary, are carried on different edges of the keyboard, and are unsuccessful, the camera regularly provides such views, it is very difficult to understand where we were and where to go next.

As expected, the "Company 9" is very contradictory feelings. Conditional "simple player, of course, does not want to endure all these torments of hell, and it is better to choose the same" Legend about the knight, "for example. On the other hand, if you forgive the technical errors and make those tough rules that came up with the developers, we found a very interesting strategy, where you need to think and care about people, where soldiers receive medals and a dead slave suddenly become really painful.

9 rota9 rota