Turgor

Turgor
World of turgor called "gap" - between what and what? If the game represents a multi-layered allegory, always ask such questions, the great risk of stick even in the prologue to the beginning of history as such.

Basics of Being

All player interaction with the environment occurs through lymph: Right-click the lymph collect (or take away? "- As we travel the world of allegory, the difference is more than substantial), and give the left. Lymph is the physical embodiment of colors (one of the seven, and they do not match the colors of the rainbow for that special thank you), and each of the colors symbolizes an emotion / character trait. In addition, colors can not be exhaustively explained by a single word, so that the metaphysical description of the features and properties of a color more like the mystical revelations of astrologers and alchemists (though in modern games adopted dry clear language of the technical documentation with its numbers and formulas) .

The game did not immediately disclosed, initially disorientation is so strong that "turgor" causes rejection. Need to move beyond the usual stereotypes, not only gaming, but also cultural. For example, it would seem important to the artist looks like the color, so at first I painted the outside world entirely beloved blue and green, naive (wanted to write: recklessly) setting the emotional value of color side-effect. The fundamental fallacy of this approach became apparent at the first dialogue with his sister - from one color she felt bad, but on the other it ... died. And what to do now? "Come back, I thought it would be like this?"

The fact is that no matter how the color looks like, it is important that he has oznachaet.I of disorientation: the reviewer found the settings window control only at the end of the third day of the game.

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Outside Chambers Sisters gap is made in black and white, against which the germs of Lymph appear something magical alien. In vain we put it in this quarter. Creature opposite is preparing to attack, in addition to the right approaching another. And back. And a bit further.

Filling and emptying

We may collect lymph: over time it appears in the gap in the form of phosphorescent plants otherworldly, pulsating arteries comes through the trees, dissolving a translucent canopy, in the form of living beings, etc. Because the world is full of wonders of the Gap, the surprises on the way to meet a lot.

Lymph collected remains dormant until such time as we do not miss it myself. The body of the player holds a number of bodies (they are called "Heart," although this name is confusing rather than something to explain) that we can fill the lymph. Actually, the life force and the player is that lymph circulation, which is located in his body. And attacking enemies - and the gap is far from harmless - suck the protagonist of lymph.

Being inside the hero, lymph or that the color change characteristics of the character. Here, for a moment under the feet comes through familiar ground, familiar to us role-playing elements: among them speed, charisma and inspiration (as far as the right to call it luck?).The more Lymph this color, the higher the corresponding characteristics. If you still follow the thread of the narrative, you realize that these characteristics of the hero is constantly changing: today in his body one color, and tomorrow the other three.

Over time, Lymph sprouting from the hearts of the body, and sprouts can be harvested (leaving them often makes no sense, since the passage of time itself evaporates Ichor of them). Only with the help of this passed through a Lymph we can somehow influence the world around us: to revive the gardens, chat with my sister, battle enemies, and so we can draw any shape on the screen, but most effectively to portray certain characters. For example, in communicating a specific character embodies meaning and color - the intonation was said. What do you think is more important?

And nothing goes completely: every drop Lymph Colors Devoted interval, changes its characteristics, just like being in the body of the protagonist, to influence it. Splashing out his rage (we replace the colors of its meaning), be prepared that the world will respond in kind. Bringing in his mind, should anticipate that the gap will become inert and passive: on solid ground is more difficult to leave a trace.

What colors to use, and what is not? Watching what you want. Starting once again the game, I drew a rough diagram of his actions with a ballpoint pen on a pad (on its cover was printed Nemo dare potest quod non habet - no one can give what you do not have).

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Initially, even the bat - a serious opponent. The brothers can not even resist. Translucent figure of the protagonist, Hearts, one of which is located just above the left knee. If anything, before you astral body.

Laboratory demiurge

The game reflects the male perspective on the world: just because the protagonist is clearly a male, he woos Sisters and conflicting / competing (including lymph) with his brothers. Sisters can open your new sites Gap or share important knowledge, or even donate the Heart. Brothers, as the keepers of order in the gap, forbid you to use color, except for maintaining their own lives, but because all your attempts to do something automatically violate their taboos. Generally, it is assumed that initially you do not know any of those either of the other, so that all sorts of stories about the plot and character, their character and ideology, are the spoilers. Because we restrict ourselves to the minimum of information, noting that the surprises in the game more than enough, and make hard choices you'll have all the time. Besides "turgor" has to repetition - an experiment on survival of the protagonists with different characters, preferences and aspirations.

And one more thing: rarely about what game is so interesting to think how about "turgor".

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Somewhere in this jungle covered with treasures of lymph, but the dart everywhere small, but very dangerous predators, and the top swings something alive, and certainly unfriendly. A garden full of fogs. Here in the dead trees can re-inject life of the lymph and subsequently collect the fruits. And then there is absolutely secure.

Across the lined paper

"Turgor" pointedly ignores not only the modern stereotypes gamedev.Today, the authors prefer to curry favor with the public, as simplifying the gameplay, making it clear to transparency, and "turgor" in the first place, rather harsh to the person in front of the monitor, from which it took a lot of effort just to survive, not to mention that somewhere along, and secondly, game mechanic is very obvious, because it is a web-offs, where not so easy to distinguish a pattern of randomness - and understand that from what he saw happening is your fault?

Moreover, "turgor" in general, goes against the generally accepted trends in contemporary culture. In our time, the irony is considered to be more dignity and pathos of a disadvantage, a direct statement of the perennial questions (Who am I? "Why am I here?) To meet with smiles, avoid the need to solve them. A "turgor" deadly seriously, do not hesitate to say about the philosophical issues.

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Despite the abundance of nudity, the game is extremely chaste. Because it is only the spirit and the flesh in "turgor" No se. Brothers, resembling the bosses of Quake, natural cause far less sympathy than the Sisters. Appearance can be deceiving.
Finally, the overall art style is also inconsistent with spirit of the times. Our planet is tightly paved postmodernism, new works grow out of old, showing a collage, where one layer of quotes is placed on top of another, and the length of the coil is unwound recognitions bad acts as a measure of artistic value. A "turgor" on the move throws into the depths of symbolism, which is found outside the museum is just as amazing as Tiger on city streets.

Being a continuous allegory, the play inevitably to limit schematic. Gap, as most projections, rather than the world almost completely devoid of detail, diversity in the details of the inherent chaos of life. Sisters - character types rather than characters. Dialogues are so concise that look more concise renderings of conversations, rather than by the conversation. The authors strongly broke with realism, but whether the public is willing to follow their example?

Because of all this, any assessment issued by the game, is a blatant arbitrariness. With the same success can be put in zero points, ten, or you can choose any random number between them. "Turgor" deliberately does not fit the usual scope, which is why it is not applicable to the usual scale. And that, for what the game is created, can not be measured properly: the value of interactive parable is determined by the track, which she leaves in the soul and the soul at everyone. Darkness.

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Map of Gap, for moving it is required or lymph, or a lot of time, which are the same Lymph. Symbol image Lymphomas: so we are engaged in a dialogue with her sister.