The world is playing, just exuding an aura of prosperity. You just need to run them, see the main menu (no doubt with three-dimensional background) and for a moment, close your eyes to imagine the well-fed programmers in the same net branded T-shirts, dressed in colorful scarves artists, whose hair locks in a deliberate confusion expensive lacquer small army Testers who write their reports without a single grammatical errors, and a pretty girl, a producer with a neat little breasts.
Vampire World - not one of those games. "Garage design" - that's two words that describe exhaustively the project. Our colleagues from the disk of a banal phrase, sentence: "It looks as though done in 1998. This is about the Vampire World, too. In 1998, she probably would have been nice and cool game in general. If it were not for the bugs and lame interface: unexpected hang-ups, running out of the hero beyond the "zones of permeability, constant problems with the choice of objects and actions, sloppy scripts now and then forcing the characters say is outdated phrase. Testers in the list of developers do not have - not the caliber of office.
The story of how brave ... aside, pretty boring Vampire Hunter named Bernard tries to figure out who killed his colleague, Ivan. But the real drama behind the scenes. Several talented people, struggling with a lack of time and money trying to pass on-mountain game of his dreams. Trained eye can easily see the scars where the Slovak Frankenstein of Mayhem Studios has not sewn his monster missing bodies. Battle mode for some reason stubbornly offers to choose a target for treatment, although the enemies it does not work, and in "team" Bernard he alone. Door leading to the "private property" does not open until the end of the game. In the pockets of his coat sverhvmestitelnogo hero accumulate quite unnecessary items: shestidesyativattnaya lamp, indelible sock and even dilapidated Russian flag. Finally, the story itself, although it has a beginning and end, it looks like an episode of the television series nepilotny - with Bernard a lot of old acquaintances, and about his relationship with them, the player can only imagine, or understand the course of events. On the other hand, everything happens for a very small space - in fact, in a cargo port, and the duration is limited to one night.
 | |  | The game takes place at night, and the characters often look black silhouettes. | | Vampiritsa Amy - artist, hacker, and a master of magic and katana. | But - it is clear that the developers tried very hard. Let the battle interface is jammed - but the battle itself is carefully calibrated. Battles go step by step, but when calculating the order of moves the game takes into account how much time is spent on each activity. There are two types of weapons and three schools of magic, the appropriate skills grow as the use of certain weapons or spells, and with increasing skills, new combat techniques and spells.
 | With a katana on the needle | Willy nilly, or, but the authors ridicule not only stamps and role-playing adventure genre, but the vampire epic. Opponents Bernard denied halo "stylish sexual murderers", which is created around the ghouls in recent years. Most of them looks just like any Umballa (or dystrophic) in rags and with dubem. Although Bernard and, in fact, not better. Walking in a long coat over his naked body, but to deal with blood-sucking mob does not disdain to prick myself all sorts of rubbish: morphine, codeine, to drown the pain, anabolic-steroids to hit harder, amphetamines, to accelerate the natural processes, and even some "mentoboliki "to increase the strength of will. There is a feeling that the working name of the game was "against the homeless drug addict." Although in reality the project initially was called Vampire Story, until it became clear that already developed such a quest A Vampyre Story. I had to change their name to the pretentious Vampire World, though what the world already here - two berths, three houses. Russian title of "Vampires. Night of retribution "and that is more appropriate.
 | |  | Imposed on the character and charm effects, ahem, drugs perfectly visible even in darkness. | | Although the outfit will look cool, in fact nothing Worn character is not displayed. Only weapons, and only in combat. | And then there's the classic "experience points" and levels, allowing to improve the physical parameters - strength, endurance, agility and strength (again) will. Another very nice feature - you can decide at any moment to adjust the balance between attack and defense: beat stronger, but gets sick or go on the defensive and barely able to poke the enemy (all five options). Arsenal may be small compared with the leaders of the genre, but pleasantly combines classic vampire (katana, ritual daggers), and urban fiction (knives, steel pipes, adjustable spanners). Surprisingly, and key items such as oars, which the hero hold in their hands for two minutes (and do not even have time to take on purpose!), Can also fight.
Quite serious (though fantastic) story and gags like fighting oars there in the game in parallel. She seemed to laugh at himself, over his own device: "Yes, there chests guarded by monsters (because the RPG so it is accepted), and without hesitation say about it." Masterpiece scene with a chainsaw puts his feet on the ears of the principles of classical mechanics quest. But all the same jokes left the role of emotional discharge, but most of the time authors, excuse me, pumping. Night, the moon over the sea, abandoned the working village, which rises above the bungalows vampiritsy Amy ... it seems that someone forgot here is not a piece of Innsmouth, not the scene of art-house masterpiece "In the sea and drowned me." Burned-out office, adjacent to the information center of vampires, brings us back to the topic of small igrodelcheskoy company struggling for survival. The closer to the end of the game than the middle of glitches, the more you begin to empathize with these people - suddenly pluck and will make a fatal bug in the end? Empty cabins in the dark belly of a huge cargo ship, where the story comes to a climax, suddenly begin to feel cabin left the project developers. Neubivaemy first final boss exacerbates suspicions - the authors do not have enough on ending and they put it in place of the plug? But no. Gnash their brains, a solution is found - a bit of luck, and the villain is defeated! The sun rises - but the site is already closed mayhem.sk ...
 | SECRET! |
- If you play in the resolution other than 1024x768, the text can become unreadable, or the response options in the dialog simply disappear from the screen.
- Freezes the game, I happened towards the end, when Bernard "seeking" a dagger searched ghouls. To avoid this trouble, just leave the bodies of the least valuable object - then the hero will destroy them.
- To pump the level of blood magic outside of combat, use the spell "cure." Please note that this is spent on runes of blood! To have at least some chance to fight the last enemy, you'll need at least learn the "Vampire".
 | |  | Random battles there, so that the growth of the steepness of the hero is limited. You can get experience doing the job, as well as finding hidden chests with good intentions. | | Technically the graphics are not very advanced, but many of the interiors are made with attention to detail. |
|