WorldShift: Apocalypse tomorrow

WorldShift: Apocalypse tomorrow


Sooner or later in life of any development team, a period when you want vypendritsya, fasten the red pants and make something out of the ordinary. For example, to invent a new genre, raise the bar for a couple of meters or to reconcile the irreconcilable. If you have enough experience and talent, it turns Portal or World in Conflict, if not - a ridiculous strategy of claiming to be revolutionary.

WorldShift hypothetically could be a birthday cake: a delicious and beautifully packaged. The first thing you would have entertained a story about ordinary universal conflict. Then single carefully gone over in deathmach-scale battles and cooperative missions supposedly revolutionary in the spirit of Dota Allstars - popular modification for Warcraft 3. Alas, the attempt to portray the Black Sea genre revelation is absurd, as the famous figure skater pirouettes around Dima Bilan at the three-meter piece of ice.

2 + 3 = 3 + 2

According to the mythology of the game, the human civilization in the XXI century still came predictable end. And to blame for this is not global warming, not nuclear weapons, and not even a balalaika-rapper Seryoga. Danger lurking in a strange celestial body, once out of nowhere collapsed to the ground. Fairing of space could not organize a second glacial period, but brought with it a plague, forever change life on the planet. After thousands of years, a handful of survivors crammed into the five surviving cities and did not get out of the spacesuits, and in overgrown forests roam strange little animals and the people rejected by society mutant humanoids.

WorldShift: Apocalypse tomorrowWorldShift: Apocalypse tomorrow
It is necessary to start a movement - and a beautiful building turned into a shapeless brown blot. Tribes not only faces, but also architecture, like a typical elf.




After a beautiful movie (not so much technological as spectacularly choreographed), it becomes clear that instead of a strong story to us once again slip free fantasy on the theme of StarCraft and Command & Conquer. But without Ultralisk, without his brother Kane and charisma. In the game there are no specific characters: hardly anyone imbued with a history of wandering magician with a stick, half-naked girls and stubborn fighters. The main intrigue, it seems, has collected all the possible cliches: first, how bad beating, as it were good, then fly brothers in mind and arrange shaped chaos. After all the waiting the mandatory fireworks.

Blond habits

The first impression of WorldShift strange. Luggage nailed at the height of chicken flight, and scalability is poor.The game is stable smells sort Warcraft - almost without messing with the economy and upgrades. The farther into the forest, the more wood. Usually, under our supervision not more than a dozen brave guys and a couple of heroes. The latter differ good health and downright maniacal passion for skills and spells.

WorldShift tactical possibilities are beyond good and evil. Type of combat formations, only one - vserazrushayuschaya heap, and the weather and terrain have absolutely no effect on gameplay. Average mission was carried out by the burning of all living things for about 15 minutes.

WorldShift: Apocalypse tomorrow WorldShift: Apocalypse tomorrow
While mutuzim commander annoying immobilize the suite will not interfere. Factory for the production of alien scum runs without breaks and days off - would be resources.




Construction there. On the map may be main building, where over conventional units produced absolutely all units, and some deposits of valuable crystals. Them at any cost to press down under him. What is actively mining, the easier it is to put together a powerful army. True, nashtampovat horde a la Command & Conquer will not work: the size of the troops is strictly regulated. Each faction of four types of simple units, four officers with a mass of special-abilities, and one character (a single, there may be many more), whose untimely death does not bode well. Not a lot. In addition to the Black Sea have decided not to bother with balance and deprived of individuality race. That the people that the tribes that the mutants have a cheap cannon fodder and melee attacks and powerful units Tara expensive. After each of Victoria are presented to upgrades. Variations - the great hundred, but a no brainer "+3 to protect" or "+1 to attack," the developers did not come up with.

Sometimes the game is trying to concoct an intelligent face with arcade grin. Say, offers no noise to a small group of heroes through the enemy camp and along the way not to fry on the bridges, which washes the lava. It is necessary to raise the alarm and the would-be commandos pounced enemy horde. After a 15-second attempt to pass especially big-eyed paratrooper like howling and biting. And all because of the fact that self-maintained during the mission is strictly forbidden. For completeness sensations occasionally buggy triggers. If you still decide to put itself at the mercy of WorldShift, do not forget to put the latest patch. Benefit system updates (oh, miracle!) Works like a clock.

Glimpses of the mind

A little more interesting in multiplayer, where, on the assertions of the developers, the game is revealed in the chilling "glory" and "revolutionary." For ordinary Sich involving two to six players in the Black Sea have come up with a cunning generator of random maps. The players are equally unfamiliar with the terrain. Special assignments for cooperative games require concerted action by all team members. No other way to win: the first single going to feed the local fauna. But welcome innovative solutions. For example, there is a map where the superior forces of the enemy can be set on his own menagerie. Interesting, but not for long. Affect multiple simplification.

WorldShift: Apocalypse tomorrow
Seeing these guys, Landing Forces, usually hiding in the bushes. Daredevils pierce the soil to the ears.




Visually and stylistically WorldShift shamelessly copied various works of Blizzard. Around the same clumsy, but in my own way lovely surroundings with giant mushrooms and immense baobabs. Local people are obscenely similar to Terran of StarCraft, but clawed Rippers - poured from the eternally young Huli Warcraft 3. Once a motley group of 10-20 hewn with an ax units face their foreheads and begin to skirmish special effects, the analogy becomes even more apparent. With a sound situation is difficult and ambiguous. On one side of the scale quality music that often adorns the chorus. On the other - mournful voice conversations and units (annoying remarks without a hint of emotion, fortunately, can be disabled). After the English potboiler precocious localization of Akella be embraced. Blemish the game, alas, she can not fix.