The emergence of games based on movies has long become a ritual. The quality of such projects, usually leaves much to be desired, but on a wave of interest in the film, the eyeballs stuffed with special effects, the game sold great. And it is at a low cost of development. Indeed, what is the flat out for phony? We repeatedly get monotonous game, designed for a broad audience and not of particular importance for the experienced gamer. There are, however, and good finds, but rarely.
Western practice successfully taking root in the open spaces of our vast country - as always, with a typical Russian sweep. Game incarnation honored not only note-domestic blockbusters spill, but also-through projects.
 | |  | In the background is seen Galirad. A rather big town. | | Ah, Zhadoba. Serious robber, dressed up as a clown. | The quality of games on such films can not mention. And with igroizatsiyami Russian blockbusters this is not the best way. Therefore, no one harbored no illusions about coming game works based on the "Wolfhound", Russia's first cinematic experience in the fantasy genre.
In total, the production was already running three projects with almost identical names. Development of two early 1C, another - Akella. The latter, "Wolfhound: Revenge of the Grey Dog," appeared on store shelves before anyone else. As usual in such cases, two weeks before the premiere.
 | |  | Sometimes the engine gives out and such stunning views. | | Wolfhounds in numbers, so to speak. | Undertaken business masters from the studio Primal Software, have a reputation, perhaps, not too talented, but honest and industrious artisans from the gaming industry. Remember the very unusual "Dragon Eye", which was released three years ago? Or a good RTS «Siege"? Not a masterpiece, but an unusually strong and somewhat original game. True, in fairness, we note that the new brainchild of the team, of which the "SI" told me in one of the numbers fall, multi-tactical action game Heavy Duty, threatens to take Primal Software in the big leagues. Wait and see.
So, "Wolfhound: Revenge of the Grey Dog." At first glance, a fairly standard action / RPG in the famous scenery of Maria Semenova. Starring: Wolfhound, Tilorn, Niilit, Evrih and other familiar characters from books. In the role of the main opponents are involved minions of the goddess of death Moran. The game's plot follows the original source rather than bookish as a movie script. There are also many scenes, as if torn straight from the first novel cycle, but the general plot outline has undergone some changes.I do not know whether it will benefit from a painting by Nikolai Lebedev, but gave some zest to the game. Although this approach may hurt feelings of the orthodox fans of Petersburg writer of novels.
The game world is divided into several very broad zones: from the castle to the Ogre Galirad. By the way, Galirad turned out quite impressive, and feeling just a big pile of buildings there - there is a scrupulous work level designers. Discharge the same way, all nicely worked hard: many of the landscapes, settlements, districts look at the firm "five", literally breathing spell and a special mood. For it should also say thanks to the rarity of a reasonably good graphics engine. As a result of this combination, we were very, very nice picture: the lack of polygons, and the design does not disappoint.
Fighting in the measure of fun, but too simple. The only cure here - exhibiting the highest level of complexity. From the mind pumped Wolfhound - a real killing machine, though there are in the game and a few places where caution would greatly facilitate the passage. Assignments are not too many, but they are furnished with fiction, although in most cases they are reduced to the order to kill someone. From time to time the player will make some of the NPC, but the concept of the party is absent here - take the rap for all will have the main character.
Dialogues are many, and in most cases, the text does not cause a condescending smirk and unrestrained laughter attack. Moreover, the original dialogues in harmony with torn from the book replicas, of which a great many. Summed up the only variety of possible answers Wolfhound. On the other hand, Venn never differed constitutional plethora of speech, so that even this approach is justified. Here are just pushes sketchy voice - it is clear that voice all the dialogues is simply unthinkable, but in my opinion, it was necessary to focus on key conversations, rather than spraying power on the entire text, which articulated were only the first two sentences - and then best.
On a wave of criticism that rose on the film, the first game of the triple looks pretty good, say more - this is one of the most popular RPG for today. Let's look at the remaining two.
 | On the role-playing system, Say a Word ... | Local role system can not boast anything outstanding, but not repetition of foreign experience, as often happens. Underlying all is level system. Perform the job, killing monsters - kopim experience and when a certain quantitative straps get a new level and, accordingly, a certain number of points of characteristics and skills. Four main characteristics: Strength, Constitution, Dexterity, and Speed. In addition, as the battles with the apostates, Wolfhound improving skills in three types of combat: "melee", "near" and "far."In addition, each level we get a couple of points on the acquisition of new skills. Skills are different: active, applied directly in battle (for example, "cripple" - break a leg or knock the opponent, thereby slowing its rate of movement) and passive, adding, for example, a number of points of life or increase the armor of the hero.
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