Baten Kaitos Origins

Ctrast to flights taken hold people back in ancient times. Trying to soar into the sky like birds, they were making his artificial wings, though paying for unsuccessful experiments often had their own lives.

The world of Baten Kaitos exists on other laws. Its inhabitants long since forgotten what the continents and the ocean looks like: those are hidden from them poisonous fog. But they have learned to harness the power of their own hearts, to feel for a short time behind a pair of wings and soar above the earth. No less worthy of respect and other skills: the use of special cards, "Magnus" to store items and skills. However, old-fashioned barrels, crates and buckets can still be found everywhere: the maps are rare and large capacity are not different.

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If the hand were improper card, you can throw them. The number of cards discarded depends on when the character once again get a chance to make a move. The farther, the more tactical opportunities provide maps. For example, the first species of the card armor provides protection only for one round, and the next - already on a few.
Such an unusual entourage would draw attention to the first part of the saga of the "winged" people, Baten Kaitos: Eternal Wings and the Lost Ocean (2005), even if she had not for the Gamecube - the console, as the underdog RPG. The game won over by how the characters characters revealed in numerous storylines scenes, and colorful graphics, and original battle system, using all the same cards. Baten Kaitos Origins offers a second trip to the same celestial region, but sends us 20 years back in time: before the birth of odnokrylogo Calas (Kalas) is a few years, some of his associates had already come to light, and enemies begin to intrigue. Reference to future adventures thought to be extremely competent: even if you do not know the plot of the original Baten Kaitos, not a feeling that the writers of something concealed. Mostly chronological difference is not benefited except scenery: many of them remained unchanged, while in Valkyrie Profile 2: Silmeria more interesting was to learn in a few centuries transformed the landscape familiar places from the first Valkyrie Profile.

Baten Kaitos Origins "Without a Christmas tree - do not come back!"
As the game progresses Saga gets a reward for running errands or defeat bosses special cards - Magnus Sedna. " With their help, he restores the ruined city of Sedna, which most resembles the scenery of the cartoons "Plasticine Crow" or "to fall last year's snow."In the restored houses will certainly be found extremely talkative furnishings!

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Age and deteriorate only substance in the "quest" maps, battle pack remains unchanged. In Baten Kaitos Origins is almost no advance of rendered clips: all scenes are played out on the engine.
Tie Origins more like something that ends many of the traditional RPG. The young man saga with the soldiers of the Life Guards influential official of the empire Alphard sneaks into the Imperial Palace to deal with the embodiment of evil, cunning master of Olganom. That's just someone ahead of assassins: the governor was already dead. And instead of the final battle with the boss Saga forced to get away from all the same the Life Guards, after all who sent his minister is not going to leave witnesses. Restoration of justice, the search of the true murderer of the emperor and the solving of palace intrigue (and for the throne has already started this competition!) Will take more than one hour. Intrigue twisted evil, characters of the outlines are not worse than in-game predecessor. Alternate scenes, and labyrinths just as fast to keep the attention of the player, although not far-fetched mandatory quests like "Find the stolen hat tomboy friend, interviewing the whole village, not bypassed.

It is considered that identify with the "silent" hero in choosing the right cues in the gamer scene easier than those whose character has already been set in the script. The developers of Monolith Soft proposed a third way to get used to the role: the player becomes a satellite of the main character, disembodied spirit of a guardian. True, in fact, have simply echo restive ward. If he had, God forbid, will cease to trust you, go down and his luck. And the luck in the Baten Kaitos - mortgage payoff in combat.

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The outcome of any match, as ever, resolved on the maps. What's wrong with that, before the battle in the hands of soldiers appears weapon! How many attacks they make, manage to strike a neutralizing the enemy and throw another cherished bottle of medicine - all will determine the alignment. By comparison with the Magic the Gathering or "dragon poker" from a science fiction novel by Robert Asprin keeps uncomplicated rules. And in the original Baten Kaitos them was not exactly complicated, but the abolition of individual packs for each player and separate rounds on attack and defense had another solid game easier. The soldiers began to pull the cards from one stack: half of the "attack" cards can be used by anyone other recorded special techniques and individual weapons. If, say, "the suit went, the battle concludes easy: all the characters have time to build this chain of attacks (and then combine them into a combo-attack) and do not give the enemy a chance to even realize. Alas, far more often suit does not go. How to balance the number of cards in the deck to at least one character fully fought off the enemy, when to spend round of treatment, and when - to defend what cards to throw out the "hand" to get a new replacement for the following strokes - every joke requires as lightning decisions, and considerable luck. Bosses at Origins is surprisingly powerful, and a failed scenario straightened with the team for a few moves.

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Still, the continuation of Baten Kaitos retains similarities with intricate casket full of surprises and all sorts of curiosities, which was so generous the original game. When all the plot twists have already been studied, are truly endless side quests, optional battles and guessing variations cards for combo attacks. Origins can be investigated with all the thoroughness and every time to enjoy the wealth of hidden features.

Baten Kaitos Origins Musical developers
Studio tri-Crescendo, which was founded in 1999 Hiroyya Hatsuba, cperva engaged in sound effects for games from tri-Ace: for example, Valkyrie Profile (PS One), Star Ocean 3: Till the End of Time (PS2), and Radiata Stories ( PS2). But in 2003, tri-Crescendo has set its sights on independent game development. Her first experience was Baten Kaitos: Eternal Wings and the Lost Ocean, created in conjunction with Monolith Soft.

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