Supreme Commander

Supreme Commander
This game is impossible to love. Her cold, dead landscapes are unsuitable for life. In the treetops not Noise wind. Local forest - just a raw material for immediate processing of mass forces commander or engineers. Hills and rocky peaks - no more than the details of the relief that should be used to achieve tactical superiority. Here there can be no personal life. Transparent waves of the ocean without any sense to wash the sand of the beach - one after another ten million years. Nobody will come to this beach. Soon there will be a giant two-legged robot resembling a child's plastic toy, and another ten minutes - three factories, blocks of power generators and mass fabricators, air defense systems, radar, shield generator, and hundreds of thousands of pieces of equipment. Another five minutes of them leaving only the black charred skeletons - Waste, the future mass. What's happening? Do not try to ask this question the writers, they had nothing to do with it, they were asked.

Supreme Commander does not need a plot. Attempts to explain the reasons for a grand collision of hundreds of thousands of armored monsters seem far-fetched and even ridiculous. "Endless War" - perhaps the most felicitous term, which is quite enough. Even the most powerful CPU bogged down, unable to provide dual-core silicone head against painting the entire battlefield. Mouse wheel in seconds allows you to switch the focus of attention, doing without the usual mini-map: probably a couple of years minimap will disappear as a class, instead of the usual manipulators we get something in the style of "Minority Report Spielberg: barely perceptible movements of the fingers, I would like to play with the scale of the image and instantly switch between the fronts, changing continents, such as gloves.

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By pressing the right mouse button to touch the left button (you follow the idea?) Can sort out the various options for military action. However, local units are built very poorly - sluggish, and discordantly with errors. No order of this game will not be executed instantly and accurately - get used to it. Enclose the Great Wall in two rows around the base - a bit retro, eh? But the building cost a penny and are built so quickly that I could not resist the temptation and was well rewarded. It's funny that the walls are impassable, and for his technique, so do not forget to leave the gate.
Supreme Commander little one screen, regardless of graphics solution. You can enlarge the image to the limit and see all the way to the figure on the composite armor of tanks - but completely lose the idea of ​​the overall picture. For a while, you can still messing with the button "space", trying to find a good angle for a photograph with the Commander of memory, but even at maximum detail of local landscapes look so artificial, and the horizon ends so abruptly that I want to get back into the command cabin, to a staff favorite kartam.So time any player in Supreme Commander is a total control freak: the smoke and fire-light performance at best it is no longer attracts, he wants to see everything at once, and it's impossible.As a result, we find ourselves bending over a very conventional world map dotted with blue and green dots of the legend. These squiggles represent submarines. These - boat defense. In bold letters "T" - frigates, support our Navy. Funny, we seem to go back to the beginnings began - during the "hexagonal" vargeymov. Green points, digging, start moving to the nearby continent and melt under the fire of the enemy's defensive line. Gorgeous sound picture gives a full picture of what is happening defeat. If you are interested in the details - set up an video card with two outputs and a second monitor: This is not a joke, Chris Taylor has promised the support of four screens, but later lowered the bar slightly.

The game even more ahead of time. She needs a monitor into the wall, no less - I've seen such a situation center MES, just something about a hundred thousand dollars. If the budget is not ready to digest such wastes, click Home, and the screen is divided in half: particularly impressive this mode works on a wide monitor.

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What you see now? Splotch and a swarm of colored dots? Wrong! We all witnessed the epic sea battle, which will go down in the books under the name of ... uh ... "Slaughterhouse on the west coast." In the devil's game, there is no settlement with the title! Dipper, or large, or small? No, I just politely asked his "commander" pohlopotat on the farm - to build half a dozen points for the extraction of the masses, six generators, and then run through the surrounding forests in search of fresh weight. All of this - when pressed shift. Great, right?
Supreme Commander greets us with the arrogance of the heir to Total Annihilation. This game does not suit fawn on newcomers. You will not? Do not. Go and play in C & C3. Buildings and equipment from a certain height looks exactly the same. The first time is very difficult to distinguish some fabricators masses from power generator or an engineer from the same T1, but T2, and kick-start construction immediately stick to the severe shortage of resources. Tried and tested over the years tactical moves in the local environment does work. We spend a century in the production of a gigantic armada of bombers, which burned under the fire of anti-aircraft batteries of the enemy in seconds. Not just once or twice my army with terrifying swiftness "erased" a harmless-looking defensive positions the enemy. Oh, it's insidious acceleration time! Is it possible to put the game on pause, when losses are more than one tank division in the second? The day passes and you begin to question - is it worth spending time on the game, dedicated to the epic battle of blue and green dots with obsolete in two years, the graphics, which refuses to show more than 20 frames per second to anyone, even the most powerful system, a game without a plot, with faceless races and unclear prospects to see a giant mechanical skolopendru size of a house?

Worth it. Supreme Commander - a great game, what was not. We are with you - the participants a fascinating journey into the future strategic genre. Travel, however, is not safe: no victims could not have done. Single mode, with six missions for the three parties, was not too inspiring. The first few levels, developers artificially constrain the development of technology, which is why we start to think that units of all three races - the same, and their features - very primitive. It is not. Try the "skirmish" and discover the buildings and units of the "third" level and monstroobraznuyu "experimental" technique. You will understand that the game is only just beginning ...

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Attack from the air is almost meaningless, unless you destroy anti-aircraft batteries and the fleet of enemy fighters. Another option - they can try to divert attention. How do you defensive line defense in five trains? In Supreme Commander - a common occurrence. If mass and energy flow freely, the usual engineer T2 could in ten minutes to erect an impregnable fortress without much for your participation.
Curiously, on any, even the most modern "arguments" of the enemy will find their "counter-arguments. Supreme Commander is impossible without a huge amount of equipment in the shot - hundreds and hundreds of planes, ships and tanks. However, just a "number" in this game means nothing - you will lose the army at one time, unless you clearly understand what you are doing and what forces you to confront. Incredibly naive to hope that you will be able to quickly "learn" all of the technology to build the "most powerful" tank in the amount of one hundred copies, and "crush" rival. Unfortunately or fortunately, this game is no "most powerful" tank. With the help of Commander, a pair of engineers and fantastically convenient management interface (ah, the almighty shift!) Without any worries you can build almost impregnable line of defense. "Cheap" and quickly erected wall blocking the rapid advance, and stationary defenses of three types (AA, terrestrial, and torpedo), built in sufficient numbers to successfully withstand the onslaught of numerous waves of attackers. Once I forgot to put the game on pause and was absent about an hour. Upon returning I was waiting for a fantastic picture - AI controlled enemy methodically dispatched to attack the links fighters and bombers, transport ships with tanks and other equipment, which died on the approach to my unassailable base, covering the island of dense layer of charred remains. Southern borders of my building, meanwhile, were in deplorable condition: the newly-built rival cyclopean size artillery battery is slowly but surely, destroyed my factories. I had nothing to do with it - time was lost.

The scale of fighting in the Supreme Commander is so great that while you can "cook" in two or more foci of conflict. Crush strength for a long time and is inefficient - you are bogged down in protracted battles with the major parts of the enemy. Try to replay the same battle a few times and you'll be amazed at how different the outcome might be depending on the selected combination of tactics and techniques. Effect bring concerted action of all arms - to synchronize their actions, once again comes to the aid of a magic button shift. You should be fine, as things stand at the opponent, a technique he has, where its factories and power generators, how to construct defensive positions - and therefore without intelligence can not do. Any attack must be your goal. The sentence "let's bulk, but we'll see" will inevitably lead to failure - the loss will be enormous, and you have to spend precious time to build a new army.

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Release "commander" of one of the mushrooms, that is, sorry for the mass, not that dangerous - the guy is stronger than any unit in the game, but it can lead to disaster.Note that with some fury on him focus fire flying past the transport ships of the enemy. Fans of well-designed building fortifications in this game will find themselves in seventh heaven. Relief, strengthening, protecting the battery of guns, stationary and mobile power panels - half an hour later the entrance to the valley is littered with charred remains of equipment of the enemy.
Over time, Supreme Commander offers strategic perspective, other RTS unavailable. Typically, designers are coming up with mission objectives for us, a player can only carry them following a predetermined pattern of behavior. Here - total freedom: we can decide themselves the problem and carry out "operations." Landed troops in the south, to delay the enemy from the north coast, which will come under fire from heavy artillery your T3-cruisers. Distract the attention of anti-aircraft batteries visit fighter-bombers and dealt a devastating bomb attack on a strategic enemy targets.

Undermines the economic might of the enemy, attacking where he least expects them ... Not every player will feel comfortable in such a free system of coordinates. We're not used to fighting at the entire front. However, should enter into the taste, and other strategies seem childish prank.

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Attempts to bring the base scenario for what is happening on screen, the killing does not look very convincing, but do not cause irritation. Instead, people will soon start talking long-range howitzers. Charred skeletons of buildings and equipment, the scars on the body of the land after a massive artillery and air strikes - a direct quote from the TA. Destroyed by the technique can be processed by the mass - and re-use in production.
In addition to the 18 single player missions - 40 Jolly multiplayer maps and mode "skirmish." An experienced player will cope with the AI, even at the highest level of complexity, but it should add a few contenders on the map, and the victory, kicking balky starts to break out of the hands. Battle with the protein known players require patience - a party can continue, and two and four hours - depending on the number of participants. Yet it is precisely in such battles Supreme Commander reveals itself to 100%. Total Annihilation was exceptionally long-lived thanks to the support of their fans, and Chris Taylor, a well-learned this lesson. The open architecture of the game is friendly to all sorts of modifications - unsatisfied balance of power can offer its version, and I suspect - it's just the beginning. Considering the dimensionless system requirements, "Commander" has not yet come to us all: we have witnessed the landing of the advanced parts, the main forces on the approach. Numerous pictures, alas, do not give a clue about the game, and Staged scenes in the style of "Commander in knee-deep in the woods under fire from superior enemy forces" only misleading. Supreme Commander - an old soldier, knows no words of love. Rough and unpolished, he was not able to show off and live in the present only in the battle. Will you accept it so? Frame around the several regiments and throw them into the open flame of good - albeit in the room will again be hot.

Supreme Commander Expert opinion
Supreme Commander Oleg Charzynski - Very quiet an impression in the beginning, full of delight at the first massive clash, the feeling of helplessness at the first defeat, with the first, second and third floor - move on!
Supreme Commander Alexander Kanygin - Alas, no catches. We waited for this game as the second coming, but Supreme Commander was unable to recreate the magic of the original Total Annihilation. RTS for the last 10 years have gone far ahead and only one "mass" of players are not crushed - need "energy" and its developers at the end of the project remained.
Supreme Commander Constantine Govorun - Immediately after the delivery rates dragged the game back home, put on a laptop, harvested stock of sandwiches and tea, and will learn how to play Supreme Commander. How to teach - show colleagues where robots winter!
Supreme Commander Alexander Trifonov - How to speak English-speaking counterparts to experience the charm of this game, you and myself to be the perfect commander, able to keep track for multiple fronts of battles, the construction of bases and research. Two monitors, four hands and six eyes also did not interfere.
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Agree that such personnel should be designing the wall, and to play Supreme Commander you can only standing up, pacing back and forth in his breeches and tunic. "And what will tavarisch Zhyukov?" Pressing the Home screen is divided in half - not a bad replacement of two television sets for the owners of widescreen monitors.